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https://github.com/JezuzLizard/BO2-Reimagined.git
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Paralyzer: fix zombie spawn delay
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@ -498,8 +498,9 @@
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#### Paralyzer
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#### Paralyzer
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* Kills on any round
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* Kills on any round
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* Decreased player fly height
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* Players fall to the ground faster after reaching max fly height
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* Added heat percentage on HUD
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* Added heat percentage on HUD
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* Fixed zombie spawn delay after zombie being killed
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#### Blundergat
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#### Blundergat
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* Kills on any round in 1-2 shots
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* Kills on any round in 1-2 shots
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@ -119,13 +119,37 @@ player_slow_for_time(time)
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watch_reset_anim_rate()
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watch_reset_anim_rate()
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{
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{
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self set_anim_rate(1);
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self set_anim_rate(1.0);
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self setclientfieldtoplayer("slowgun_fx", 0);
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self setclientfieldtoplayer("slowgun_fx", 0);
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while (1)
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while (1)
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{
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{
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self waittill_any("spawned_player", "entering_last_stand", "player_revived", "player_suicide");
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self waittill_any("spawned_player", "entering_last_stand", "player_revived", "player_suicide");
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self setclientfieldtoplayer("slowgun_fx", 0);
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self setclientfieldtoplayer("slowgun_fx", 0);
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self set_anim_rate(1);
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self set_anim_rate(1.0);
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}
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}
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}
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slowgun_zombie_death_response()
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{
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if (!self is_slowgun_damage(self.damagemod, self.damageweapon))
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{
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return false;
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}
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level maps\mp\zombies\_zm_spawner::zombie_death_points(self.origin, self.damagemod, self.damagelocation, self.attacker, self);
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self thread explode_into_dust(self.attacker, self.damageweapon == "slowgun_upgraded_zm");
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self slowgun_zombie_death_wait();
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return true;
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}
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// fixes spawn delay for next zombies
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slowgun_zombie_death_wait()
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{
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self set_anim_rate(1.0);
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self.ignore_slowgun_anim_rates = 1;
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wait 0.1;
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}
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}
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