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https://github.com/JezuzLizard/BO2-Reimagined.git
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Ice Staff upgraded: fix melee sound
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78
scripts/zm/replaced/zm_tomb.gsc
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78
scripts/zm/replaced/zm_tomb.gsc
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@ -0,0 +1,78 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\zombies\_zm_utility;
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#include maps\mp\zombies\_zm_weapons;
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#include maps\mp\zm_tomb_utility;
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#include maps\mp\zm_tomb_gamemodes;
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#include maps\mp\zm_tomb_fx;
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#include maps\mp\zm_tomb_ffotd;
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#include maps\mp\zm_tomb_tank;
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#include maps\mp\zm_tomb_quest_fire;
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#include maps\mp\zm_tomb_capture_zones;
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#include maps\mp\zm_tomb_teleporter;
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#include maps\mp\zm_tomb_giant_robot;
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#include maps\mp\zombies\_zm;
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#include maps\mp\animscripts\zm_death;
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#include maps\mp\zm_tomb_amb;
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#include maps\mp\zombies\_zm_ai_mechz;
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#include maps\mp\zombies\_zm_ai_quadrotor;
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#include maps\mp\zombies\_load;
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#include maps\mp\gametypes_zm\_spawning;
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#include maps\mp\zm_tomb_vo;
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#include maps\mp\zombies\_zm_perk_divetonuke;
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#include maps\mp\zombies\_zm_perks;
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#include maps\mp\zombies\_zm_perk_electric_cherry;
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#include maps\mp\zombies\_zm_weap_one_inch_punch;
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#include maps\mp\zombies\_zm_weap_staff_fire;
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#include maps\mp\zombies\_zm_weap_staff_water;
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#include maps\mp\zombies\_zm_weap_staff_lightning;
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#include maps\mp\zombies\_zm_weap_staff_air;
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#include maps\mp\zm_tomb;
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#include maps\mp\zm_tomb_achievement;
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#include maps\mp\zm_tomb_distance_tracking;
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#include maps\mp\zombies\_zm_magicbox_tomb;
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#include maps\mp\zombies\_zm_spawner;
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#include maps\mp\zm_tomb_challenges;
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#include maps\mp\zombies\_zm_perk_random;
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#include maps\mp\_sticky_grenade;
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#include maps\mp\zombies\_zm_weap_beacon;
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#include maps\mp\zombies\_zm_weap_claymore;
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#include maps\mp\zombies\_zm_weap_riotshield_tomb;
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#include maps\mp\zombies\_zm_weap_staff_revive;
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#include maps\mp\zombies\_zm_weap_cymbal_monkey;
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#include maps\mp\zm_tomb_ambient_scripts;
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#include maps\mp\zm_tomb_dig;
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#include maps\mp\zm_tomb_main_quest;
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#include maps\mp\zm_tomb_ee_main;
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#include maps\mp\zm_tomb_ee_side;
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#include maps\mp\zombies\_zm_zonemgr;
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#include maps\mp\zm_tomb_chamber;
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#include maps\mp\_visionset_mgr;
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#include maps\mp\zombies\_zm_audio;
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#include character\c_usa_dempsey_dlc4;
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#include character\c_rus_nikolai_dlc4;
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#include character\c_ger_richtofen_dlc4;
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#include character\c_jap_takeo_dlc4;
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#include maps\mp\zombies\_zm_powerup_zombie_blood;
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#include maps\mp\zombies\_zm_devgui;
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#include maps\mp\zombies\_zm_score;
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#include maps\mp\zombies\_zm_challenges;
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#include maps\mp\zombies\_zm_laststand;
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sndmeleewpn_isstaff( weapon )
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{
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switch ( weapon )
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{
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case "staff_water_melee_zm":
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case "staff_melee_zm":
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case "staff_lightning_melee_zm":
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case "staff_fire_melee_zm":
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case "staff_air_melee_zm":
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isstaff = 1;
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break;
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default:
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isstaff = 0;
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}
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return isstaff;
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}
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@ -33,6 +33,7 @@
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main()
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{
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replaceFunc(maps\mp\zm_tomb::sndmeleewpn_isstaff, scripts\zm\replaced\zm_tomb::sndmeleewpn_isstaff);
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replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init);
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replaceFunc(maps\mp\zm_tomb_main_quest::place_staff_in_charger, scripts\zm\replaced\zm_tomb_main_quest::place_staff_in_charger);
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replaceFunc(maps\mp\zm_tomb_main_quest::watch_for_player_pickup_staff, scripts\zm\replaced\zm_tomb_main_quest::watch_for_player_pickup_staff);
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