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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Move script to scripts/zm folder

This commit is contained in:
Jbleezy 2021-12-03 21:35:39 -08:00
parent 6a18d837d2
commit b1553ef125
2 changed files with 22 additions and 20 deletions

2
.gitignore vendored
View File

@ -0,0 +1,2 @@
/.vscode
/build

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@ -24,7 +24,7 @@ onplayerspawned()
self endon( "disconnect" );
self.initial_spawn = true;
for(;;)
{
self waittill( "spawned_player" );
@ -213,7 +213,7 @@ set_movement_dvars()
setdvar( "dtp_post_move_pause", 0 );
setdvar( "dtp_exhaustion_window", 100 );
setdvar( "dtp_startup_delay", 100 );
setdvar( "dtp_startup_delay", 100 );
}
increase_melee_range()
@ -270,7 +270,7 @@ health_bar_hud()
health_bar.barframe.alpha = 0;
health_bar_text.alpha = 0;
}
wait 0.05;
continue;
}
@ -354,7 +354,7 @@ timer_hud()
timer_hud.label = &"Time: ";
flag_wait( "initial_blackscreen_passed" );
timer_hud.alpha = 1;
timer_hud setTimerUp(0);
}
@ -1506,7 +1506,7 @@ playerhealthregen()
self.veryhurt = 0;
}
self.bolthit = 0;
if ( getDvar( "scr_playerInvulTimeScale" ) == "" )
{
setdvar( "scr_playerInvulTimeScale", 1 );
@ -1637,7 +1637,7 @@ playerhealthregen()
oldratio = self.health / self.maxhealth;
self notify( "hit_again" );
hurttime = getTime();
if ( !invulworthyhealthdrop || playerinvultimescale <= 0 )
{
continue;
@ -2524,7 +2524,7 @@ buildabletrigger_update_prompt( player )
{
can_use = self.stub buildablestub_update_prompt( player, self );
}
self sethintstring( self.stub.hint_string );
if ( isDefined( self.stub.cursor_hint ) )
{
@ -2758,7 +2758,7 @@ pooledbuildablestub_update_prompt( player, trigger )
self.hint_string = "Missing buildable hint";
}
}
if ( isDefined( level.zombie_buildables[ piece.buildablename ].hint ) )
{
self.hint_string = level.zombie_buildables[ piece.buildablename ].hint;
@ -3888,7 +3888,7 @@ solo_revive_trigger_think()
{
current_cost = player maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( current_cost );
}
if ( player.score < current_cost )
{
self playsound( "evt_perk_deny" );
@ -4026,7 +4026,7 @@ disable_sniper_scope_sway()
self.sway_disabled = 0;
self setclientfieldtoplayer( "deadshot_perk", 0 );
}
}
}
}
wait 0.05;
@ -4164,7 +4164,7 @@ tombstone_save_perks()
else
{
self.a_saved_perks = self maps/mp/zombies/_zm_perks::get_perk_array( 0 );
}
}
}
else
{
@ -4469,7 +4469,7 @@ transit_power_local_electric_doors_globally()
{
if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
{
return;
return;
}
local_power = [];
@ -4502,7 +4502,7 @@ transit_add_tombstone_machine_solo()
{
if (!(is_classic() && level.scr_zm_map_start_location == "transit"))
{
return;
return;
}
if (!flag("solo_game"))
@ -4681,7 +4681,7 @@ town_move_tombstone_machine()
{
if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
{
return;
return;
}
perk_struct = undefined;
@ -4779,7 +4779,7 @@ town_move_staminup_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
{
return;
return;
}
perk_struct = undefined;
@ -4903,7 +4903,7 @@ prison_tower_trap_changes()
prison_tower_trap_fires_override( zombies )
{
}
prison_tower_trap_trigger_think()
@ -5185,7 +5185,7 @@ borough_move_quickrevive_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
{
return;
return;
}
perk_struct = undefined;
@ -5276,7 +5276,7 @@ borough_move_speedcola_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
{
return;
return;
}
perk_struct = undefined;
@ -5367,7 +5367,7 @@ borough_move_staminup_machine()
{
if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
{
return;
return;
}
perk_struct = undefined;
@ -5825,7 +5825,7 @@ tomb_soul_box_decrease_kill_requirement()
wait 0.05;
self.n_souls_absorbed += 10;
self waittill( "robot_foot_stomp" );
}
}