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Encounter: remove fadewhentargeted from waypoints
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@ -1027,7 +1027,6 @@ team_player_waypoint()
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self.player_waypoint.horzalign = "user_center";
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self.player_waypoint.vertalign = "user_center";
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self.player_waypoint.hidewheninmenu = 1;
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self.player_waypoint.fadewhentargeted = 1;
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self.player_waypoint setShader(game["icons"][self.team], 6, 6);
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self.player_waypoint setWaypoint(1);
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self.player_waypoint setTargetEnt(self.player_waypoint_origin);
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@ -1088,7 +1087,6 @@ obj_waypoint()
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self.obj_waypoint.vertalign = "user_center";
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self.obj_waypoint.alpha = 0;
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self.obj_waypoint.hidewheninmenu = 1;
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self.obj_waypoint.fadewhentargeted = 1;
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self.obj_waypoint.foreground = 1;
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self.obj_waypoint setWaypoint(1, level.obj_waypoint_icon);
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