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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-13 08:38:01 -05:00
Who's Who: fix reviving HUD not being destroyed on fake down
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@ -80,7 +80,7 @@ revive_do_revive( playerbeingrevived, revivergun )
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self.revivetexthud = newclienthudelem( self );
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self.revivetexthud = newclienthudelem( self );
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}
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}
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self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun );
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self thread laststand_clean_up_on_disconnect( playerbeingrevived_player, revivergun );
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if ( !isDefined( self.is_reviving_any ) )
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if ( !isDefined( self.is_reviving_any ) )
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{
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{
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@ -88,7 +88,7 @@ revive_do_revive( playerbeingrevived, revivergun )
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}
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}
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self.is_reviving_any++;
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self.is_reviving_any++;
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self thread laststand_clean_up_reviving_any( playerbeingrevived );
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self thread laststand_clean_up_reviving_any( playerbeingrevived_player );
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self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
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self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
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playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
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playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
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@ -241,7 +241,7 @@ laststand_clean_up_reviving_any( playerbeingrevived )
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{
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{
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self endon( "do_revive_ended_normally" );
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self endon( "do_revive_ended_normally" );
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playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger" );
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playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger", "chugabud_effects_cleanup" );
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self.is_reviving_any--;
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self.is_reviving_any--;
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if ( self.is_reviving_any < 0 )
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if ( self.is_reviving_any < 0 )
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@ -253,6 +253,24 @@ laststand_clean_up_reviving_any( playerbeingrevived )
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{
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{
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playerbeingrevived.beingrevivedprogressbar destroyelem();
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playerbeingrevived.beingrevivedprogressbar destroyelem();
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}
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}
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if ( isDefined( playerbeingrevived.revive_hud ) )
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{
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playerbeingrevived.revive_hud settext("");
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}
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if ( !self.is_reviving_any )
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{
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if ( isDefined( self.reviveprogressbar ) )
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{
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self.reviveprogressbar destroyelem();
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}
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if ( isDefined( self.revivetexthud ) )
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{
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self.revivetexthud destroy();
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}
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}
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}
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}
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revive_give_back_weapons( gun )
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revive_give_back_weapons( gun )
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