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https://github.com/JezuzLizard/BO2-Reimagined.git
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Race: remove rounds
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@ -64,7 +64,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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if ( is_placeable_mine( self.damageweapon ) )
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{
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damage = level.round_number * 100;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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if(level.scr_zm_ui_gametype == "zgrief")
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{
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damage = 2000;
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}
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@ -91,7 +91,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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else if ( mod == "MOD_GRENADE" || mod == "MOD_GRENADE_SPLASH" )
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{
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damage = level.round_number * 25;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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if(level.scr_zm_ui_gametype == "zgrief")
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{
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damage = 500;
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}
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@ -116,7 +116,7 @@ zombie_damage( mod, hit_location, hit_origin, player, amount, team )
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else if ( mod == "MOD_PROJECTILE" || mod == "MOD_PROJECTILE_SPLASH" || mod == "MOD_EXPLOSIVE" )
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{
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damage = level.round_number * 50;
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if(level.scr_zm_ui_gametype == "zgrief" && isDefined(level.scr_zm_ui_gametype_obj) && level.scr_zm_ui_gametype_obj != "zrace")
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if(level.scr_zm_ui_gametype == "zgrief")
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{
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damage = 1000;
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}
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