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Nuketown: fix Cul-de-sac zone player respawns

This commit is contained in:
Jbleezy 2024-01-15 21:14:24 -08:00
parent 1609eab4bb
commit ac924d1f36
2 changed files with 6 additions and 2 deletions

View File

@ -10963,7 +10963,7 @@
} }
{ {
"target" "initial_spawn_points" "target" "initial_spawn_points"
"script_noteworthy" "culdesac_zone" "script_noteworthy" "culdesac_green_zone"
"angles" "0 270 0" "angles" "0 270 0"
"targetname" "player_respawn_point" "targetname" "player_respawn_point"
"origin" "-56.5 -228.5 6" "origin" "-56.5 -228.5 6"

View File

@ -2592,7 +2592,11 @@ containment_think()
zone_name_to_lock = zone_name; zone_name_to_lock = zone_name;
if (zone_name == "zone_street_fountain") if (zone_name == "culdesac_yellow_zone")
{
zone_name_to_lock = "culdesac_green_zone";
}
else if (zone_name == "zone_street_fountain")
{ {
zone_name_to_lock = "zone_street_lighteast"; zone_name_to_lock = "zone_street_lighteast";
} }