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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-11 15:48:05 -05:00

Grief: fix zombie start spawn time

This commit is contained in:
Jbleezy
2021-12-05 16:23:26 -08:00
parent 55cab4e8f9
commit a93c576519

View File

@ -131,6 +131,7 @@ grief_score_hud()
set_grief_vars() set_grief_vars()
{ {
level.noroundnumber = 1;
level.round_number = 0; level.round_number = 0;
level.player_starting_points = 10000; level.player_starting_points = 10000;
level.zombie_vars["zombie_health_start"] = 2000; level.zombie_vars["zombie_health_start"] = 2000;
@ -150,6 +151,8 @@ set_grief_vars()
init_round_start_wait(time) init_round_start_wait(time)
{ {
flag_clear("spawn_zombies");
flag_wait("initial_blackscreen_passed"); flag_wait("initial_blackscreen_passed");
round_start_wait(time); round_start_wait(time);
@ -263,6 +266,8 @@ zombie_goto_round(target_round)
round_start_wait(time) round_start_wait(time)
{ {
level thread zombie_spawn_wait(time + 5);
players = get_players(); players = get_players();
foreach(player in players) foreach(player in players)
{ {
@ -282,8 +287,6 @@ round_start_wait(time)
player freezeControls(0); player freezeControls(0);
player disableInvulnerability(); player disableInvulnerability();
} }
level thread zombie_spawn_wait(5);
} }
round_start_countdown_hud(time) round_start_countdown_hud(time)