diff --git a/README.md b/README.md index 5c99ea42..dbf9e7c6 100644 --- a/README.md +++ b/README.md @@ -337,7 +337,7 @@ * Bleeding out enemy players awards 1000 points to all teammates * Landing on top of an enemy player downs only the bottom player * Landing on top of an enemy player can be done at any stance -* Increased max radius for landing on top of an enemy player by 33% +* Increased max radius for landing on top of an enemy player by 16.67% * Decreased max height for landing on top of an enemy player that is crouched by 13% * Decreased max height for landing on top of an enemy player that is prone by 47% * Added kill feed (includes downs, revives, and bleed outs) diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index a18b404f..3165cead 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -626,7 +626,7 @@ headstomp_watcher() { if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player getCentroid()[2]) { - max_horz_dist = 24; + max_horz_dist = 21; max_vert_dist = 36; if(player getStance() == "crouch")