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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Remove unnecessary menu dvar
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@ -134,7 +134,7 @@ CoD.MainLobby.OpenPlayerMatchPartyLobby = function(MainLobbyWidget, ClientInstan
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if CoD.isZombie == true then
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_PLAYLIST)
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CoD.PlaylistCategoryFilter = "playermatch"
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Engine.SetDvar("ui_game_lobby_open", 0)
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CoD.PrivateGameLobby.InGameLobby = nil
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MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
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CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
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else
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@ -192,7 +192,7 @@ CoD.MainLobby.OpenCustomGamesLobby = function(MainLobbyWidget, ClientInstance)
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-- CoD.SwitchToPrivateLobby(ClientInstance.controller)
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if CoD.isZombie == true then
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-- Engine.SetDvar("ui_zm_mapstartlocation", "")
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Engine.SetDvar("ui_game_lobby_open", 0)
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CoD.PrivateGameLobby.InGameLobby = nil
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MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
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-- CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
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else
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@ -212,7 +212,7 @@ CoD.MainLobby.OpenSoloLobby_Zombie = function(MainLobbyWidget, ClientInstance)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_PLAYLIST)
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Dvar.party_maxplayers:set(1)
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CoD.PlaylistCategoryFilter = CoD.Zombie.PLAYLIST_CATEGORY_FILTER_SOLOMATCH
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Engine.SetDvar("ui_game_lobby_open", 0)
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CoD.PrivateGameLobby.InGameLobby = nil
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MainLobbyWidget:openMenu("SelectGameModeListZM", ClientInstance.controller)
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-- CoD.GameGlobeZombie.MoveToCenter(ClientInstance.controller)
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MainLobbyWidget:close()
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@ -115,7 +115,7 @@ function LUI.createMenu.SelectGameModeListZM(controller)
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local self = CoD.Menu.New("SelectGameModeListZM")
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self.controller = controller
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if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 1 then
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if CoD.PrivateGameLobby.InGameLobby == true then
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self:setPreviousMenu("PrivateOnlineGameLobby")
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else
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self:setPreviousMenu("MainLobby")
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@ -176,7 +176,7 @@ local function mapListSelectionClickedEventHandler(self, event)
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Engine.SetDvar("ui_zm_mapstartlocation", "tomb")
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end
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if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then
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if CoD.PrivateGameLobby.InGameLobby == nil then
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local gameType = UIExpression.DvarString(nil, "ui_gametype")
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local mapName = UIExpression.DvarString(nil, "ui_mapname")
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CoD.SwitchToPrivateLobby(self.controller) -- this changes "ui_gametype" and "ui_mapname"
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@ -298,7 +298,7 @@ local function locationListSelectionClickedEventHandler(self, event)
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-- TODO: set dvars when location is added
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end
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if UIExpression.DvarBool(nil, "ui_game_lobby_open") == 0 then
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if CoD.PrivateGameLobby.InGameLobby == nil then
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local gameType = UIExpression.DvarString(nil, "ui_gametype")
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local mapName = UIExpression.DvarString(nil, "ui_mapname")
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CoD.SwitchToPrivateLobby(self.controller) -- this changes "ui_gametype" and "ui_mapname"
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@ -456,7 +456,7 @@ end
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CoD.PrivateGameLobby.OpenChangeStartLoc = function(PrivateGameLobbyWidget, ClientInstance)
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Engine.PartyHostSetUIState(CoD.PARTYHOST_STATE_SELECTING_GAMETYPE)
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Engine.SetDvar("ui_game_lobby_open", 1)
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CoD.PrivateGameLobby.InGameLobby = true
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if UIExpression.DvarString(nil, "ui_gameType") == "zclassic" then
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local f27_local0 = PrivateGameLobbyWidget:openMenu("SelectMapListZM", ClientInstance.controller)
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f27_local0:setPreviousMenu("SelectGameModeListZM")
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