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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 15:48:05 -05:00
Grief: fix zombie start spawn time
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@ -131,6 +131,7 @@ grief_score_hud()
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set_grief_vars()
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set_grief_vars()
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{
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{
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level.noroundnumber = 1;
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level.round_number = 0;
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level.round_number = 0;
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level.player_starting_points = 10000;
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level.player_starting_points = 10000;
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level.zombie_vars["zombie_health_start"] = 2000;
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level.zombie_vars["zombie_health_start"] = 2000;
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@ -150,6 +151,8 @@ set_grief_vars()
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init_round_start_wait(time)
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init_round_start_wait(time)
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{
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{
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flag_clear("spawn_zombies");
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flag_wait("initial_blackscreen_passed");
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flag_wait("initial_blackscreen_passed");
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round_start_wait(time);
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round_start_wait(time);
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@ -263,6 +266,8 @@ zombie_goto_round(target_round)
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round_start_wait(time)
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round_start_wait(time)
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{
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{
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level thread zombie_spawn_wait(time + 5);
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players = get_players();
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players = get_players();
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foreach(player in players)
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foreach(player in players)
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{
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{
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@ -282,8 +287,6 @@ round_start_wait(time)
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player freezeControls(0);
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player freezeControls(0);
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player disableInvulnerability();
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player disableInvulnerability();
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}
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}
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level thread zombie_spawn_wait(5);
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}
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}
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round_start_countdown_hud(time)
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round_start_countdown_hud(time)
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