diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index aab55966..a35ddb15 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -324,10 +324,14 @@ health_bar_hud() health_bar.hidewheninmenu = 1; health_bar.bar.hidewheninmenu = 1; health_bar.barframe.hidewheninmenu = 1; + health_bar.foreground = 1; + health_bar.bar.foreground = 1; + health_bar.barframe.foreground = 1; health_bar_text = createfontstring("objective", 1.2); health_bar_text setpoint("LEFT", "BOTTOM", x + 60, y); health_bar_text.hidewheninmenu = 1; + health_bar_text.foreground = 1; while (1) { @@ -377,6 +381,7 @@ enemy_counter_hud() enemy_counter_hud.alpha = 0; enemy_counter_hud.color = ( 1, 1, 1 ); enemy_counter_hud.hidewheninmenu = 1; + enemy_counter_hud.foreground = 1; enemy_counter_hud.label = &"Enemies Remaining: "; flag_wait( "initial_blackscreen_passed" ); @@ -415,6 +420,7 @@ timer_hud() timer_hud.alpha = 0; timer_hud.color = ( 1, 1, 1 ); timer_hud.hidewheninmenu = 1; + timer_hud.foreground = 1; timer_hud.label = &"Total: "; level thread set_time_frozen_on_end_game(timer_hud); @@ -445,6 +451,7 @@ round_timer_hud() round_timer_hud.alpha = 0; round_timer_hud.color = ( 1, 1, 1 ); round_timer_hud.hidewheninmenu = 1; + round_timer_hud.foreground = 1; round_timer_hud.label = &"Round: "; level thread set_time_frozen_on_end_game(round_timer_hud); @@ -551,6 +558,7 @@ zone_hud() zone_hud.alpha = 0; zone_hud.color = ( 1, 1, 1 ); zone_hud.hidewheninmenu = 1; + zone_hud.foreground = 1; flag_wait( "initial_blackscreen_passed" ); diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 7f37caee..dd26a3ec 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -135,6 +135,7 @@ grief_score_hud() level.grief_hud.team["axis"].icon["axis"].x -= 67.5; level.grief_hud.team["axis"].icon["axis"].y += 2; level.grief_hud.team["axis"].icon["axis"].hideWhenInMenu = 1; + level.grief_hud.team["axis"].icon["axis"].foreground = 1; level.grief_hud.team["axis"].icon["axis"].alpha = 0; level.grief_hud.team["axis"].icon["axis"] setShader(icon["axis"], 32, 32); @@ -146,6 +147,7 @@ grief_score_hud() level.grief_hud.team["axis"].icon["allies"].x += 67.5; level.grief_hud.team["axis"].icon["allies"].y += 2; level.grief_hud.team["axis"].icon["allies"].hideWhenInMenu = 1; + level.grief_hud.team["axis"].icon["allies"].foreground = 1; level.grief_hud.team["axis"].icon["allies"].alpha = 0; level.grief_hud.team["axis"].icon["allies"] setShader(icon["allies"], 32, 32); @@ -159,6 +161,7 @@ grief_score_hud() level.grief_hud.team["axis"].score["axis"].fontscale = 3.5; level.grief_hud.team["axis"].score["axis"].color = (0.21, 0, 0); level.grief_hud.team["axis"].score["axis"].hideWhenInMenu = 1; + level.grief_hud.team["axis"].score["axis"].foreground = 1; level.grief_hud.team["axis"].score["axis"].alpha = 0; level.grief_hud.team["axis"].score["axis"] setValue(0); @@ -172,6 +175,7 @@ grief_score_hud() level.grief_hud.team["axis"].score["allies"].fontscale = 3.5; level.grief_hud.team["axis"].score["allies"].color = (0.21, 0, 0); level.grief_hud.team["axis"].score["allies"].hideWhenInMenu = 1; + level.grief_hud.team["axis"].score["allies"].foreground = 1; level.grief_hud.team["axis"].score["allies"].alpha = 0; level.grief_hud.team["axis"].score["allies"] setValue(0); @@ -183,6 +187,7 @@ grief_score_hud() level.grief_hud.team["allies"].icon["axis"].x += 67.5; level.grief_hud.team["allies"].icon["axis"].y += 2; level.grief_hud.team["allies"].icon["axis"].hideWhenInMenu = 1; + level.grief_hud.team["allies"].icon["axis"].foreground = 1; level.grief_hud.team["allies"].icon["axis"].alpha = 0; level.grief_hud.team["allies"].icon["axis"] setShader(icon["axis"], 32, 32); @@ -194,6 +199,7 @@ grief_score_hud() level.grief_hud.team["allies"].icon["allies"].x -= 67.5; level.grief_hud.team["allies"].icon["allies"].y += 2; level.grief_hud.team["allies"].icon["allies"].hideWhenInMenu = 1; + level.grief_hud.team["allies"].icon["allies"].foreground = 1; level.grief_hud.team["allies"].icon["allies"].alpha = 0; level.grief_hud.team["allies"].icon["allies"] setShader(icon["allies"], 32, 32); @@ -207,6 +213,7 @@ grief_score_hud() level.grief_hud.team["allies"].score["axis"].fontscale = 3.5; level.grief_hud.team["allies"].score["axis"].color = (0.21, 0, 0); level.grief_hud.team["allies"].score["axis"].hideWhenInMenu = 1; + level.grief_hud.team["allies"].score["axis"].foreground = 1; level.grief_hud.team["allies"].score["axis"].alpha = 0; level.grief_hud.team["allies"].score["axis"] setValue(0); @@ -220,6 +227,7 @@ grief_score_hud() level.grief_hud.team["allies"].score["allies"].fontscale = 3.5; level.grief_hud.team["allies"].score["allies"].color = (0.21, 0, 0); level.grief_hud.team["allies"].score["allies"].hideWhenInMenu = 1; + level.grief_hud.team["allies"].score["allies"].foreground = 1; level.grief_hud.team["allies"].score["allies"].alpha = 0; level.grief_hud.team["allies"].score["allies"] setValue(0); @@ -890,7 +898,7 @@ round_start_countdown_hud(time) { level.countdown_hud = createServerFontString( "objective", 2.2 ); level.countdown_hud setPoint( "CENTER", "CENTER", 0, 0 ); - level.countdown_hud.foreground = false; + level.countdown_hud.foreground = 1; level.countdown_hud.color = ( 1, 1, 0 ); level.countdown_hud.hidewheninmenu = true; level.countdown_hud maps/mp/gametypes_zm/_hud::fontpulseinit(); @@ -898,7 +906,7 @@ round_start_countdown_hud(time) level.countdown_hud.countdown_text = createServerFontString( "objective", 1.5 ); level.countdown_hud.countdown_text setPoint( "CENTER", "CENTER", 0, -40 ); - level.countdown_hud.countdown_text.foreground = false; + level.countdown_hud.countdown_text.foreground = 1; level.countdown_hud.countdown_text.color = ( 1, 1, 1 ); level.countdown_hud.countdown_text.hidewheninmenu = true; }