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https://github.com/JezuzLizard/BO2-Reimagined.git
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Grief on Bus Depot: local electric doors closed
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@ -110,6 +110,9 @@
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* Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
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* Survival: replaced Galvaknuckles wallbuy with Claymore wallbuy
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* Grief: added Claymore wallbuy
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* Grief: added Claymore wallbuy
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#### Bus Depot
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* Grief: Turbine doors closed
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### Die Rise
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### Die Rise
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* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
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* Zombies no longer spawn in the Skyscraper Tower zone when in the Trample Steam zone
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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* Zombies no longer spawn in the zone next to the AN94 when in the AN94 zone while the debris is closed
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@ -95,6 +95,10 @@ post_all_players_spawned()
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jetgun_remove_forced_weapon_switch();
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jetgun_remove_forced_weapon_switch();
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jetgun_remove_drop_fn();
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jetgun_remove_drop_fn();
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depot_grief_close_local_electric_doors();
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town_move_staminup_machine();
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slipgun_always_kill();
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slipgun_always_kill();
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slipgun_disable_reslip();
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slipgun_disable_reslip();
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@ -115,8 +119,6 @@ post_all_players_spawned()
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level thread transit_power_local_electric_doors_globally();
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level thread transit_power_local_electric_doors_globally();
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level thread town_move_staminup_machine();
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level thread prison_auto_refuel_plane();
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level thread prison_auto_refuel_plane();
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level thread buried_deleteslothbarricades();
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level thread buried_deleteslothbarricades();
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@ -1190,6 +1192,23 @@ transit_power_local_electric_doors_globally()
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}
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}
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}
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}
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depot_grief_close_local_electric_doors()
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{
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if(!(level.scr_zm_ui_gametype == "zgrief" && level.scr_zm_map_start_location == "transit"))
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{
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return;
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}
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zombie_doors = getentarray( "zombie_door", "targetname" );
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foreach (door in zombie_doors)
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{
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if ( isDefined( door.script_noteworthy ) && door.script_noteworthy == "local_electric_door" )
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{
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door delete();
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}
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}
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}
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town_move_staminup_machine()
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town_move_staminup_machine()
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{
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
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if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
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