mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-18 19:18:23 -05:00
Maxis Drone: buildable table model changes
Maxis Drone: fix new script_model spawning everytime buildable table trigger is touched
This commit is contained in:
@ -409,6 +409,8 @@
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### Maxis Drone
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### Maxis Drone
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* Added hint strings for purchased, can only be one, and cooling down
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* Added hint strings for purchased, can only be one, and cooling down
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* Buildable table model sits on top of the stand
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* Rotated buildable table model 90 degrees
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* Switches back to correct weapon after deploying
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* Switches back to correct weapon after deploying
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## Bank
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## Bank
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@ -546,7 +548,7 @@
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Quick Revive to Speed Cola's location on Borough
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* Moved Speed Cola to its location on Buried
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* Moved Speed Cola to its location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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* Moved Stamin-Up to Vulture Aid's location on Buried
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* Buildables can spawn at Church bench
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* Buildables can spawn at Church buildable table
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* Added better randomization for buildables
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* Added better randomization for buildables
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#### Maze
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#### Maze
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@ -13,6 +13,44 @@
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zombies\_zm_equipment;
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#include maps\mp\zm_tomb_craftables;
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#include maps\mp\zm_tomb_craftables;
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init_craftables()
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{
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precachemodel( "p6_zm_tm_quadrotor_stand" );
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flag_init( "quadrotor_cooling_down" );
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level.craftable_piece_count = 4;
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flag_init( "any_crystal_picked_up" );
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flag_init( "staff_air_zm_enabled" );
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flag_init( "staff_fire_zm_enabled" );
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flag_init( "staff_lightning_zm_enabled" );
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flag_init( "staff_water_zm_enabled" );
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register_clientfields();
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add_zombie_craftable( "equip_dieseldrone_zm", &"ZM_TOMB_CRQ", &"ZM_TOMB_CRQ", &"ZM_TOMB_TQ", ::onfullycrafted_quadrotor, 1 );
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add_zombie_craftable_vox_category( "equip_dieseldrone_zm", "build_dd" );
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make_zombie_craftable_open( "equip_dieseldrone_zm", "veh_t6_dlc_zm_quadrotor", ( 0, 0, 0 ), ( 0, -4, 10 ) );
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add_zombie_craftable( "tomb_shield_zm", &"ZM_TOMB_CRRI", undefined, &"ZOMBIE_BOUGHT_RIOT", undefined, 1 );
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add_zombie_craftable_vox_category( "tomb_shield_zm", "build_zs" );
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make_zombie_craftable_open( "tomb_shield_zm", "t6_wpn_zmb_shield_dlc4_dmg0_world", vectorscale( ( 0, -1, 0 ), 90.0 ), ( 0, 0, level.riotshield_placement_zoffset ) );
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add_zombie_craftable( "elemental_staff_fire", &"ZM_TOMB_CRF", &"ZM_TOMB_INS", &"ZM_TOMB_BOF", ::staff_fire_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_fire", "fire_staff" );
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add_zombie_craftable( "elemental_staff_air", &"ZM_TOMB_CRA", &"ZM_TOMB_INS", &"ZM_TOMB_BOA", ::staff_air_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_air", "air_staff" );
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add_zombie_craftable( "elemental_staff_lightning", &"ZM_TOMB_CRL", &"ZM_TOMB_INS", &"ZM_TOMB_BOL", ::staff_lightning_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_lightning", "light_staff" );
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add_zombie_craftable( "elemental_staff_water", &"ZM_TOMB_CRW", &"ZM_TOMB_INS", &"ZM_TOMB_BOW", ::staff_water_fullycrafted, 1 );
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add_zombie_craftable_vox_category( "elemental_staff_water", "ice_staff" );
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add_zombie_craftable( "gramophone", &"ZM_TOMB_CRAFT_GRAMOPHONE", &"ZM_TOMB_CRAFT_GRAMOPHONE", &"ZM_TOMB_BOUGHT_GRAMOPHONE", undefined, 0 );
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add_zombie_craftable_vox_category( "gramophone", "gramophone" );
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level.zombie_craftable_persistent_weapon = ::tomb_check_crafted_weapon_persistence;
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level.custom_craftable_validation = ::tomb_custom_craftable_validation;
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level.zombie_custom_equipment_setup = ::setup_quadrotor_purchase;
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level thread hide_staff_model();
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level.quadrotor_status = spawnstruct();
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level.quadrotor_status.crafted = 0;
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level.quadrotor_status.picked_up = 0;
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level.num_staffpieces_picked_up = [];
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level.n_staffs_crafted = 0;
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}
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include_craftables()
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include_craftables()
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{
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{
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level thread run_craftables_devgui();
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level thread run_craftables_devgui();
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@ -151,6 +189,26 @@ include_craftables()
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level thread craftable_add_glow_fx();
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level thread craftable_add_glow_fx();
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}
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}
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onfullycrafted_quadrotor( player )
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{
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if (is_true(level.quadrotor_status.crafted))
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{
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return 1;
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}
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level.quadrotor_status.crafted = 1;
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pickup_trig = level.quadrotor_status.pickup_trig;
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level.quadrotor_status.str_zone = maps\mp\zombies\_zm_zonemgr::get_zone_from_position( pickup_trig.origin, 1 );
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level.quadrotor_status.pickup_indicator = spawn( "script_model", pickup_trig.model.origin + vectorscale( ( 0, 0, -1 ), 10.0 ) );
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level.quadrotor_status.pickup_indicator.angles = pickup_trig.model.angles;
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level.quadrotor_status.pickup_indicator setmodel( "p6_zm_tm_quadrotor_stand" );
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pickup_trig.model.origin += (0, 0, 6.5);
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pickup_trig.model.angles += (0, -90, 0);
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level notify( "quest_progressed", player, 1 );
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return 1;
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}
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quadrotor_control_thread()
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quadrotor_control_thread()
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{
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{
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self endon( "bled_out" );
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self endon( "bled_out" );
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@ -36,8 +36,8 @@ main()
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_2::remove_plinth, scripts\zm\replaced\zm_tomb_ee_main_step_2::remove_plinth);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
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replaceFunc(maps\mp\zm_tomb_ee_main_step_3::fire_link_cooldown, scripts\zm\replaced\zm_tomb_ee_main_step_3::fire_link_cooldown);
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replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init);
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replaceFunc(maps\mp\zm_tomb_challenges::challenges_init, scripts\zm\replaced\zm_tomb_challenges::challenges_init);
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replaceFunc(maps\mp\zm_tomb_craftables::init_craftables, scripts\zm\replaced\zm_tomb_craftables::init_craftables);
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replaceFunc(maps\mp\zm_tomb_craftables::include_craftables, scripts\zm\replaced\zm_tomb_craftables::include_craftables);
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replaceFunc(maps\mp\zm_tomb_craftables::include_craftables, scripts\zm\replaced\zm_tomb_craftables::include_craftables);
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replaceFunc(maps\mp\zm_tomb_craftables::quadrotor_control_thread, scripts\zm\replaced\zm_tomb_craftables::quadrotor_control_thread);
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replaceFunc(maps\mp\zm_tomb_dig::init_shovel, scripts\zm\replaced\zm_tomb_dig::init_shovel);
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replaceFunc(maps\mp\zm_tomb_dig::init_shovel, scripts\zm\replaced\zm_tomb_dig::init_shovel);
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replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
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replaceFunc(maps\mp\zm_tomb_dig::increment_player_perk_purchase_limit, scripts\zm\replaced\zm_tomb_dig::increment_player_perk_purchase_limit);
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replaceFunc(maps\mp\zm_tomb_tank::players_on_tank_update, scripts\zm\replaced\zm_tomb_tank::players_on_tank_update);
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replaceFunc(maps\mp\zm_tomb_tank::players_on_tank_update, scripts\zm\replaced\zm_tomb_tank::players_on_tank_update);
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@ -59,9 +59,6 @@ init()
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level.zombie_init_done = ::zombie_init_done;
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level.zombie_init_done = ::zombie_init_done;
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level.special_weapon_magicbox_check = ::tomb_special_weapon_magicbox_check;
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level.special_weapon_magicbox_check = ::tomb_special_weapon_magicbox_check;
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level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn;
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level.custom_magic_box_timer_til_despawn = ::custom_magic_box_timer_til_despawn;
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level.zombie_craftable_persistent_weapon = scripts\zm\replaced\zm_tomb_craftables::tomb_check_crafted_weapon_persistence;
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level.custom_craftable_validation = scripts\zm\replaced\zm_tomb_craftables::tomb_custom_craftable_validation;
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level.zombie_custom_equipment_setup = scripts\zm\replaced\zm_tomb_craftables::setup_quadrotor_purchase;
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change_stargate_teleport_return_player_angles();
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change_stargate_teleport_return_player_angles();
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