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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-13 08:38:01 -05:00

Who's Who: fix reviving HUD not being destroyed on fake down

This commit is contained in:
Jbleezy
2023-04-25 00:47:07 -07:00
parent 0c4da8f050
commit a777725b7a

View File

@ -80,7 +80,7 @@ revive_do_revive( playerbeingrevived, revivergun )
self.revivetexthud = newclienthudelem( self ); self.revivetexthud = newclienthudelem( self );
} }
self thread laststand_clean_up_on_disconnect( playerbeingrevived, revivergun ); self thread laststand_clean_up_on_disconnect( playerbeingrevived_player, revivergun );
if ( !isDefined( self.is_reviving_any ) ) if ( !isDefined( self.is_reviving_any ) )
{ {
@ -88,7 +88,7 @@ revive_do_revive( playerbeingrevived, revivergun )
} }
self.is_reviving_any++; self.is_reviving_any++;
self thread laststand_clean_up_reviving_any( playerbeingrevived ); self thread laststand_clean_up_reviving_any( playerbeingrevived_player );
self.reviveprogressbar updatebar( 0.01, 1 / revivetime ); self.reviveprogressbar updatebar( 0.01, 1 / revivetime );
playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime ); playerbeingrevived_player.beingrevivedprogressbar updatebar( 0.01, 1 / revivetime );
@ -241,7 +241,7 @@ laststand_clean_up_reviving_any( playerbeingrevived )
{ {
self endon( "do_revive_ended_normally" ); self endon( "do_revive_ended_normally" );
playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger" ); playerbeingrevived waittill_any( "disconnect", "zombified", "stop_revive_trigger", "chugabud_effects_cleanup" );
self.is_reviving_any--; self.is_reviving_any--;
if ( self.is_reviving_any < 0 ) if ( self.is_reviving_any < 0 )
@ -253,6 +253,24 @@ laststand_clean_up_reviving_any( playerbeingrevived )
{ {
playerbeingrevived.beingrevivedprogressbar destroyelem(); playerbeingrevived.beingrevivedprogressbar destroyelem();
} }
if ( isDefined( playerbeingrevived.revive_hud ) )
{
playerbeingrevived.revive_hud settext("");
}
if ( !self.is_reviving_any )
{
if ( isDefined( self.reviveprogressbar ) )
{
self.reviveprogressbar destroyelem();
}
if ( isDefined( self.revivetexthud ) )
{
self.revivetexthud destroy();
}
}
} }
revive_give_back_weapons( gun ) revive_give_back_weapons( gun )