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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-17 18:48:03 -05:00
Meat: fix multiple meat powerups spawning
Meat: spawn powerup at groundpos
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@ -22,7 +22,7 @@ meat_stink_on_ground(position_to_play)
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{
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if(level.scr_zm_ui_gametype_obj == "zmeat")
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{
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maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", position_to_play );
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", groundpos(position_to_play) );
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return;
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}
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@ -2813,26 +2813,17 @@ meat_powerup_drop_think()
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while(1)
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{
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powerup = undefined;
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if (isDefined(level.new_meat_powerup))
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{
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powerup = level.new_meat_powerup;
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level.new_meat_powerup = undefined;
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}
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else
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{
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level.zombie_powerup_ape = "meat_stink";
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level.zombie_vars["zombie_drop_item"] = 1;
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level.zombie_powerup_ape = "meat_stink";
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level.zombie_vars["zombie_drop_item"] = 1;
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level waittill( "powerup_dropped", powerup );
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level waittill( "powerup_dropped", powerup );
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if (powerup.powerup_name != "meat_stink")
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{
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continue;
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}
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if (powerup.powerup_name != "meat_stink")
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{
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continue;
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}
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level thread meat_powerup_dropped_check();
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level.meat_powerup = powerup;
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meat_active = true;
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while (meat_active)
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@ -2886,16 +2877,16 @@ meat_powerup_drop_think()
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if (!meat_active)
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{
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if (isDefined(powerup))
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if (isDefined(level.meat_powerup))
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{
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meat_active = true;
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if (!isDefined(powerup.meat_waypoint_origin))
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if (!isDefined(level.meat_powerup.meat_waypoint_origin))
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{
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powerup.meat_waypoint_origin = spawn( "script_model", powerup.origin + (0, 0, 32) );
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powerup.meat_waypoint_origin setmodel( "tag_origin" );
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level.meat_powerup.meat_waypoint_origin = spawn( "script_model", level.meat_powerup.origin + (0, 0, 32) );
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level.meat_powerup.meat_waypoint_origin setmodel( "tag_origin" );
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powerup thread meat_waypoint_origin_destroy_on_death();
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level.meat_powerup thread meat_waypoint_origin_destroy_on_death();
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}
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players = get_players();
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@ -2908,39 +2899,16 @@ meat_powerup_drop_think()
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player.meat_waypoint.alpha = 1;
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player.meat_waypoint.color = (1, 1, 1);
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player.meat_waypoint setTargetEnt(powerup.meat_waypoint_origin);
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player.meat_waypoint setTargetEnt(level.meat_powerup.meat_waypoint_origin);
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}
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}
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}
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if (!meat_active)
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{
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if (is_true(level.meat_on_ground))
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{
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meat_active = true;
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}
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}
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}
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level notify("meat_inactive");
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}
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}
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meat_powerup_dropped_check()
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{
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level endon("meat_inactive");
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while(1)
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{
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level waittill( "powerup_dropped", powerup );
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if (powerup == "meat_stink")
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{
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level.new_meat_powerup = powerup;
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}
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}
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}
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meat_waypoint_origin_destroy_on_death()
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{
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self waittill("death");
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@ -3143,7 +3111,7 @@ meat_powerup_drop_on_downed()
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if (valid_drop)
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{
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maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", self.origin );
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level.meat_powerup = maps\mp\zombies\_zm_powerups::specific_powerup_drop( "meat_stink", groundpos(self.origin) );
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}
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}
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