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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-09 21:38:09 -05:00
Borough: adjust player spawn angles
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@ -335,22 +335,44 @@ player_spawn_override()
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struct.origin = respawn.origin;
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struct.origin = respawn.origin;
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struct.angles = respawn.angles;
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struct.angles = respawn.angles;
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struct.radius = respawn.radius;
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struct.radius = respawn.radius;
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struct.script_int = respawn.script_int;
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struct.script_noteworthy = "initial_spawn";
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struct.script_string = "zgrief_street";
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if(struct.origin == (-722.02, -151.75, 124.14))
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if(struct.origin == (-875.5, -33.85, 139.25))
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{
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{
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struct.script_int = 1;
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struct.angles = (0, 10, 0);
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}
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else if(struct.origin == (-910.13, -90.16, 139.59))
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{
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struct.angles = (0, 20, 0);
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}
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else if(struct.origin == (-921.9, -134.67, 140.62))
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{
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struct.angles = (0, 30, 0);
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}
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}
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else if(struct.origin == (-891.27, -209.95, 137.94))
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else if(struct.origin == (-891.27, -209.95, 137.94))
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{
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{
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struct.angles = (0, 55, 0);
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struct.script_int = 2;
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struct.script_int = 2;
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}
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}
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else
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else if(struct.origin == (-836.66, -257.92, 133.16))
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{
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{
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struct.script_int = respawn.script_int;
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struct.angles = (0, 65, 0);
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}
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else if(struct.origin == (-763, -259.07, 127.72))
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{
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struct.angles = (0, 90, 0);
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}
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else if(struct.origin == (-737.98, -212.92, 125.4))
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{
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struct.angles = (0, 85, 0);
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}
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else if(struct.origin == (-722.02, -151.75, 124.14))
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{
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struct.angles = (0, 80, 0);
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struct.script_int = 1;
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}
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}
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struct.script_noteworthy = "initial_spawn";
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struct.script_string = "zgrief_street";
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size = level.struct_class_names["script_noteworthy"][struct.script_noteworthy].size;
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size = level.struct_class_names["script_noteworthy"][struct.script_noteworthy].size;
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level.struct_class_names["script_noteworthy"][struct.script_noteworthy][size] = struct;
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level.struct_class_names["script_noteworthy"][struct.script_noteworthy][size] = struct;
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