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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-07-05 19:38:30 -05:00
Buried: add buildable took hint string
Buildables: fix took hint string Buildables: fix other triggers being disabled when all buildables were built Optimize buildable code
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@ -50,16 +50,12 @@ init()
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level.check_for_valid_spawn_near_team_callback = ::zgrief_respawn_override;
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}
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level.zombie_buildables["turbine"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
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level.zombie_buildables["springpad_zm"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
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level.zombie_buildables["subwoofer_zm"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
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level.zombie_buildables["headchopper_zm"].bought = &"ZOMBIE_BUILD_PIECE_HAVE_ONE";
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turn_power_on();
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deleteslothbarricades();
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add_jug_collision();
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level thread update_buildable_stubs();
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level thread enable_fountain_transport();
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level thread disable_ghost_free_perk_on_damage();
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}
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@ -244,6 +240,21 @@ deleteslothbarricades()
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array_thread( sloth_trigs, ::self_delete );
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}
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update_buildable_stubs()
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{
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flag_wait( "initial_blackscreen_passed" );
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wait 1;
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foreach (stub in level.buildablepools["buried"].stubs)
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{
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if (isDefined(level.zombie_buildables[stub.equipname]))
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{
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level.zombie_buildables[stub.equipname].bought = "Took " + stub scripts\zm\_zm_reimagined::get_equipment_display_name();
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}
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}
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}
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enable_fountain_transport()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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