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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 13:10:28 -05:00
Trample Steam and Head Chopper: remove wait before attack
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@ -94,6 +94,21 @@ headchopperthink( weapon, electricradius, armed )
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}
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}
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}
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wait_for_targets( weapon )
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{
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weapon endon( "hi_priority_target" );
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while ( isdefined( weapon ) )
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{
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if ( isdefined( weapon.chop_targets ) && weapon.chop_targets.size > 0 )
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{
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return;
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}
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wait 0.05;
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}
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}
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headchopperattack( weapon, ent )
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headchopperattack( weapon, ent )
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{
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{
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self endon( "death" );
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self endon( "death" );
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@ -100,4 +100,19 @@ springpadthink( weapon, electricradius, armed )
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else
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else
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wait 0.1;
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wait 0.1;
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}
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}
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}
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wait_for_targets( weapon )
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{
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weapon endon( "hi_priority_target" );
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while ( isdefined( weapon ) )
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{
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if ( isdefined( weapon.fling_targets ) && weapon.fling_targets.size > 0 )
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{
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return;
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}
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wait 0.05;
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}
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}
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}
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