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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-24 14:10:30 -05:00
Use do_not_display_equipment_pickup_hint
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@ -188,7 +188,9 @@ chugabud_give_loadout()
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self switchtoweapon( loadout.weapons[loadout.current_weapon]["name"] );
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self giveweapon( "knife_zm" );
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self.do_not_display_equipment_pickup_hint = 1;
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self maps\mp\zombies\_zm_equipment::equipment_give( self.loadout.equipment );
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self.do_not_display_equipment_pickup_hint = undefined;
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loadout restore_weapons_for_chugabud( self );
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self chugabud_restore_claymore();
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self.score = loadout.score;
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@ -328,8 +328,10 @@ equipment_onspawnretrievableweaponobject( watcher, player )
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equipment_disappear_fx( self.origin, undefined, self.angles );
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self delete();
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player.do_not_display_equipment_pickup_hint = 1;
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player maps\mp\zombies\_zm_equipment::equipment_take( equip_name );
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player maps\mp\zombies\_zm_equipment::equipment_give( equip_name );
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player.do_not_display_equipment_pickup_hint = undefined;
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player.planted_wallmount_on_a_zombie = undefined;
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return;
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