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Meat powerup: fix being able to drop when another meat powerup is already dropped

This commit is contained in:
Jbleezy
2023-03-12 17:37:59 -07:00
parent 1f0c9157fc
commit ad5db72c2a
2 changed files with 16 additions and 7 deletions

View File

@ -2339,21 +2339,29 @@ player_suicide()
func_should_drop_meat()
{
if(level.scr_zm_ui_gametype_obj == "zmeat")
if (level.scr_zm_ui_gametype_obj == "zmeat")
{
return 0;
}
players = get_players();
foreach(player in players)
foreach (powerup in level.active_powerups)
{
if(player hasWeapon("item_meat_zm"))
if (powerup.powerup_name == "meat_stink")
{
return 0;
}
}
if(isDefined(level.item_meat) || is_true(level.meat_on_ground))
players = get_players();
foreach (player in players)
{
if (player hasWeapon("item_meat_zm"))
{
return 0;
}
}
if (isDefined(level.item_meat) || is_true(level.meat_on_ground))
{
return 0;
}