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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 13:49:33 -05:00
Pause menu: add restart game button
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@ -163,6 +163,7 @@
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## General
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* Removed round cap
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* Removed 5 second wait before match start
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* Added restart game button when in online solo game
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* Disabled depth of field
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* Increased level of detail at longer distances
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* Announcer audio always plays
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@ -109,6 +109,12 @@ LANG_ENGLISH "MELEE WEAPON"
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REFERENCE MENU_PLACEABLE_MINE_CAPS
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LANG_ENGLISH "PLACEABLE MINE"
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REFERENCE MENU_RESTART_LEVEL_CAPS
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LANG_ENGLISH "RESTART GAME"
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REFERENCE MENU_RESTART_LEVEL_Q
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LANG_ENGLISH "Restart Game?"
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REFERENCE CGAME_QUAKE_SUICIDE
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LANG_ENGLISH ""
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@ -61,6 +61,10 @@ CoD.Class.ResumeGameButtonPressed = function(IngameMenuWidget, ClientInstance)
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})
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end
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CoD.Class.RestartGameButtonPressed = function(IngameMenuWidget, ClientInstance)
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IngameMenuWidget:openPopup("RestartGamePopup", ClientInstance.controller)
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end
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CoD.Class.ChooseTeamButtonPressed = function(IngameMenuWidget, ClientInstance)
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if CoD.isZombie == true then
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local ClientTeamIndex = UIExpression.Team(ClientInstance.controller, "index")
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@ -103,8 +107,9 @@ CoD.Class.PrepareClassButtonList = function(LocalClientIndex, IngameMenuWidget)
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})
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f12_local0:addElement(IngameMenuWidget.buttonList)
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if CoD.isZombie == true then
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if Engine.CanPauseZombiesGame() and CoD.canLeaveGame(LocalClientIndex) then
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if Engine.CanPauseZombiesGame() and CoD.canLeaveGame(LocalClientIndex) and not Engine.GameModeIsMode(CoD.GAMEMODE_PUBLIC_MATCH) then
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CoD.Class.AddButton(IngameMenuWidget, Engine.Localize("MENU_RESUMEGAME_CAPS"), "soloResumeGame")
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CoD.Class.AddButton(IngameMenuWidget, Engine.Localize("MENU_RESTART_LEVEL_CAPS"), "openRestartGamePopup")
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end
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else
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if UIExpression.Team(LocalClientIndex, "name") ~= "TEAM_SPECTATOR" and CoD.IsWagerMode() == false then
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@ -154,6 +159,7 @@ LUI.createMenu.class = function(LocalClientIndex)
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IngameMenuWidget:registerEventHandler("open_endGamePopup", CoD.Class.EndGameButtonPressed)
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if CoD.isZombie == true then
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IngameMenuWidget:registerEventHandler("soloResumeGame", CoD.Class.ResumeGameButtonPressed)
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IngameMenuWidget:registerEventHandler("openRestartGamePopup", CoD.Class.RestartGameButtonPressed)
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end
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local Mapname = UIExpression.TableLookup(LocalClientIndex, UIExpression.GetCurrentMapTableName(), 0, UIExpression.DvarString(nil, "mapname"), 3)
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local f13_local10 = CoD.SplitscreenScaler.new(nil, CoD.SplitscreenMultiplier)
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55
ui_mp/t6/zombie/restartgamepopupzombie.lua
Normal file
55
ui_mp/t6/zombie/restartgamepopupzombie.lua
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@ -0,0 +1,55 @@
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require("T6.HUD.InGameMenus")
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CoD.RestartGamePopup = {}
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CoD.RestartGamePopup.AddButton = function(f1_arg0, f1_arg1, f1_arg2, f1_arg3)
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local f1_local0 = f1_arg0.buttonList:addButton(f1_arg1)
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f1_local0:setActionEventName(f1_arg2)
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if f1_arg3 == true then
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f1_local0:disable()
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end
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return f1_local0
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end
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CoD.RestartGamePopup.YesButtonPressed = function(f6_arg0, f6_arg1)
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Engine.SetDvar("cl_paused", 0)
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Engine.ExecNow(f6_arg1.controller, "fast_restart")
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end
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CoD.RestartGamePopup.NoButtonPressed = function(f7_arg0, f7_arg1)
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f7_arg0:goBack(f7_arg1.controller)
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end
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LUI.createMenu.RestartGamePopup = function(f8_arg0)
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local f8_local0 = CoD.Menu.NewSmallPopup("RestartGamePopup")
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f8_local0:setOwner(f8_arg0)
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f8_local0:registerEventHandler("close_all_ingame_menus", CoD.InGameMenu.CloseAllInGameMenus)
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f8_local0:registerEventHandler("restartGamePopup_YesButtonPressed", CoD.RestartGamePopup.YesButtonPressed)
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f8_local0:registerEventHandler("restartGamePopup_NoButtonPressed", CoD.RestartGamePopup.NoButtonPressed)
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f8_local0:addSelectButton()
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f8_local0:addBackButton()
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local f8_local1 = 5
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local f8_local2 = LUI.UIText.new()
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f8_local2:setLeftRight(true, true, 0, 0)
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f8_local2:setTopBottom(true, false, f8_local1, f8_local1 + CoD.textSize.Big)
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f8_local2:setFont(CoD.fonts.Big)
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f8_local2:setAlignment(LUI.Alignment.Left)
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f8_local2:setText(Engine.Localize("MENU_RESTART_LEVEL_Q"))
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f8_local0.title = f8_local2
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f8_local0:addElement(f8_local2)
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f8_local0.buttonList = CoD.ButtonList.new({
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leftAnchor = true,
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rightAnchor = true,
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left = 0,
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right = 0,
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topAnchor = false,
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bottomAnchor = true,
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top = -CoD.ButtonPrompt.Height - CoD.CoD9Button.Height * 3 + 10,
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bottom = 0,
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})
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f8_local0:addElement(f8_local0.buttonList)
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local f8_local4 = CoD.RestartGamePopup.AddButton(f8_local0, Engine.Localize("MENU_YES"), "restartGamePopup_YesButtonPressed")
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local f8_local5 = CoD.RestartGamePopup.AddButton(f8_local0, Engine.Localize("MENU_NO"), "restartGamePopup_NoButtonPressed")
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f8_local5:processEvent({
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name = "gain_focus",
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})
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return f8_local0
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end
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