From a1c40cf996104d94b164a02bced63e6df85cbf1a Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Tue, 16 May 2023 22:28:29 -0700 Subject: [PATCH] Upgraded starting pistol given as self revive pistol above all others except Ray Gun Mark 2 --- README.md | 2 +- scripts/zm/replaced/_zm.gsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 12ae8ad9..d589c860 100644 --- a/README.md +++ b/README.md @@ -41,6 +41,7 @@ * Unlimited sprint * Increased health from 100 to 150 * Self revives in solo are active whenever the player has at least 1 perk +* Upgraded starting pistol given as self revive pistol above all others except Ray Gun Mark 2 * 100% backwards move speed * Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds * Can move immediately after diving @@ -151,7 +152,6 @@ ### M1911 * Upgraded: decreased stock ammo from 50 to 48 -* Upgraded: given as last stand pistol above all others except Ray Gun Mark 2 * Upgraded: decreased last stand ammo from 2 clips to 1 clip ### M1927 diff --git a/scripts/zm/replaced/_zm.gsc b/scripts/zm/replaced/_zm.gsc index 59fb2793..db99ed08 100644 --- a/scripts/zm/replaced/_zm.gsc +++ b/scripts/zm/replaced/_zm.gsc @@ -884,7 +884,6 @@ last_stand_pistol_rank_init() level.pistol_values[ level.pistol_values.size ] = "cz75dw_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "kard_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "fiveseven_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "c96_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "beretta93r_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "fivesevendw_upgraded_zm"; @@ -895,6 +894,7 @@ last_stand_pistol_rank_init() level.pistol_values[ level.pistol_values.size ] = "ray_gun_upgraded_zm"; level.pistol_value_solo_replace_below = level.pistol_values.size - 1; level.pistol_values[ level.pistol_values.size ] = "m1911_upgraded_zm"; + level.pistol_values[ level.pistol_values.size ] = "c96_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_zm"; level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_upgraded_zm"; level.pistol_values[ level.pistol_values.size ] = "freezegun_zm";