diff --git a/README.md b/README.md index 22d44c66..85630980 100644 --- a/README.md +++ b/README.md @@ -288,9 +288,11 @@ * Stunning enemy players steals 10 points from them * Downing enemy players awards 5% of their current points * Bleeding out enemy players awards 10% of your current points to all teammates -* Landing on top of an enemy player that is prone downs the bottom player +* Landing on top of an enemy player downs only the bottom player +* Landing on top of an enemy player can be done at any stance * Increased max radius for landing on top of an enemy player by 33% -* Decreased max height for landing on top of an enemy player by 40% +* Decreased max height for landing on top of an enemy player that is prone by 40% +* Decreased max height for landing on top of an enemy player that is crouched by 13% * Added kill feed (includes downs, revives, and bleed outs) * Added player kills on scoreboard * Added player downed and bled out icons on scoreboard diff --git a/scripts/zm/main/_zm_reimagined.gsc b/scripts/zm/main/_zm_reimagined.gsc index cff6524d..5f0391ff 100644 --- a/scripts/zm/main/_zm_reimagined.gsc +++ b/scripts/zm/main/_zm_reimagined.gsc @@ -253,8 +253,8 @@ set_dvars() self setClientDvar( "g_friendlyfireDist", 0 ); - self setClientDvar( "r_lodBiasRigid", -1000 ); - self setClientDvar( "r_lodBiasSkinned", -1000 ); + self setClientDvar( "r_lodBiasRigid", -1000 ); + self setClientDvar( "r_lodBiasSkinned", -1000 ); } set_perks() diff --git a/scripts/zm/main/_zm_reimagined_zgrief.gsc b/scripts/zm/main/_zm_reimagined_zgrief.gsc index c992ca47..835a1c79 100644 --- a/scripts/zm/main/_zm_reimagined_zgrief.gsc +++ b/scripts/zm/main/_zm_reimagined_zgrief.gsc @@ -366,7 +366,7 @@ headstomp_watcher() players = get_players(); foreach(player in players) { - if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && player getStance() == "prone" && self.origin[2] > player.origin[2]) + if(player != self && player.team != self.team && is_player_valid(player) && player isOnGround() && self.origin[2] > player.origin[2]) { max_horz_dist = 24; max_vert_dist = 68;