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Grief: change HUD message
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@ -202,7 +202,7 @@ round_end(winner)
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}
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}
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}
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}
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zombie_goto_round( level.round_number );
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zombie_goto_round( level.snr_round_number );
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level thread maps\mp\zombies\_zm_game_module::reset_grief();
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level thread maps\mp\zombies\_zm_game_module::reset_grief();
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level thread maps\mp\zombies\_zm::round_think( 1 );
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level thread maps\mp\zombies\_zm::round_think( 1 );
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}
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}
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@ -3184,7 +3184,7 @@ increment_score(team, amount = 1, show_lead_msg = true)
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players = get_players(team);
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players = get_players(team);
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foreach(player in players)
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foreach(player in players)
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{
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{
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player thread show_grief_hud_msg(&"ZOMBIE_ZGRIEF_PLAYER_BLED_OUT", score_left);
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player thread show_grief_hud_msg("Enemy Bled Out! [" + score_left + " Remaining]");
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}
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}
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if(level.grief_score[encounters_team] <= 3)
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if(level.grief_score[encounters_team] <= 3)
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