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Nuketown: fix Cul-de-sac zone player respawns
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@ -10963,7 +10963,7 @@
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}
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{
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"target" "initial_spawn_points"
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"script_noteworthy" "culdesac_zone"
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"script_noteworthy" "culdesac_green_zone"
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"angles" "0 270 0"
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"targetname" "player_respawn_point"
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"origin" "-56.5 -228.5 6"
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@ -2592,7 +2592,11 @@ containment_think()
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zone_name_to_lock = zone_name;
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if (zone_name == "zone_street_fountain")
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if (zone_name == "culdesac_yellow_zone")
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{
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zone_name_to_lock = "culdesac_green_zone";
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}
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else if (zone_name == "zone_street_fountain")
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{
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zone_name_to_lock = "zone_street_lighteast";
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}
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