mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Change last stand pistol ranking
This commit is contained in:
@ -72,6 +72,9 @@
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### B23R
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### B23R
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* Changed weapon cost to 900 on all maps
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* Changed weapon cost to 900 on all maps
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### M1911
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* Upgraded: given as last stand pistol above all others except Ray Gun Mark 2
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### M1927
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### M1927
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* Decreased ammo cost from 800 to 750
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* Decreased ammo cost from 800 to 750
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@ -19,6 +19,7 @@
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main()
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main()
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{
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{
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replaceFunc(maps/mp/zombies/_zm::check_quickrevive_for_hotjoin, scripts/zm/replaced/_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps/mp/zombies/_zm::check_quickrevive_for_hotjoin, scripts/zm/replaced/_zm::check_quickrevive_for_hotjoin);
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replaceFunc(maps/mp/zombies/_zm::last_stand_pistol_rank_init, scripts/zm/replaced/_zm::last_stand_pistol_rank_init);
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replaceFunc(maps/mp/zombies/_zm::actor_damage_override, scripts/zm/replaced/_zm::actor_damage_override);
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replaceFunc(maps/mp/zombies/_zm::actor_damage_override, scripts/zm/replaced/_zm::actor_damage_override);
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replaceFunc(maps/mp/zombies/_zm::wait_and_revive, scripts/zm/replaced/_zm::wait_and_revive);
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replaceFunc(maps/mp/zombies/_zm::wait_and_revive, scripts/zm/replaced/_zm::wait_and_revive);
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replaceFunc(maps/mp/zombies/_zm::end_game, scripts/zm/replaced/_zm::end_game);
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replaceFunc(maps/mp/zombies/_zm::end_game, scripts/zm/replaced/_zm::end_game);
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@ -8,6 +8,44 @@ check_quickrevive_for_hotjoin(disconnecting_player)
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// always use coop quick revive
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// always use coop quick revive
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}
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}
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last_stand_pistol_rank_init()
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{
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level.pistol_values = [];
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level.pistol_values[ level.pistol_values.size ] = "m1911_zm";
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level.pistol_values[ level.pistol_values.size ] = "c96_zm";
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level.pistol_values[ level.pistol_values.size ] = "cz75_zm";
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level.pistol_values[ level.pistol_values.size ] = "cz75dw_zm";
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level.pistol_values[ level.pistol_values.size ] = "kard_zm";
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level.pistol_values[ level.pistol_values.size ] = "fiveseven_zm";
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level.pistol_values[ level.pistol_values.size ] = "beretta93r_zm";
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level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_zm";
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level.pistol_values[ level.pistol_values.size ] = "fivesevendw_zm";
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level.pistol_values[ level.pistol_values.size ] = "rnma_zm";
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level.pistol_values[ level.pistol_values.size ] = "python_zm";
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level.pistol_values[ level.pistol_values.size ] = "judge_zm";
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level.pistol_values[ level.pistol_values.size ] = "cz75_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "cz75dw_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "kard_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "fiveseven_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "c96_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "beretta93r_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "fivesevendw_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "rnma_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "python_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "judge_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "ray_gun_zm";
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level.pistol_values[ level.pistol_values.size ] = "ray_gun_upgraded_zm";
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level.pistol_value_solo_replace_below = level.pistol_values.size - 1;
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level.pistol_values[ level.pistol_values.size ] = "m1911_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_zm";
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level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "freezegun_zm";
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level.pistol_values[ level.pistol_values.size ] = "freezegun_upgraded_zm";
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level.pistol_values[ level.pistol_values.size ] = "microwavegundw_zm";
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level.pistol_values[ level.pistol_values.size ] = "microwavegundw_upgraded_zm";
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}
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actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
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actor_damage_override( inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex )
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{
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{
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if ( !isDefined( self ) || !isDefined( attacker ) )
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if ( !isDefined( self ) || !isDefined( attacker ) )
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