mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-11 23:57:59 -05:00
Tranzit: decrease brightness at Power Station
This commit is contained in:
@ -251,6 +251,7 @@
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Any door that requires a Turbine to open is automatically open whenever the power is on
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* Lava in starting area activates after the power is on
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* Lava in starting area activates after the power is on
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* Lava destroys grenades instantly
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* Lava destroys grenades instantly
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* Decreased brightness at Power Station
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* Power switch automatically crafted
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* Power switch automatically crafted
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* Pack-a-Punch automatically crafted
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* Pack-a-Punch automatically crafted
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* Navcard table automatically crafted
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* Navcard table automatically crafted
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@ -36,6 +36,7 @@ init()
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level thread power_local_electric_doors_globally();
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level thread power_local_electric_doors_globally();
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level thread b23r_hint_string_fix();
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level thread b23r_hint_string_fix();
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level thread power_station_vision_change();
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}
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}
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include_weapons_grief()
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include_weapons_grief()
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@ -154,4 +155,89 @@ path_exploit_fixes()
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player_trigger_radius = 72;
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player_trigger_radius = 72;
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zombie_goto_point = ( 1098, -1521, 128 );
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zombie_goto_point = ( 1098, -1521, 128 );
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level thread maps/mp/zombies/_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
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level thread maps/mp/zombies/_zm_ffotd::path_exploit_fix( zombie_trigger_origin, zombie_trigger_radius, zombie_trigger_height, player_trigger_origin, player_trigger_radius, zombie_goto_point );
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}
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power_station_vision_change()
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{
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level.default_r_exposureValue = 3;
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level.changed_r_exposureValue = 4;
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time = 1;
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while(1)
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{
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players = get_players();
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foreach(player in players)
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{
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if(!isDefined(player.power_station_vision_set))
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{
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player.power_station_vision_set = 0;
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player.r_exposureValue = level.default_r_exposureValue;
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player setClientDvar("r_exposureTweak", 1);
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player setClientDvar("r_exposureValue", level.default_r_exposureValue);
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}
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if(!player.power_station_vision_set)
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{
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if(player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_prr") || player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_pcr"))
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{
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player.power_station_vision_set = 1;
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player thread change_dvar_over_time("r_exposureValue", level.changed_r_exposureValue, time, 1);
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}
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}
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else
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{
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if(!(player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_prr") || player maps/mp/zombies/_zm_zonemgr::entity_in_zone("zone_pcr")))
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{
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player.power_station_vision_set = 0;
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player thread change_dvar_over_time("r_exposureValue", level.default_r_exposureValue, time, 0);
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}
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}
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}
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wait 0.05;
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}
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}
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change_dvar_over_time(dvar, val, time, increment)
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{
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self notify("change_dvar_over_time");
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self endon("change_dvar_over_time");
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intervals = time * 20;
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rate = (level.changed_r_exposureValue - level.default_r_exposureValue) / intervals;
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i = 0;
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while(i < intervals)
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{
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if(increment)
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{
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self.r_exposureValue += rate;
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if(self.r_exposureValue > val)
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{
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self.r_exposureValue = val;
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}
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}
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else
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{
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self.r_exposureValue -= rate;
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if(self.r_exposureValue < val)
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{
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self.r_exposureValue = val;
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}
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}
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self setClientDvar(dvar, self.r_exposureValue);
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if(self.r_exposureValue == val)
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{
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return;
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}
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i++;
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wait 0.05;
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}
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self setClientDvar(dvar, val);
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}
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}
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