From a36769e9f05df814e17f61ababae100d56672b30 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sun, 2 Apr 2023 15:22:43 -0700 Subject: [PATCH] Arthur: wait until after eat anim to start active timer --- README.md | 4 +++- scripts/zm/zm_buried/zm_buried_reimagined.gsc | 5 +++++ 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c38343f3..8915594a 100644 --- a/README.md +++ b/README.md @@ -90,6 +90,9 @@ * Grief: spawns every 4-6 minutes * Grief: can lock perks and the Mystery Box +### Arthur +* Can be purchased as a trap that runs around and kills zombies for 30 seconds + ### Panzersoldat * No longer receives additional damage from Boomhilda or Ray Gun Mark 2 @@ -553,7 +556,6 @@ * Power automatically on * Removed Turbine * Arthur barricades are buyable debris -* Arthur can be purchased as a trap that runs around and kills zombies for 30 seconds * Ghosts no longer spawn a free perk powerup if any player gets damaged by the ghosts * Fountain portal automatically active * Navcard table automatically crafted diff --git a/scripts/zm/zm_buried/zm_buried_reimagined.gsc b/scripts/zm/zm_buried/zm_buried_reimagined.gsc index c99b9d3f..c1328ec1 100644 --- a/scripts/zm/zm_buried/zm_buried_reimagined.gsc +++ b/scripts/zm/zm_buried/zm_buried_reimagined.gsc @@ -363,6 +363,11 @@ sloth_trap() level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "eat", who ); + while (level.sloth.state == "eat") + { + wait 0.05; + } + wait 30; level.sloth maps\mp\zombies\_zm_ai_sloth::sloth_set_state( "jail_run", 0 );