From a970565edd386ad0a9f834c27db31a4d49d16411 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Wed, 10 Jan 2024 14:27:51 -0800 Subject: [PATCH] Brutus: only goes after players in Survival --- scripts/zm/replaced/_zm_ai_brutus.gsc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/zm/replaced/_zm_ai_brutus.gsc b/scripts/zm/replaced/_zm_ai_brutus.gsc index fdeb02fe..c5dd2f8e 100644 --- a/scripts/zm/replaced/_zm_ai_brutus.gsc +++ b/scripts/zm/replaced/_zm_ai_brutus.gsc @@ -59,7 +59,7 @@ init() level.brutus_respawn_after_despawn = 1; level.brutus_in_grief = 0; - if (getdvar("ui_gametype") == "zgrief") + if (getdvar("ui_gametype") == "zgrief" || getdvar("ui_gametype") == "zstandard") level.brutus_in_grief = 1; level.brutus_shotgun_damage_mod = 1.5; @@ -614,7 +614,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { self thread brutus_remove_helmet(vdir); - if (level.brutus_in_grief) + if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief") { player_points = level.brutus_points_for_helmet; } @@ -678,7 +678,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { self thread brutus_remove_helmet(vectorScale((0, 1, 0), 10)); - if (level.brutus_in_grief) + if (level.brutus_in_grief && getdvar("ui_gametype") == "zgrief") { player_points = level.brutus_points_for_helmet; }