From a4cf21a17c13bb6e1cd56493bd7d93a5492c6c3c Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Thu, 27 Apr 2023 03:58:29 -0700 Subject: [PATCH] Buildables: fix hint string when other players are close --- scripts/zm/replaced/_zm_buildables_pooled.gsc | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/scripts/zm/replaced/_zm_buildables_pooled.gsc b/scripts/zm/replaced/_zm_buildables_pooled.gsc index b575ae9f..64bb2431 100644 --- a/scripts/zm/replaced/_zm_buildables_pooled.gsc +++ b/scripts/zm/replaced/_zm_buildables_pooled.gsc @@ -118,6 +118,11 @@ pooledbuildablestub_update_prompt( player, trigger ) { self thread choose_open_buildable(player); } + else + { + equipname = level.buildables_available[self.buildables_available_index]; + self.hint_string = level.zombie_buildables[equipname].hint; + } } else { @@ -578,7 +583,12 @@ choose_open_buildable( player ) { equipname = level.buildables_available[self.buildables_available_index]; self.hint_string = level.zombie_buildables[equipname].hint; - self.playertrigger[num] sethintstring(self.hint_string); + + foreach (trig in self.playertrigger) + { + trig sethintstring(self.hint_string); + } + got_input = 0; }