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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-24 06:00:36 -05:00

Ice Staff upgraded: fix melee sound

This commit is contained in:
Jbleezy
2023-04-04 19:36:27 -07:00
parent ac340a3efb
commit a5990a5c23
3 changed files with 80 additions and 0 deletions

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@ -252,6 +252,7 @@
* Upgraded: charged shots damage Panzersoldat
* Upgraded: decreased alt weapon reload time to 0.5 seconds
* Fire upgraded: charged shots no longer deal additional damage to Panzersoldat
* Ice upgraded: fixed melee sound
## Wallbuys
* Purchasing ammo refills clip ammo

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@ -0,0 +1,78 @@
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
#include maps\mp\zombies\_zm_weapons;
#include maps\mp\zm_tomb_utility;
#include maps\mp\zm_tomb_gamemodes;
#include maps\mp\zm_tomb_fx;
#include maps\mp\zm_tomb_ffotd;
#include maps\mp\zm_tomb_tank;
#include maps\mp\zm_tomb_quest_fire;
#include maps\mp\zm_tomb_capture_zones;
#include maps\mp\zm_tomb_teleporter;
#include maps\mp\zm_tomb_giant_robot;
#include maps\mp\zombies\_zm;
#include maps\mp\animscripts\zm_death;
#include maps\mp\zm_tomb_amb;
#include maps\mp\zombies\_zm_ai_mechz;
#include maps\mp\zombies\_zm_ai_quadrotor;
#include maps\mp\zombies\_load;
#include maps\mp\gametypes_zm\_spawning;
#include maps\mp\zm_tomb_vo;
#include maps\mp\zombies\_zm_perk_divetonuke;
#include maps\mp\zombies\_zm_perks;
#include maps\mp\zombies\_zm_perk_electric_cherry;
#include maps\mp\zombies\_zm_weap_one_inch_punch;
#include maps\mp\zombies\_zm_weap_staff_fire;
#include maps\mp\zombies\_zm_weap_staff_water;
#include maps\mp\zombies\_zm_weap_staff_lightning;
#include maps\mp\zombies\_zm_weap_staff_air;
#include maps\mp\zm_tomb;
#include maps\mp\zm_tomb_achievement;
#include maps\mp\zm_tomb_distance_tracking;
#include maps\mp\zombies\_zm_magicbox_tomb;
#include maps\mp\zombies\_zm_spawner;
#include maps\mp\zm_tomb_challenges;
#include maps\mp\zombies\_zm_perk_random;
#include maps\mp\_sticky_grenade;
#include maps\mp\zombies\_zm_weap_beacon;
#include maps\mp\zombies\_zm_weap_claymore;
#include maps\mp\zombies\_zm_weap_riotshield_tomb;
#include maps\mp\zombies\_zm_weap_staff_revive;
#include maps\mp\zombies\_zm_weap_cymbal_monkey;
#include maps\mp\zm_tomb_ambient_scripts;
#include maps\mp\zm_tomb_dig;
#include maps\mp\zm_tomb_main_quest;
#include maps\mp\zm_tomb_ee_main;
#include maps\mp\zm_tomb_ee_side;
#include maps\mp\zombies\_zm_zonemgr;
#include maps\mp\zm_tomb_chamber;
#include maps\mp\_visionset_mgr;
#include maps\mp\zombies\_zm_audio;
#include character\c_usa_dempsey_dlc4;
#include character\c_rus_nikolai_dlc4;
#include character\c_ger_richtofen_dlc4;
#include character\c_jap_takeo_dlc4;
#include maps\mp\zombies\_zm_powerup_zombie_blood;
#include maps\mp\zombies\_zm_devgui;
#include maps\mp\zombies\_zm_score;
#include maps\mp\zombies\_zm_challenges;
#include maps\mp\zombies\_zm_laststand;
sndmeleewpn_isstaff( weapon )
{
switch ( weapon )
{
case "staff_water_melee_zm":
case "staff_melee_zm":
case "staff_lightning_melee_zm":
case "staff_fire_melee_zm":
case "staff_air_melee_zm":
isstaff = 1;
break;
default:
isstaff = 0;
}
return isstaff;
}

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@ -33,6 +33,7 @@
main()
{
replaceFunc(maps\mp\zm_tomb::sndmeleewpn_isstaff, scripts\zm\replaced\zm_tomb::sndmeleewpn_isstaff);
replaceFunc(maps\mp\zm_tomb_main_quest::main_quest_init, scripts\zm\replaced\zm_tomb_main_quest::main_quest_init);
replaceFunc(maps\mp\zm_tomb_main_quest::place_staff_in_charger, scripts\zm\replaced\zm_tomb_main_quest::place_staff_in_charger);
replaceFunc(maps\mp\zm_tomb_main_quest::watch_for_player_pickup_staff, scripts\zm\replaced\zm_tomb_main_quest::watch_for_player_pickup_staff);