1
0
mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-07-07 04:18:49 -05:00

Maxis Drone: decrease active and cooldown times

This commit is contained in:
Jbleezy
2023-04-06 12:18:33 -07:00
parent 9169e11316
commit a646b2cefd
2 changed files with 64 additions and 1 deletions

View File

@ -438,6 +438,8 @@
### Maxis Drone
* Kills on any round in 1-4 shots (normally does 12000 damage max)
* Decreased active time from 90 seconds to 60 seconds
* Decreased cooldown time from 60 seconds to 30 seconds
* Added hint strings for purchased, can only be one, and cooling down
* Buildable table model sits on top of the stand
* Rotated buildable table model 90 degrees

View File

@ -249,7 +249,7 @@ quadrotor_control_thread()
qr = spawnvehicle( "veh_t6_dlc_zm_quadrotor", "quadrotor_ai", str_vehicle, self.origin + vectorScale( ( 0, 0, 1 ), 96 ), self.angles );
level thread maps\mp\zm_tomb_craftables::quadrotor_death_watcher( qr );
qr thread maps\mp\zm_tomb_craftables::quadrotor_instance_watcher( self );
qr thread quadrotor_instance_watcher( self );
return;
}
@ -317,6 +317,67 @@ quadrotor_set_unavailable()
level.quadrotor_status.pickup_trig.model ghost();
}
quadrotor_set_available()
{
playfx( level._effect["tesla_elec_kill"], level.quadrotor_status.pickup_trig.model.origin );
level.quadrotor_status.pickup_trig.model playsound( "zmb_qrdrone_leave" );
level.quadrotor_status.picked_up = 0;
level.quadrotor_status.pickup_trig.model show();
flag_set( "quadrotor_cooling_down" );
str_zone = level.quadrotor_status.str_zone;
switch ( str_zone )
{
case "zone_nml_9":
setclientfield( "cooldown_steam", 1 );
break;
case "zone_bunker_5a":
setclientfield( "cooldown_steam", 2 );
break;
case "zone_village_1":
setclientfield( "cooldown_steam", 3 );
break;
}
vox_line = "vox_maxi_drone_cool_down_3";
thread maxissay( vox_line, level.quadrotor_status.pickup_trig.model );
wait 30;
flag_clear( "quadrotor_cooling_down" );
setclientfield( "cooldown_steam", 0 );
level.quadrotor_status.pickup_trig trigger_on();
vox_line = "vox_maxi_drone_cool_down_4";
maxissay( vox_line, level.quadrotor_status.pickup_trig.model );
}
quadrotor_timer()
{
self endon( "death" );
level endon( "drone_available" );
wait 50;
vox_line = "vox_maxi_drone_cool_down_" + randomintrange( 0, 2 );
self thread maps\mp\zm_tomb_vo::maxissay( vox_line, self );
wait 10;
vox_line = "vox_maxi_drone_cool_down_2";
self thread maps\mp\zm_tomb_vo::maxissay( vox_line, self );
level notify( "drone_should_return" );
}
quadrotor_instance_watcher( player_owner )
{
self endon( "death" );
self.player_owner = player_owner;
self.health = 200;
level.maxis_quadrotor = self;
self makevehicleunusable();
self thread maps\mp\zombies\_zm_ai_quadrotor::quadrotor_think();
self thread follow_ent( player_owner );
self thread quadrotor_timer();
level waittill( "drone_should_return" );
self quadrotor_fly_back_to_table();
}
tomb_check_crafted_weapon_persistence( player )
{
if ( self.stub.equipname == "equip_dieseldrone_zm" )