From b17aaeda4d98d650a2bcfd4309bd367f2b1c71c8 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sun, 8 Oct 2023 18:25:03 -0700 Subject: [PATCH] Farm: fix old wallbuy triggers not being removed --- scripts/zm/_zm_reimagined.gsc | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 4a729625..8693d0a0 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -2676,10 +2676,10 @@ wallbuy_location_changes() { if(level.scr_zm_ui_gametype == "zstandard") { - remove_wallbuy("tazer_knuckles_zm"); + level thread remove_wallbuy("tazer_knuckles_zm"); } - remove_wallbuy("rottweil72_zm"); + level thread remove_wallbuy("rottweil72_zm"); add_wallbuy("870mcs_zm", "zclassic"); add_wallbuy("claymore_zm"); @@ -2700,6 +2700,10 @@ wallbuy_location_changes() remove_wallbuy( name ) { + flag_wait( "start_zombie_round_logic" ); + + wait 0.05; + for(i = 0; i < level._unitriggers.trigger_stubs.size; i++) { if(IsDefined(level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade) && level._unitriggers.trigger_stubs[i].zombie_weapon_upgrade == name)