diff --git a/README.md b/README.md index f9812b3f..637c9675 100644 --- a/README.md +++ b/README.md @@ -77,7 +77,7 @@ * [Sliquifier](#sliquifier) * [Paralyzer](#paralyzer) * [Blundergat](#blundergat) - * [Acid Gat](#acid-gat) + * [Acidgat](#acidgat) * [Staffs](#staffs) * [Tactical Grenades](#tactical-grenades) * [Monkey Bomb](#monkey-bomb) @@ -119,7 +119,7 @@ * [Subsurface Resonator](#subsurface-resonator) * [Trample Steam](#trample-steam) * [Head Chopper](#head-chopper) - * [Acid Gat Kit](#acid-gat-kit) + * [Acidgat Kit](#acidgat-kit) * [Maxis Drone](#maxis-drone) * [Bank](#bank) * [Weapon Locker](#weapon-locker) @@ -540,7 +540,7 @@ * Increased pellet size * Upgraded: added camo -#### Acid Gat +#### Acidgat * Kills on any round in 1-2 bursts * Changed fire type from 3 round burst to 4 round burst * Increased player damage from 10 to 15 @@ -549,6 +549,7 @@ * Projectiles no longer seek toward zombies * Deadshot improves accuracy * Stuck zombie counts as a kill +* Unupgraded: changed weapon name from "Acid Gat" to "Acidgat" * Upgraded: added camo * Upgraded: added proper fire sound @@ -851,11 +852,12 @@ * Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet) * Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop -### Acid Gat Kit +### Acidgat Kit * Player does knuckle crack anim during conversion * Requires player's current weapon to be the Blundergat to convert * Requires player to be looking at the buildable table to convert -* Changed craft hint string from "Blundergat Upgrade" to "Acid Gat Kit" +* Changed craft hint string from "Blundergat Upgrade" to "Acidgat Kit" +* Changed pick up hint string from "take your converted weapon" to "take Acidgat" * Fixed buildable table not showing locked hint string ### Maxis Drone @@ -1109,7 +1111,7 @@ * Removed background color from plane parts on HUD * Changed name of Zombie Shield recipe on HUD from "Shield" to "Zombie Shield" * Changed background color of Zombie Shield parts on HUD from green to grey -* Changed background color of Acid Gat Kit parts on HUD from blue to green +* Changed background color of Acidgat Kit parts on HUD from blue to green * Quest: added "Benn - Alcatraz" song * Quest: Blundergat gets full ammo when picked up (normally missing one clip) * Quest: number pad only needs each number to be shocked once in order to complete diff --git a/english/localizedstrings/reimagined.str b/english/localizedstrings/reimagined.str index 68484db6..9e6a5252 100644 --- a/english/localizedstrings/reimagined.str +++ b/english/localizedstrings/reimagined.str @@ -291,6 +291,9 @@ LANG_ENGLISH "Meat reset!" REFERENCE ZM_PRISON_SHIELD LANG_ENGLISH "Zombie Shield" +REFERENCE ZM_PRISON_ACID_GAT_KIT +LANG_ENGLISH "Acidgat Kit" + // ZONE NAMES REFERENCE ZM_TRANSIT_ZONE_PRI @@ -1021,6 +1024,9 @@ LANG_ENGLISH "B34R Extended Clip" REFERENCE ZMWEAPON_MP40_STALKER_UPGRADED LANG_ENGLISH "The Afterburner Adjustable Stock" +REFERENCE ZMWEAPON_ACIDGAT +LANG_ENGLISH "Acidgat" + REFERENCE ZMWEAPON_SHIV LANG_ENGLISH "Shiv" @@ -1210,10 +1216,16 @@ REFERENCE ZM_PRISON_PLANE_BOARD LANG_ENGLISH "Hold ^3[{+activate}]^7 to board plane" REFERENCE ZM_PRISON_CRAFT_PACKASPLAT -LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acid Gat Kit" +LANG_ENGLISH "Hold ^3[{+activate}]^7 to craft Acidgat Kit" REFERENCE ZM_PRISON_CONVERT_START -LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acid Gat [Cost: &&1]" +LANG_ENGLISH "Hold ^3[{+activate}]^7 to convert Blundergat into Acidgat [Cost: &&1]" + +REFERENCE ZM_PRISON_CONVERT_PICKUP +LANG_ENGLISH "Hold ^3[{+activate}]^7 to take Acidgat" + +REFERENCE ZM_PRISON_SQ_BS +LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Acidgat" REFERENCE ZM_BURIED_EQ_SW_PHS LANG_ENGLISH "Hold ^3[{+activate}]^7 to pick up Subsurface Resonator"