mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Set certain dvars on server instead of client
Remove player_strafeSpeedScale as it is already 1 by default Remove player_sprintStrafeSpeedScale as it doesn't change anything Remove dtp_post_move_pause as it doesn't allow sprinting without re-pressing sprint button
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@ -29,10 +29,9 @@
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## Players
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## Players
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* Unlimited sprint
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* Unlimited sprint
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* Self revives in solo are active whenever the player has at least 1 perk
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* Self revives in solo are active whenever the player has at least 1 perk
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* 100% backwards speed, strafe speed, and sprint strafe speed
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* 100% backwards move speed
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* Decreased sprint time needed to be able to dive from 0.25 seconds to 0.1 seconds
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* Can dive again right away after just diving
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* Can dive again right away after just diving
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* Can move after diving quicker
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* Decreased dive startup time
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* Increased melee range by 16% (same as Black Ops 1)
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* Increased melee range by 16% (same as Black Ops 1)
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* Disabled melee lunging
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* Disabled melee lunging
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* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
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* Decreased normal health regeneration delay from 2.4 seconds to 2 seconds
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@ -232,27 +232,25 @@ post_all_players_spawned()
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set_dvars()
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set_dvars()
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{
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{
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setDvar( "player_backSpeedScale", 1 );
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setDvar( "dtp_startup_delay", 100 );
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setDvar( "dtp_exhaustion_window", 100 );
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setDvar( "player_meleeRange", 64 );
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setDvar( "g_friendlyfireDist", 0 );
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setDvar( "g_friendlyfireDist", 0 );
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}
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}
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set_client_dvars()
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set_client_dvars()
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{
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{
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self setClientDvar( "player_backSpeedScale", 1 );
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self setClientDvar( "aim_automelee_enabled", 0 );
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self setClientDvar( "player_strafeSpeedScale", 1 );
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self setClientDvar( "player_sprintStrafeSpeedScale", 1 );
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self setClientDvar( "dtp_post_move_pause", 0 );
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self setClientDvar( "dtp_exhaustion_window", 100 );
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self setClientDvar( "dtp_startup_delay", 100 );
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self setClientDvar( "cg_friendlyNameFadeIn", 0 );
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self setClientDvar( "cg_friendlyNameFadeIn", 0 );
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self setClientDvar( "cg_friendlyNameFadeOut", 250 );
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self setClientDvar( "cg_friendlyNameFadeOut", 250 );
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self setClientDvar( "cg_enemyNameFadeIn", 0 );
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self setClientDvar( "cg_enemyNameFadeIn", 0 );
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self setClientDvar( "cg_enemyNameFadeOut", 250 );
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self setClientDvar( "cg_enemyNameFadeOut", 250 );
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self setClientDvar( "player_meleeRange", 64 );
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self setClientDvar( "aim_automelee_enabled", 0 );
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self setClientDvar( "r_lodBiasRigid", -1000 );
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self setClientDvar( "r_lodBiasRigid", -1000 );
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self setClientDvar( "r_lodBiasSkinned", -1000 );
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self setClientDvar( "r_lodBiasSkinned", -1000 );
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}
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}
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