diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index cb603364..1f586999 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -1502,35 +1502,35 @@ grief_intro_msg() { foreach (player in players) { - player thread show_grief_hud_msg( "" + get_gamemode_winning_score() + " score to win the game!" ); + player thread show_grief_hud_msg( "Gain " + get_gamemode_winning_score() + " score to win the game!" ); } } else if(level.scr_zm_ui_gametype_obj == "zsnr") { foreach (player in players) { - player thread show_grief_hud_msg( "" + get_gamemode_winning_score() + " round wins to win the game!" ); + player thread show_grief_hud_msg( "Win " + get_gamemode_winning_score() + " rounds to win the game!" ); } } else if(level.scr_zm_ui_gametype_obj == "zrace") { foreach (player in players) { - player thread show_grief_hud_msg( "" + get_gamemode_winning_score() + " score to win the game!" ); + player thread show_grief_hud_msg( "Gain " + get_gamemode_winning_score() + " score to win the game!" ); } } else if(level.scr_zm_ui_gametype_obj == "zcontainment") { foreach (player in players) { - player thread show_grief_hud_msg( "" + get_gamemode_winning_score() + " score to win the game!" ); + player thread show_grief_hud_msg( "Gain " + get_gamemode_winning_score() + " score to win the game!" ); } } else if(level.scr_zm_ui_gametype_obj == "zmeat") { foreach (player in players) { - player thread show_grief_hud_msg( "" + get_gamemode_winning_score() + " score to win the game!" ); + player thread show_grief_hud_msg( "Gain " + get_gamemode_winning_score() + " score to win the game!" ); } } }