mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-07 21:59:49 -05:00
Move script to scripts/zm folder
This commit is contained in:
parent
6a18d837d2
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -0,0 +1,2 @@
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/.vscode
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/build
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@ -24,7 +24,7 @@ onplayerspawned()
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self endon( "disconnect" );
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self.initial_spawn = true;
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for(;;)
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{
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self waittill( "spawned_player" );
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@ -213,7 +213,7 @@ set_movement_dvars()
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setdvar( "dtp_post_move_pause", 0 );
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setdvar( "dtp_exhaustion_window", 100 );
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setdvar( "dtp_startup_delay", 100 );
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setdvar( "dtp_startup_delay", 100 );
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}
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increase_melee_range()
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@ -270,7 +270,7 @@ health_bar_hud()
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health_bar.barframe.alpha = 0;
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health_bar_text.alpha = 0;
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}
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wait 0.05;
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continue;
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}
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@ -354,7 +354,7 @@ timer_hud()
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timer_hud.label = &"Time: ";
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flag_wait( "initial_blackscreen_passed" );
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timer_hud.alpha = 1;
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timer_hud setTimerUp(0);
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}
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@ -1506,7 +1506,7 @@ playerhealthregen()
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self.veryhurt = 0;
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}
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self.bolthit = 0;
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if ( getDvar( "scr_playerInvulTimeScale" ) == "" )
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{
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setdvar( "scr_playerInvulTimeScale", 1 );
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@ -1637,7 +1637,7 @@ playerhealthregen()
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oldratio = self.health / self.maxhealth;
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self notify( "hit_again" );
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hurttime = getTime();
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if ( !invulworthyhealthdrop || playerinvultimescale <= 0 )
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{
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continue;
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@ -2524,7 +2524,7 @@ buildabletrigger_update_prompt( player )
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{
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can_use = self.stub buildablestub_update_prompt( player, self );
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}
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self sethintstring( self.stub.hint_string );
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if ( isDefined( self.stub.cursor_hint ) )
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{
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@ -2758,7 +2758,7 @@ pooledbuildablestub_update_prompt( player, trigger )
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self.hint_string = "Missing buildable hint";
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}
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}
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if ( isDefined( level.zombie_buildables[ piece.buildablename ].hint ) )
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{
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self.hint_string = level.zombie_buildables[ piece.buildablename ].hint;
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@ -3888,7 +3888,7 @@ solo_revive_trigger_think()
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{
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current_cost = player maps/mp/zombies/_zm_pers_upgrades_functions::pers_upgrade_double_points_cost( current_cost );
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}
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if ( player.score < current_cost )
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{
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self playsound( "evt_perk_deny" );
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@ -4026,7 +4026,7 @@ disable_sniper_scope_sway()
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self.sway_disabled = 0;
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self setclientfieldtoplayer( "deadshot_perk", 0 );
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}
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}
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}
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}
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wait 0.05;
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@ -4164,7 +4164,7 @@ tombstone_save_perks()
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else
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{
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self.a_saved_perks = self maps/mp/zombies/_zm_perks::get_perk_array( 0 );
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}
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}
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}
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else
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{
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@ -4469,7 +4469,7 @@ transit_power_local_electric_doors_globally()
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{
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if( !(is_classic() && level.scr_zm_map_start_location == "transit") )
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{
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return;
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return;
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}
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local_power = [];
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@ -4502,7 +4502,7 @@ transit_add_tombstone_machine_solo()
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{
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if (!(is_classic() && level.scr_zm_map_start_location == "transit"))
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{
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return;
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return;
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}
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if (!flag("solo_game"))
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@ -4681,7 +4681,7 @@ town_move_tombstone_machine()
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{
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if (!(level.scr_zm_ui_gametype == "zstandard" && level.scr_zm_map_start_location == "town"))
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{
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return;
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return;
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}
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perk_struct = undefined;
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@ -4779,7 +4779,7 @@ town_move_staminup_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "town"))
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{
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return;
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return;
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}
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perk_struct = undefined;
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@ -4903,7 +4903,7 @@ prison_tower_trap_changes()
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prison_tower_trap_fires_override( zombies )
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{
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}
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prison_tower_trap_trigger_think()
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@ -5185,7 +5185,7 @@ borough_move_quickrevive_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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{
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return;
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return;
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}
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perk_struct = undefined;
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@ -5276,7 +5276,7 @@ borough_move_speedcola_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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{
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return;
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return;
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}
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perk_struct = undefined;
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@ -5367,7 +5367,7 @@ borough_move_staminup_machine()
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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{
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return;
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return;
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}
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perk_struct = undefined;
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@ -5825,7 +5825,7 @@ tomb_soul_box_decrease_kill_requirement()
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wait 0.05;
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self.n_souls_absorbed += 10;
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self waittill( "robot_foot_stomp" );
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}
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}
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