diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 54c631e0..44ee6587 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -2264,7 +2264,7 @@ last_stand_restore_pistol_ammo(only_store_info = false) while (i < weapon_inventory.size) { - weapon = weapon_inventory[ i ]; + weapon = weapon_inventory[i]; if (weapon != self.laststandpistol) { @@ -2274,18 +2274,18 @@ last_stand_restore_pistol_ammo(only_store_info = false) for (j = 0; j < weapon_to_restore.size; j++) { - check_weapon = weapon_to_restore[ j ]; + check_weapon = weapon_to_restore[j]; if (weapon == check_weapon) { - if (self.stored_weapon_info[ weapon ].given_amt == 0) + if (self.stored_weapon_info[weapon].given_amt == 0) { - self setweaponammoclip(weapon, self.stored_weapon_info[ weapon ].clip_amt); + self setweaponammoclip(weapon, self.stored_weapon_info[weapon].clip_amt); if ("none" != dual_wield_name) - self set_weapon_ammo_clip_left(weapon, self.stored_weapon_info[ weapon ].left_clip_amt); + self set_weapon_ammo_clip_left(weapon, self.stored_weapon_info[weapon].left_clip_amt); - self setweaponammostock(weapon, self.stored_weapon_info[ weapon ].stock_amt); + self setweaponammostock(weapon, self.stored_weapon_info[weapon].stock_amt); break; } @@ -2303,66 +2303,66 @@ last_stand_restore_pistol_ammo(only_store_info = false) last_stock = self getweaponammostock(weapon); last_total = last_clip + last_left_clip + last_stock; - self.stored_weapon_info[ weapon ].used_amt = self.stored_weapon_info[ weapon ].given_amt - last_total; + self.stored_weapon_info[weapon].used_amt = self.stored_weapon_info[weapon].given_amt - last_total; if (only_store_info) { break; } - used_amt = self.stored_weapon_info[ weapon ].used_amt; + used_amt = self.stored_weapon_info[weapon].used_amt; - if (used_amt >= self.stored_weapon_info[ weapon ].stock_amt) + if (used_amt >= self.stored_weapon_info[weapon].stock_amt) { - used_amt -= self.stored_weapon_info[ weapon ].stock_amt; - self.stored_weapon_info[ weapon ].stock_amt = 0; + used_amt -= self.stored_weapon_info[weapon].stock_amt; + self.stored_weapon_info[weapon].stock_amt = 0; if ("none" != dual_wield_name) { - if (used_amt >= self.stored_weapon_info[ weapon ].left_clip_amt) + if (used_amt >= self.stored_weapon_info[weapon].left_clip_amt) { - used_amt -= self.stored_weapon_info[ weapon ].left_clip_amt; - self.stored_weapon_info[ weapon ].left_clip_amt = 0; + used_amt -= self.stored_weapon_info[weapon].left_clip_amt; + self.stored_weapon_info[weapon].left_clip_amt = 0; - if (used_amt >= self.stored_weapon_info[ weapon ].clip_amt) + if (used_amt >= self.stored_weapon_info[weapon].clip_amt) { - used_amt -= self.stored_weapon_info[ weapon ].clip_amt; - self.stored_weapon_info[ weapon ].clip_amt = 0; + used_amt -= self.stored_weapon_info[weapon].clip_amt; + self.stored_weapon_info[weapon].clip_amt = 0; } else { - self.stored_weapon_info[ weapon ].clip_amt -= used_amt; + self.stored_weapon_info[weapon].clip_amt -= used_amt; } } else { - self.stored_weapon_info[ weapon ].left_clip_amt -= used_amt; + self.stored_weapon_info[weapon].left_clip_amt -= used_amt; } } else { - if (used_amt >= self.stored_weapon_info[ weapon ].clip_amt) + if (used_amt >= self.stored_weapon_info[weapon].clip_amt) { - used_amt -= self.stored_weapon_info[ weapon ].clip_amt; - self.stored_weapon_info[ weapon ].clip_amt = 0; + used_amt -= self.stored_weapon_info[weapon].clip_amt; + self.stored_weapon_info[weapon].clip_amt = 0; } else { - self.stored_weapon_info[ weapon ].clip_amt -= used_amt; + self.stored_weapon_info[weapon].clip_amt -= used_amt; } } } else { - self.stored_weapon_info[ weapon ].stock_amt -= used_amt; + self.stored_weapon_info[weapon].stock_amt -= used_amt; } - self setweaponammoclip(weapon, self.stored_weapon_info[ weapon ].clip_amt); + self setweaponammoclip(weapon, self.stored_weapon_info[weapon].clip_amt); if ("none" != dual_wield_name) - self set_weapon_ammo_clip_left(weapon, self.stored_weapon_info[ weapon ].left_clip_amt); + self set_weapon_ammo_clip_left(weapon, self.stored_weapon_info[weapon].left_clip_amt); - self setweaponammostock(weapon, self.stored_weapon_info[ weapon ].stock_amt); + self setweaponammostock(weapon, self.stored_weapon_info[weapon].stock_amt); break; } @@ -3143,7 +3143,7 @@ buildcraftables() takecraftableparts(buildable) { - player = get_players()[ 0 ]; + player = get_players()[0]; foreach (stub in level.zombie_include_craftables) { @@ -3166,7 +3166,7 @@ takecraftableparts(buildable) buildcraftable(buildable) { - player = get_players()[ 0 ]; + player = get_players()[0]; foreach (stub in level.a_uts_craftables) { @@ -3213,7 +3213,7 @@ player_take_piece(piecespawn) if (isDefined(piecestub.onpickup)) { - piecespawn [[ piecestub.onpickup ]](self); + piecespawn [[piecestub.onpickup]](self); } if (isDefined(piecestub.is_shared) && piecestub.is_shared) @@ -3392,7 +3392,7 @@ tombstone_wobble() if (isDefined(self)) { - playfxontag(level._effect[ "powerup_on_solo" ], self, "tag_origin"); + playfxontag(level._effect["powerup_on_solo"], self, "tag_origin"); self playsound("zmb_tombstone_spawn"); self playloopsound("zmb_tombstone_looper"); } @@ -3420,7 +3420,7 @@ tombstone_emp() if (distancesquared(origin, self.origin) < (radius * radius)) { - playfx(level._effect[ "powerup_off" ], self.origin); + playfx(level._effect["powerup_off"], self.origin); self thread tombstone_delete(); } } @@ -3466,22 +3466,22 @@ tombstone_grab() while (i < players.size) { - if (players[ i ].is_zombie) + if (players[i].is_zombie) { i++; continue; } else { - if (isDefined(self.player) && players[ i ] == self.player) + if (isDefined(self.player) && players[i] == self.player) { - dist = distance(players[ i ].origin, self.origin); + dist = distance(players[i].origin, self.origin); if (dist < 64) { - playfx(level._effect[ "powerup_grabbed_solo" ], self.origin); - playfx(level._effect[ "powerup_grabbed_wave_solo" ], self.origin); - players[ i ] tombstone_give(); + playfx(level._effect["powerup_grabbed_solo"], self.origin); + playfx(level._effect["powerup_grabbed_wave_solo"], self.origin); + players[i] tombstone_give(); wait 0.1; playsoundatposition("zmb_tombstone_grab", self.origin); self stoploopsound(); @@ -3489,8 +3489,8 @@ tombstone_grab() self.icon delete(); self delete(); self notify("tombstone_grabbed"); - players[ i ] clientnotify("dc0"); - players[ i ] notify("dance_on_my_grave"); + players[i] clientnotify("dc0"); + players[i] notify("dance_on_my_grave"); } } } @@ -3535,9 +3535,9 @@ tombstone_save() for (i = 0; i < self.tombstone_savedweapon_weapons.size; i++) { - self.tombstone_savedweapon_weaponsammo_clip[ i ] = self getweaponammoclip(self.tombstone_savedweapon_weapons[ i ]); - self.tombstone_savedweapon_weaponsammo_clip_dualwield[ i ] = self getweaponammoclip(weaponDualWieldWeaponName(self.tombstone_savedweapon_weapons[ i ])); - self.tombstone_savedweapon_weaponsammo_stock[ i ] = self getweaponammostock(self.tombstone_savedweapon_weapons[ i ]); + self.tombstone_savedweapon_weaponsammo_clip[i] = self getweaponammoclip(self.tombstone_savedweapon_weapons[i]); + self.tombstone_savedweapon_weaponsammo_clip_dualwield[i] = self getweaponammoclip(weaponDualWieldWeaponName(self.tombstone_savedweapon_weapons[i])); + self.tombstone_savedweapon_weaponsammo_stock[i] = self getweaponammostock(self.tombstone_savedweapon_weapons[i]); self.tombstone_savedweapon_weaponsammo_clip_alt[i] = self getweaponammoclip(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i])); self.tombstone_savedweapon_weaponsammo_stock_alt[i] = self getweaponammostock(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i])); @@ -3609,37 +3609,37 @@ tombstone_save_perks(ent) if (ent hasperk("specialty_armorvest")) { - perk_array[ perk_array.size ] = "specialty_armorvest"; + perk_array[perk_array.size] = "specialty_armorvest"; } if (ent hasperk("specialty_deadshot")) { - perk_array[ perk_array.size ] = "specialty_deadshot"; + perk_array[perk_array.size] = "specialty_deadshot"; } if (ent hasperk("specialty_fastreload")) { - perk_array[ perk_array.size ] = "specialty_fastreload"; + perk_array[perk_array.size] = "specialty_fastreload"; } if (ent hasperk("specialty_flakjacket")) { - perk_array[ perk_array.size ] = "specialty_flakjacket"; + perk_array[perk_array.size] = "specialty_flakjacket"; } if (ent hasperk("specialty_movefaster")) { - perk_array[ perk_array.size ] = "specialty_movefaster"; + perk_array[perk_array.size] = "specialty_movefaster"; } if (ent hasperk("specialty_quickrevive")) { - perk_array[ perk_array.size ] = "specialty_quickrevive"; + perk_array[perk_array.size] = "specialty_quickrevive"; } if (ent hasperk("specialty_rof")) { - perk_array[ perk_array.size ] = "specialty_rof"; + perk_array[perk_array.size] = "specialty_rof"; } return perk_array; @@ -3669,13 +3669,13 @@ tombstone_give() while (i < self.tombstone_savedweapon_weapons.size) { - if (isdefined(self.tombstone_savedweapon_grenades) && self.tombstone_savedweapon_weapons[ i ] == self.tombstone_savedweapon_grenades || (isdefined(self.tombstone_savedweapon_tactical) && self.tombstone_savedweapon_weapons[ i ] == self.tombstone_savedweapon_tactical)) + if (isdefined(self.tombstone_savedweapon_grenades) && self.tombstone_savedweapon_weapons[i] == self.tombstone_savedweapon_grenades || (isdefined(self.tombstone_savedweapon_tactical) && self.tombstone_savedweapon_weapons[i] == self.tombstone_savedweapon_tactical)) { i++; continue; } - if (isweaponprimary(self.tombstone_savedweapon_weapons[ i ])) + if (isweaponprimary(self.tombstone_savedweapon_weapons[i])) { if (primary_weapons_returned >= 2) { @@ -3686,37 +3686,37 @@ tombstone_give() primary_weapons_returned++; } - if ("item_meat_zm" == self.tombstone_savedweapon_weapons[ i ]) + if ("item_meat_zm" == self.tombstone_savedweapon_weapons[i]) { i++; continue; } - self giveweapon(self.tombstone_savedweapon_weapons[ i ], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(self.tombstone_savedweapon_weapons[ i ])); + self giveweapon(self.tombstone_savedweapon_weapons[i], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(self.tombstone_savedweapon_weapons[i])); - if (isdefined(self.tombstone_savedweapon_weaponsammo_clip[ i ])) + if (isdefined(self.tombstone_savedweapon_weaponsammo_clip[i])) { - self setweaponammoclip(self.tombstone_savedweapon_weapons[ i ], self.tombstone_savedweapon_weaponsammo_clip[ i ]); + self setweaponammoclip(self.tombstone_savedweapon_weapons[i], self.tombstone_savedweapon_weaponsammo_clip[i]); } - if (isdefined(self.tombstone_savedweapon_weaponsammo_clip_dualwield[ i ])) + if (isdefined(self.tombstone_savedweapon_weaponsammo_clip_dualwield[i])) { - self setweaponammoclip(weaponDualWieldWeaponName(self.tombstone_savedweapon_weapons[ i ]), self.tombstone_savedweapon_weaponsammo_clip_dualwield[ i ]); + self setweaponammoclip(weaponDualWieldWeaponName(self.tombstone_savedweapon_weapons[i]), self.tombstone_savedweapon_weaponsammo_clip_dualwield[i]); } - if (isdefined(self.tombstone_savedweapon_weaponsammo_stock[ i ])) + if (isdefined(self.tombstone_savedweapon_weaponsammo_stock[i])) { - self setweaponammostock(self.tombstone_savedweapon_weapons[ i ], self.tombstone_savedweapon_weaponsammo_stock[ i ]); + self setweaponammostock(self.tombstone_savedweapon_weapons[i], self.tombstone_savedweapon_weaponsammo_stock[i]); } - if (isdefined(self.tombstone_savedweapon_weaponsammo_clip_alt[ i ])) + if (isdefined(self.tombstone_savedweapon_weaponsammo_clip_alt[i])) { - self setweaponammoclip(weaponAltWeaponName(self.tombstone_savedweapon_weapons[ i ]), self.tombstone_savedweapon_weaponsammo_clip_alt[ i ]); + self setweaponammoclip(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]), self.tombstone_savedweapon_weaponsammo_clip_alt[i]); } - if (isdefined(self.tombstone_savedweapon_weaponsammo_stock_alt[ i ])) + if (isdefined(self.tombstone_savedweapon_weaponsammo_stock_alt[i])) { - self setweaponammostock(weaponAltWeaponName(self.tombstone_savedweapon_weapons[ i ]), self.tombstone_savedweapon_weaponsammo_stock_alt[ i ]); + self setweaponammostock(weaponAltWeaponName(self.tombstone_savedweapon_weapons[i]), self.tombstone_savedweapon_weaponsammo_stock_alt[i]); } i++; @@ -3773,7 +3773,7 @@ tombstone_give() { if (isDefined(self.player_shield_reset_health)) { - self [[ self.player_shield_reset_health ]](); + self [[self.player_shield_reset_health]](); } } @@ -3797,7 +3797,7 @@ tombstone_give() { if (primaries.size > 0) { - self switchtoweapon(primaries[ 0 ]); + self switchtoweapon(primaries[0]); } } } @@ -3808,13 +3808,13 @@ tombstone_give() while (i < self.tombstone_perks.size) { - if (self hasperk(self.tombstone_perks[ i ])) + if (self hasperk(self.tombstone_perks[i])) { i++; continue; } - self maps\mp\zombies\_zm_perks::give_perk(self.tombstone_perks[ i ]); + self maps\mp\zombies\_zm_perks::give_perk(self.tombstone_perks[i]); i++; } } @@ -4075,12 +4075,12 @@ zone_changes() else if (level.script == "zm_highrise") { // Green Highrise to Lower Blue Highrise - level.zones[ "zone_green_level3b" ].adjacent_zones[ "zone_blue_level1c" ] structdelete(); - level.zones[ "zone_green_level3b" ].adjacent_zones[ "zone_blue_level1c" ] = undefined; + level.zones["zone_green_level3b"].adjacent_zones["zone_blue_level1c"] structdelete(); + level.zones["zone_green_level3b"].adjacent_zones["zone_blue_level1c"] = undefined; // Lower Orange Highrise debris - level.zones[ "zone_orange_level3a" ].adjacent_zones[ "zone_orange_level3b" ].is_connected = 0; - level.zones[ "zone_orange_level3b" ].adjacent_zones[ "zone_orange_level3a" ].is_connected = 0; + level.zones["zone_orange_level3a"].adjacent_zones["zone_orange_level3b"].is_connected = 0; + level.zones["zone_orange_level3b"].adjacent_zones["zone_orange_level3a"].is_connected = 0; } } diff --git a/scripts/zm/locs/zm_buried_loc_maze.gsc b/scripts/zm/locs/zm_buried_loc_maze.gsc index 59698669..c7d62ee3 100644 --- a/scripts/zm/locs/zm_buried_loc_maze.gsc +++ b/scripts/zm/locs/zm_buried_loc_maze.gsc @@ -19,7 +19,7 @@ struct_init() og_perk_structs = []; structs = getstructarray("zm_perk_machine", "targetname"); - level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = []; + level.struct_class_names["targetname"]["zm_perk_machine"] = []; foreach (struct in structs) { @@ -132,10 +132,10 @@ struct_init() } } - level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = initial_spawns; - level.struct_class_names[ "targetname" ][ "player_respawn_point" ] = player_respawn_points; + level.struct_class_names["script_noteworthy"]["initial_spawn"] = initial_spawns; + level.struct_class_names["targetname"]["player_respawn_point"] = player_respawn_points; - level.struct_class_names[ "targetname" ][ "intermission" ] = []; + level.struct_class_names["targetname"]["intermission"] = []; intermission_cam = spawnStruct(); intermission_cam.origin = (3694, 569, 253); diff --git a/scripts/zm/locs/zm_prison_loc_docks.gsc b/scripts/zm/locs/zm_prison_loc_docks.gsc index 70bc7d6e..3b07f15e 100644 --- a/scripts/zm/locs/zm_prison_loc_docks.gsc +++ b/scripts/zm/locs/zm_prison_loc_docks.gsc @@ -7,12 +7,12 @@ struct_init() { - level.struct_class_names[ "targetname" ][ "zm_perk_machine" ] = []; + level.struct_class_names["targetname"]["zm_perk_machine"] = []; scripts\zm\replaced\utility::register_perk_struct("specialty_armorvest", "zombie_vending_jugg", (473.92, 6638.99, 208), (0, 102, 0)); scripts\zm\replaced\utility::register_perk_struct("specialty_weapupgrade", "p6_zm_al_vending_pap_on", (-1769, 5395, -72), (0, 100, 0)); - level.struct_class_names[ "script_noteworthy" ][ "initial_spawn" ] = []; + level.struct_class_names["script_noteworthy"]["initial_spawn"] = []; player_respawn_points = []; @@ -61,9 +61,9 @@ struct_init() } } - level.struct_class_names[ "targetname" ][ "player_respawn_point" ] = player_respawn_points; + level.struct_class_names["targetname"]["player_respawn_point"] = player_respawn_points; - level.struct_class_names[ "targetname" ][ "intermission" ] = []; + level.struct_class_names["targetname"]["intermission"] = []; intermission_cam = spawnStruct(); intermission_cam.origin = (402, 6197, 142); @@ -175,7 +175,7 @@ disable_zombie_spawn_locations() { for (z = 0; z < level.zone_keys.size; z++) { - zone = level.zones[ level.zone_keys[ z ] ]; + zone = level.zones[level.zone_keys[z]]; i = 0; @@ -248,15 +248,15 @@ turn_afterlife_interact_on() { if (!isDefined(level.shockbox_anim)) { - level.shockbox_anim[ "on" ] = %fxanim_zom_al_shock_box_on_anim; - level.shockbox_anim[ "off" ] = %fxanim_zom_al_shock_box_off_anim; + level.shockbox_anim["on"] = %fxanim_zom_al_shock_box_on_anim; + level.shockbox_anim["off"] = %fxanim_zom_al_shock_box_off_anim; } if (issubstr(self.model, "p6_zm_al_shock_box")) { self useanimtree(-1); self setmodel("p6_zm_al_shock_box_on"); - self setanim(level.shockbox_anim[ "on" ]); + self setanim(level.shockbox_anim["on"]); } } diff --git a/scripts/zm/locs/zm_transit_loc_cornfield.gsc b/scripts/zm/locs/zm_transit_loc_cornfield.gsc index 8a85bdf3..c7b0b232 100644 --- a/scripts/zm/locs/zm_transit_loc_cornfield.gsc +++ b/scripts/zm/locs/zm_transit_loc_cornfield.gsc @@ -235,12 +235,12 @@ disable_zombie_spawn_locations() { for (z = 0; z < level.zone_keys.size; z++) { - if (level.zone_keys[ z ] != "zone_amb_cornfield") + if (level.zone_keys[z] != "zone_amb_cornfield") { continue; } - zone = level.zones[ level.zone_keys[ z ] ]; + zone = level.zones[level.zone_keys[z]]; i = 0; diff --git a/scripts/zm/locs/zm_transit_loc_diner.gsc b/scripts/zm/locs/zm_transit_loc_diner.gsc index f2573238..3ddadb8d 100644 --- a/scripts/zm/locs/zm_transit_loc_diner.gsc +++ b/scripts/zm/locs/zm_transit_loc_diner.gsc @@ -188,35 +188,35 @@ disable_zombie_spawn_locations() { for (z = 0; z < level.zone_keys.size; z++) { - zone = level.zones[ level.zone_keys[ z ] ]; + zone = level.zones[level.zone_keys[z]]; i = 0; while (i < zone.spawn_locations.size) { - if (zone.spawn_locations[ i ].targetname == "zone_trans_diner_spawners") + if (zone.spawn_locations[i].targetname == "zone_trans_diner_spawners") { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].targetname == "zone_trans_diner2_spawners") + else if (zone.spawn_locations[i].targetname == "zone_trans_diner2_spawners") { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-3825, -6576, -52.7)) + else if (zone.spawn_locations[i].origin == (-3825, -6576, -52.7)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-5130, -6512, -35.4)) + else if (zone.spawn_locations[i].origin == (-5130, -6512, -35.4)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-6462, -7159, -64)) + else if (zone.spawn_locations[i].origin == (-6462, -7159, -64)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-6531, -6613, -54.4)) + else if (zone.spawn_locations[i].origin == (-6531, -6613, -54.4)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } i++; diff --git a/scripts/zm/locs/zm_transit_loc_tunnel.gsc b/scripts/zm/locs/zm_transit_loc_tunnel.gsc index 86885d8e..8b62a625 100644 --- a/scripts/zm/locs/zm_transit_loc_tunnel.gsc +++ b/scripts/zm/locs/zm_transit_loc_tunnel.gsc @@ -95,39 +95,39 @@ disable_zombie_spawn_locations() { for (z = 0; z < level.zone_keys.size; z++) { - zone = level.zones[ level.zone_keys[ z ] ]; + zone = level.zones[level.zone_keys[z]]; i = 0; while (i < zone.spawn_locations.size) { - if (zone.spawn_locations[ i ].origin == (-11447, -3424, 254.2)) + if (zone.spawn_locations[i].origin == (-11447, -3424, 254.2)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-11093, 393, 192)) + else if (zone.spawn_locations[i].origin == (-11093, 393, 192)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-10944, -3846, 221.14)) + else if (zone.spawn_locations[i].origin == (-10944, -3846, 221.14)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-10836, 1195, 209.7)) + else if (zone.spawn_locations[i].origin == (-10836, 1195, 209.7)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-11251, -4397, 200.02)) + else if (zone.spawn_locations[i].origin == (-11251, -4397, 200.02)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-11334, -5280, 212.7)) + else if (zone.spawn_locations[i].origin == (-11334, -5280, 212.7)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } - else if (zone.spawn_locations[ i ].origin == (-11347, -3134, 283.9)) + else if (zone.spawn_locations[i].origin == (-11347, -3134, 283.9)) { - zone.spawn_locations[ i ].is_enabled = false; + zone.spawn_locations[i].is_enabled = false; } i++; diff --git a/scripts/zm/replaced/_zm.gsc b/scripts/zm/replaced/_zm.gsc index 55c5cda0..80f0a5e2 100644 --- a/scripts/zm/replaced/_zm.gsc +++ b/scripts/zm/replaced/_zm.gsc @@ -7,7 +7,7 @@ round_start() { if (isdefined(level.round_prestart_func)) - [[ level.round_prestart_func ]](); + [[level.round_prestart_func]](); else { n_delay = 2; @@ -41,7 +41,7 @@ round_start() if (!isdefined(level.round_think_func)) level.round_think_func = ::round_think; - level thread [[ level.round_think_func ]](); + level thread [[level.round_think_func]](); } round_spawning() @@ -83,12 +83,12 @@ round_spawning() if (!(isdefined(level.kill_counter_hud) && level.zombie_total > 0)) { - level.zombie_total = [[ level.max_zombie_func ]](max); + level.zombie_total = [[level.max_zombie_func]](max); level notify("zombie_total_set"); } if (isdefined(level.zombie_total_set_func)) - level thread [[ level.zombie_total_set_func ]](); + level thread [[level.zombie_total_set_func]](); if (level.round_number < 10 || level.speed_change_max > 0) level thread zombie_speed_up(); @@ -304,7 +304,7 @@ round_think(restart = 0) if (!(isdefined(restart) && restart)) { if (isdefined(level.initial_round_wait_func)) - [[ level.initial_round_wait_func ]](); + [[level.initial_round_wait_func]](); if (!(isdefined(level.host_ended_game) && level.host_ended_game)) { @@ -346,7 +346,7 @@ round_think(restart = 0) level.zombie_last_run_time = gettime(); if (isdefined(level.zombie_round_change_custom)) - [[ level.zombie_round_change_custom ]](); + [[level.zombie_round_change_custom]](); else { level thread maps\mp\zombies\_zm_audio::change_zombie_music("round_start"); @@ -367,7 +367,7 @@ round_think(restart = 0) while (level.zombie_spawn_locations.size <= 0) wait 0.1; - level thread [[ level.round_spawn_func ]](); + level thread [[level.round_spawn_func]](); level notify("start_of_round"); recordzombieroundstart(); players = getplayers(); @@ -381,16 +381,16 @@ round_think(restart = 0) } if (isdefined(level.round_start_custom_func)) - [[ level.round_start_custom_func ]](); + [[level.round_start_custom_func]](); - [[ level.round_wait_func ]](); + [[level.round_wait_func]](); level.first_round = 0; level notify("end_of_round"); level thread maps\mp\zombies\_zm_audio::change_zombie_music("round_end"); uploadstats(); if (isdefined(level.round_end_custom_logic)) - [[ level.round_end_custom_logic ]](); + [[level.round_end_custom_logic]](); players = get_players(); @@ -456,7 +456,7 @@ spectators_respawn() { if (players[i].sessionstate == "spectator" && isdefined(players[i].spectator_respawn)) { - players[i] [[ level.spawnplayer ]](); + players[i][[level.spawnplayer]](); thread refresh_player_navcard_hud(); new_score = (level.round_number + 1) * 250; @@ -471,7 +471,7 @@ spectators_respawn() players[i].old_score = players[i].score; if (isdefined(level.spectator_respawn_custom_score)) - players[i] [[ level.spectator_respawn_custom_score ]](); + players[i][[level.spectator_respawn_custom_score]](); players[i].score = new_score; } @@ -484,7 +484,7 @@ spectators_respawn() ai_calculate_health(round_number) { - level.zombie_health = level.zombie_vars[ "zombie_health_start" ]; + level.zombie_health = level.zombie_vars["zombie_health_start"]; max_health = 100000; i = 2; @@ -499,7 +499,7 @@ ai_calculate_health(round_number) if (i >= 10) { old_health = level.zombie_health; - level.zombie_health = level.zombie_health + int(level.zombie_health * level.zombie_vars[ "zombie_health_increase_multiplier" ]); + level.zombie_health = level.zombie_health + int(level.zombie_health * level.zombie_vars["zombie_health_increase_multiplier"]); if (level.zombie_health < old_health) { @@ -511,7 +511,7 @@ ai_calculate_health(round_number) continue; } - level.zombie_health = int(level.zombie_health + level.zombie_vars[ "zombie_health_increase" ]); + level.zombie_health = int(level.zombie_health + level.zombie_vars["zombie_health_increase"]); i++; } } @@ -998,39 +998,39 @@ countdown_hud_timer(time) last_stand_pistol_rank_init() { level.pistol_values = []; - level.pistol_values[ level.pistol_values.size ] = "m1911_zm"; - level.pistol_values[ level.pistol_values.size ] = "c96_zm"; - level.pistol_values[ level.pistol_values.size ] = "cz75_zm"; - level.pistol_values[ level.pistol_values.size ] = "cz75dw_zm"; - level.pistol_values[ level.pistol_values.size ] = "kard_zm"; - level.pistol_values[ level.pistol_values.size ] = "fiveseven_zm"; - level.pistol_values[ level.pistol_values.size ] = "beretta93r_zm"; - level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_zm"; - level.pistol_values[ level.pistol_values.size ] = "fivesevendw_zm"; - level.pistol_values[ level.pistol_values.size ] = "rnma_zm"; - level.pistol_values[ level.pistol_values.size ] = "python_zm"; - level.pistol_values[ level.pistol_values.size ] = "judge_zm"; - level.pistol_values[ level.pistol_values.size ] = "cz75_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "cz75dw_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "kard_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "fiveseven_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "beretta93r_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "beretta93r_extclip_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "fivesevendw_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "rnma_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "python_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "judge_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "ray_gun_zm"; - level.pistol_values[ level.pistol_values.size ] = "ray_gun_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "m1911_zm"; + level.pistol_values[level.pistol_values.size] = "c96_zm"; + level.pistol_values[level.pistol_values.size] = "cz75_zm"; + level.pistol_values[level.pistol_values.size] = "cz75dw_zm"; + level.pistol_values[level.pistol_values.size] = "kard_zm"; + level.pistol_values[level.pistol_values.size] = "fiveseven_zm"; + level.pistol_values[level.pistol_values.size] = "beretta93r_zm"; + level.pistol_values[level.pistol_values.size] = "beretta93r_extclip_zm"; + level.pistol_values[level.pistol_values.size] = "fivesevendw_zm"; + level.pistol_values[level.pistol_values.size] = "rnma_zm"; + level.pistol_values[level.pistol_values.size] = "python_zm"; + level.pistol_values[level.pistol_values.size] = "judge_zm"; + level.pistol_values[level.pistol_values.size] = "cz75_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "cz75dw_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "kard_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "fiveseven_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "beretta93r_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "beretta93r_extclip_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "fivesevendw_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "rnma_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "python_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "judge_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "ray_gun_zm"; + level.pistol_values[level.pistol_values.size] = "ray_gun_upgraded_zm"; level.pistol_value_solo_replace_below = level.pistol_values.size - 1; - level.pistol_values[ level.pistol_values.size ] = "m1911_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "c96_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_zm"; - level.pistol_values[ level.pistol_values.size ] = "raygun_mark2_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "freezegun_zm"; - level.pistol_values[ level.pistol_values.size ] = "freezegun_upgraded_zm"; - level.pistol_values[ level.pistol_values.size ] = "microwavegundw_zm"; - level.pistol_values[ level.pistol_values.size ] = "microwavegundw_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "m1911_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "c96_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "raygun_mark2_zm"; + level.pistol_values[level.pistol_values.size] = "raygun_mark2_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "freezegun_zm"; + level.pistol_values[level.pistol_values.size] = "freezegun_upgraded_zm"; + level.pistol_values[level.pistol_values.size] = "microwavegundw_zm"; + level.pistol_values[level.pistol_values.size] = "microwavegundw_upgraded_zm"; } last_stand_best_pistol() @@ -1046,36 +1046,36 @@ last_stand_best_pistol() class = "knife"; if (class == "pistol" || class == "pistolspread" || class == "pistol spread") - { - if (current_weapons[i] != level.default_laststandpistol && !flag("solo_game") || !flag("solo_game") && current_weapons[i] != level.default_solo_laststandpistol) - { - ammo_count = self getammocount(current_weapons[i]); + { + if (current_weapons[i] != level.default_laststandpistol && !flag("solo_game") || !flag("solo_game") && current_weapons[i] != level.default_solo_laststandpistol) + { + ammo_count = self getammocount(current_weapons[i]); - dual_wield_name = weapondualwieldweaponname(current_weapons[i]); + dual_wield_name = weapondualwieldweaponname(current_weapons[i]); - if (dual_wield_name != "none") - { - ammo_count += self getweaponammoclip(dual_wield_name); - } + if (dual_wield_name != "none") + { + ammo_count += self getweaponammoclip(dual_wield_name); + } - if (ammo_count <= 0) - continue; - } + if (ammo_count <= 0) + continue; + } - pistol_array_index = pistol_array.size; - pistol_array[pistol_array_index] = spawnstruct(); - pistol_array[pistol_array_index].gun = current_weapons[i]; - pistol_array[pistol_array_index].value = 0; + pistol_array_index = pistol_array.size; + pistol_array[pistol_array_index] = spawnstruct(); + pistol_array[pistol_array_index].gun = current_weapons[i]; + pistol_array[pistol_array_index].value = 0; - for (j = 0; j < level.pistol_values.size; j++) - { - if (level.pistol_values[j] == current_weapons[i]) - { - pistol_array[pistol_array_index].value = j; - break; - } - } - } + for (j = 0; j < level.pistol_values.size; j++) + { + if (level.pistol_values[j] == current_weapons[i]) + { + pistol_array[pistol_array_index].value = j; + break; + } + } + } } self.laststandpistol = last_stand_compare_pistols(pistol_array); @@ -1276,7 +1276,7 @@ additionalprimaryweapon_canplayerreceiveweapon(player, weapon, pap_triggers) if (isDefined(level.custom_magic_box_selection_logic)) { - if (!([[ level.custom_magic_box_selection_logic ]](weapon, player, pap_triggers))) + if (!([[level.custom_magic_box_selection_logic]](weapon, player, pap_triggers))) { return 0; } @@ -1284,7 +1284,7 @@ additionalprimaryweapon_canplayerreceiveweapon(player, weapon, pap_triggers) if (isDefined(player) && isDefined(level.special_weapon_magicbox_check)) { - if (!player [[ level.special_weapon_magicbox_check ]](weapon)) + if (!player [[level.special_weapon_magicbox_check]](weapon)) { return 0; } @@ -1331,11 +1331,11 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { if (is_true(self.non_attack_func_takes_attacker)) { - return self [[ self.non_attacker_func ]](damage, weapon, attacker); + return self [[self.non_attacker_func]](damage, weapon, attacker); } else { - return self [[ self.non_attacker_func ]](damage, weapon); + return self [[self.non_attacker_func]](damage, weapon); } } @@ -1406,7 +1406,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, if (isDefined(self.actor_damage_func)) { - final_damage = [[ self.actor_damage_func ]](inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex); + final_damage = [[self.actor_damage_func]](inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, psoffsettime, boneindex); } if (attacker.classname == "script_vehicle" && isDefined(attacker.owner)) @@ -1550,11 +1550,11 @@ callback_playerdamage(einflictor, eattacker, idamage, idflags, smeansofdeath, sw if (isDefined(self.overrideplayerdamage)) { - idamage = self [[ self.overrideplayerdamage ]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); + idamage = self [[self.overrideplayerdamage]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); } else if (isDefined(level.overrideplayerdamage)) { - idamage = self [[ level.overrideplayerdamage ]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); + idamage = self [[level.overrideplayerdamage]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); } if (is_true(self.magic_bullet_shield)) @@ -1584,7 +1584,7 @@ callback_playerdamage(einflictor, eattacker, idamage, idflags, smeansofdeath, sw if (isDefined(level.prevent_player_damage)) { - if (self [[ level.prevent_player_damage ]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime)) + if (self [[level.prevent_player_damage]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime)) { return; } @@ -1609,9 +1609,9 @@ getfreespawnpoint(spawnpoints, player) spawnpoints = array_randomize(spawnpoints); - if (!isDefined(game[ "spawns_randomized" ])) + if (!isDefined(game["spawns_randomized"])) { - game[ "spawns_randomized" ] = 1; + game["spawns_randomized"] = 1; random_chance = randomint(100); if (random_chance > 50) @@ -1649,14 +1649,14 @@ getfreespawnpoint(spawnpoints, player) { if (side_selection == 1) { - if (player.team != "allies" && isdefined(spawnpoints[ i ].script_int) && spawnpoints[ i ].script_int == 1) + if (player.team != "allies" && isdefined(spawnpoints[i].script_int) && spawnpoints[i].script_int == 1) { - arrayremovevalue(spawnpoints, spawnpoints[ i ]); + arrayremovevalue(spawnpoints, spawnpoints[i]); i = 0; } - else if (player.team == "allies" && isdefined(spawnpoints[ i ].script_int) && spawnpoints[ i ].script_int == 2) + else if (player.team == "allies" && isdefined(spawnpoints[i].script_int) && spawnpoints[i].script_int == 2) { - arrayremovevalue(spawnpoints, spawnpoints[ i ]); + arrayremovevalue(spawnpoints, spawnpoints[i]); i = 0; } else @@ -1666,14 +1666,14 @@ getfreespawnpoint(spawnpoints, player) } else { - if (player.team == "allies" && isdefined(spawnpoints[ i ].script_int) && spawnpoints[ i ].script_int == 1) + if (player.team == "allies" && isdefined(spawnpoints[i].script_int) && spawnpoints[i].script_int == 1) { arrayremovevalue(spawnpoints, spawnpoints[i]); i = 0; } - else if (player.team != "allies" && isdefined(spawnpoints[ i ].script_int) && spawnpoints[ i ].script_int == 2) + else if (player.team != "allies" && isdefined(spawnpoints[i].script_int) && spawnpoints[i].script_int == 2) { - arrayremovevalue(spawnpoints, spawnpoints[ i ]); + arrayremovevalue(spawnpoints, spawnpoints[i]); i = 0; } else @@ -1713,30 +1713,30 @@ getfreespawnpoint(spawnpoints, player) for (j = 0; j < spawnpoints.size; j++) { - if (!isdefined(game[ self.team + "_spawnpoints_randomized" ])) + if (!isdefined(game[self.team + "_spawnpoints_randomized"])) { - game[ self.team + "_spawnpoints_randomized" ] = 1; + game[self.team + "_spawnpoints_randomized"] = 1; for (m = 0; m < spawnpoints.size; m++) { - spawnpoints[ m ].en_num = m; + spawnpoints[m].en_num = m; } } - if (spawnpoints[ j ].en_num == self.playernum) + if (spawnpoints[j].en_num == self.playernum) { - return spawnpoints[ j ]; + return spawnpoints[j]; } } - return spawnpoints[ 0 ]; + return spawnpoints[0]; } check_for_valid_spawn_near_team(revivee, return_struct) { if (isDefined(level.check_for_valid_spawn_near_team_callback)) { - spawn_location = [[ level.check_for_valid_spawn_near_team_callback ]](revivee, return_struct); + spawn_location = [[level.check_for_valid_spawn_near_team_callback]](revivee, return_struct); return spawn_location; } @@ -1754,22 +1754,22 @@ check_for_valid_spawn_near_team(revivee, return_struct) for (i = 0; i < players.size; i++) { - if (maps\mp\zombies\_zm_utility::is_player_valid(players[ i ], undefined, 1) && players[ i ] != self) + if (maps\mp\zombies\_zm_utility::is_player_valid(players[i], undefined, 1) && players[i] != self) { for (j = 0; j < spawn_points.size; j++) { - if (isdefined(spawn_points[ j ].script_int)) + if (isdefined(spawn_points[j].script_int)) { - ideal_distance = spawn_points[ j ].script_int; + ideal_distance = spawn_points[j].script_int; } else { ideal_distance = 1000; } - if (spawn_points[ j ].locked == 0) + if (spawn_points[j].locked == 0) { - plyr_dist = distancesquared(players[ i ].origin, spawn_points[ j ].origin); + plyr_dist = distancesquared(players[i].origin, spawn_points[j].origin); if (plyr_dist < ideal_distance * ideal_distance) { @@ -1814,18 +1814,18 @@ check_for_valid_spawn_near_team(revivee, return_struct) for (j = 0; j < spawn_points.size; j++) { - if (isdefined(spawn_points[ j ].script_int)) + if (isdefined(spawn_points[j].script_int)) { - ideal_distance = spawn_points[ j ].script_int; + ideal_distance = spawn_points[j].script_int; } else { ideal_distance = 1000; } - if (spawn_points[ j ].locked == 0) + if (spawn_points[j].locked == 0) { - plyr_dist = distancesquared(self.origin, spawn_points[ j ].origin); + plyr_dist = distancesquared(self.origin, spawn_points[j].origin); if (plyr_dist < ideal_distance * ideal_distance) { @@ -1866,13 +1866,13 @@ check_for_valid_spawn_near_team(revivee, return_struct) get_valid_spawn_location(revivee, spawn_points, closest_group, return_struct) { - spawn_array = getstructarray(spawn_points[ closest_group ].target, "targetname"); + spawn_array = getstructarray(spawn_points[closest_group].target, "targetname"); spawn_array = array_randomize(spawn_array); k = 0; while (k < spawn_array.size) { - if (positionwouldtelefrag(spawn_array[ k ].origin)) + if (positionwouldtelefrag(spawn_array[k].origin)) { k++; continue; @@ -1880,25 +1880,25 @@ get_valid_spawn_location(revivee, spawn_points, closest_group, return_struct) if (is_true(return_struct)) { - return spawn_array[ k ]; + return spawn_array[k]; } - return spawn_array[ k ].origin; + return spawn_array[k].origin; } if (is_true(return_struct)) { - return spawn_array[ 0 ]; + return spawn_array[0]; } - return spawn_array[ 0 ].origin; + return spawn_array[0].origin; } player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime) { if (isDefined(level._game_module_player_damage_callback)) { - new_damage = self [[ level._game_module_player_damage_callback ]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); + new_damage = self [[level._game_module_player_damage_callback]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); if (isDefined(new_damage)) { @@ -1944,7 +1944,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s { if (self maps\mp\zombies\_zm::player_shield_facing_attacker(vdir, 0.2) && isDefined(self.player_shield_apply_damage)) { - self [[ self.player_shield_apply_damage ]](100, 0); + self [[self.player_shield_apply_damage]](100, 0); return 0; } } @@ -1952,7 +1952,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s { if (!self maps\mp\zombies\_zm::player_shield_facing_attacker(vdir, -0.2) && isDefined(self.player_shield_apply_damage)) { - self [[ self.player_shield_apply_damage ]](100, 0); + self [[self.player_shield_apply_damage]](100, 0); return 0; } } @@ -1978,7 +1978,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (isDefined(eattacker.custom_damage_func)) { - idamage = eattacker [[ eattacker.custom_damage_func ]](self); + idamage = eattacker [[eattacker.custom_damage_func]](self); } else if (isDefined(eattacker.meleedamage)) { @@ -2005,7 +2005,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (is_true(level.pers_upgrade_flopper)) { - if (is_true(self.pers_upgrades_awarded[ "flopper" ])) + if (is_true(self.pers_upgrades_awarded["flopper"])) { if (smeansofdeath != "MOD_PROJECTILE_SPLASH" && smeansofdeath != "MOD_GRENADE" && smeansofdeath != "MOD_GRENADE_SPLASH") { @@ -2043,7 +2043,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (isDefined(self.player_damage_override)) { - self thread [[ self.player_damage_override ]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); + self thread [[self.player_damage_override]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); } if (smeansofdeath == "MOD_FALLING") @@ -2052,7 +2052,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s { if (isDefined(level.zombiemode_divetonuke_perk_func)) { - [[ level.zombiemode_divetonuke_perk_func ]](self, self.origin); + [[level.zombiemode_divetonuke_perk_func]](self, self.origin); } return 0; @@ -2110,7 +2110,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (is_true(level.pers_upgrade_flopper)) { - if (is_true(self.pers_upgrades_awarded[ "flopper" ])) + if (is_true(self.pers_upgrades_awarded["flopper"])) { return 0; } @@ -2133,7 +2133,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s { if (isDefined(level.custom_kill_damaged_vo)) { - eattacker thread [[ level.custom_kill_damaged_vo ]](self); + eattacker thread [[level.custom_kill_damaged_vo]](self); } else { @@ -2187,7 +2187,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (isDefined(level.player_kills_player)) { - self thread [[ level.player_kills_player ]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); + self thread [[level.player_kills_player]](einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); } } } @@ -2197,7 +2197,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s { if (isDefined(level.chugabud_laststand_func)) { - self thread [[ level.chugabud_laststand_func ]](); + self thread [[level.chugabud_laststand_func]](); return 0; } } @@ -2207,13 +2207,13 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s for (i = 0; i < players.size; i++) { - if (players[ i ] == self || players[ i ].is_zombie || players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand() || players[ i ].sessionstate == "spectator") + if (players[i] == self || players[i].is_zombie || players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand() || players[i].sessionstate == "spectator") { count++; } } - if (count < players.size || isDefined(level._game_module_game_end_check) && ![[ level._game_module_game_end_check ]]()) + if (count < players.size || isDefined(level._game_module_game_end_check) && ![[level._game_module_game_end_check]]()) { if (isDefined(self.solo_lives_given) && self.solo_lives_given < 3 && is_true(level.force_solo_quick_revive) && self hasperk("specialty_quickrevive")) { @@ -2240,7 +2240,7 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (isDefined(level.custom_player_fake_death)) { - self thread [[ level.custom_player_fake_death ]](vdir, smeansofdeath); + self thread [[level.custom_player_fake_death]](vdir, smeansofdeath); } else { @@ -2358,7 +2358,7 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh self.laststand_perks = scripts\zm\_zm_reimagined::tombstone_save_perks(self); } - if (isDefined(self.pers_upgrades_awarded[ "perk_lose" ]) && self.pers_upgrades_awarded[ "perk_lose" ]) + if (isDefined(self.pers_upgrades_awarded["perk_lose"]) && self.pers_upgrades_awarded["perk_lose"]) { self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_save(); } @@ -2397,8 +2397,8 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh if (is_true(self.hasperkspecialtytombstone)) { - self [[ level.tombstone_laststand_func ]](); - self thread [[ level.tombstone_spawn_func ]](); + self [[level.tombstone_laststand_func]](); + self thread [[level.tombstone_spawn_func]](); if (!is_true(self._retain_perks)) { @@ -2422,7 +2422,7 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh } else { - if (isDefined(level.custom_player_death_vo_func) && !self [[ level.custom_player_death_vo_func ]]()) + if (isDefined(level.custom_player_death_vo_func) && !self [[level.custom_player_death_vo_func]]()) { self maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "exert_death"); } @@ -2433,12 +2433,12 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh if (isDefined(level._zombie_minigun_powerup_last_stand_func)) { - self thread [[ level._zombie_minigun_powerup_last_stand_func ]](); + self thread [[level._zombie_minigun_powerup_last_stand_func]](); } if (isDefined(level._zombie_tesla_powerup_last_stand_func)) { - self thread [[ level._zombie_tesla_powerup_last_stand_func ]](); + self thread [[level._zombie_tesla_powerup_last_stand_func]](); } if (self hasperk("specialty_grenadepulldeath")) @@ -2447,7 +2447,7 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh if (isDefined(level.custom_laststand_func)) { - self thread [[ level.custom_laststand_func ]](); + self thread [[level.custom_laststand_func]](); } } @@ -2468,7 +2468,7 @@ player_laststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, sh callback_playerlaststand(einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration) { self endon("disconnect"); - [[ scripts\zm\replaced\_zm_laststand::playerlaststand ]](einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); + [[scripts\zm\replaced\_zm_laststand::playerlaststand]](einflictor, eattacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); } player_spawn_protection() @@ -2516,7 +2516,7 @@ wait_and_revive() return; } - if (is_true(self.pers_upgrades_awarded[ "perk_lose" ])) + if (is_true(self.pers_upgrades_awarded["perk_lose"])) { self maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_save(); } @@ -2525,7 +2525,7 @@ wait_and_revive() if (isDefined(level.exit_level_func)) { - self thread [[ level.exit_level_func ]](); + self thread [[level.exit_level_func]](); } else if (get_players().size == 1) { @@ -2566,7 +2566,7 @@ wait_and_revive() self.waiting_to_revive = 0; - if (is_true(self.pers_upgrades_awarded[ "perk_lose" ])) + if (is_true(self.pers_upgrades_awarded["perk_lose"])) { self thread maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_restore(); } @@ -2639,7 +2639,7 @@ player_out_of_playable_area_monitor() if (!self in_life_brush() && (self in_kill_brush() || !self in_enabled_playable_area())) { - if (!isdefined(level.player_out_of_playable_area_monitor_callback) || self [[ level.player_out_of_playable_area_monitor_callback ]]()) + if (!isdefined(level.player_out_of_playable_area_monitor_callback) || self [[level.player_out_of_playable_area_monitor_callback]]()) { self maps\mp\zombies\_zm_stats::increment_map_cheat_stat("cheat_out_of_playable"); self maps\mp\zombies\_zm_stats::increment_client_stat("cheat_out_of_playable", 0); @@ -2711,12 +2711,12 @@ player_too_many_weapons_monitor() if (primary_weapons_to_take.size > weapon_limit) { - if (!isdefined(level.player_too_many_weapons_monitor_callback) || self [[ level.player_too_many_weapons_monitor_callback ]](primary_weapons_to_take)) + if (!isdefined(level.player_too_many_weapons_monitor_callback) || self [[level.player_too_many_weapons_monitor_callback]](primary_weapons_to_take)) { self maps\mp\zombies\_zm_stats::increment_map_cheat_stat("cheat_too_many_weapons"); self maps\mp\zombies\_zm_stats::increment_client_stat("cheat_too_many_weapons", 0); self maps\mp\zombies\_zm_stats::increment_client_stat("cheat_total", 0); - self takeweapon(primary_weapons_to_take[ primary_weapons_to_take.size - 1 ]); + self takeweapon(primary_weapons_to_take[primary_weapons_to_take.size - 1]); } } @@ -2748,32 +2748,32 @@ end_game() for (i = 0; i < players.size; i++) { - setclientsysstate("lsm", "0", players[ i ]); + setclientsysstate("lsm", "0", players[i]); } for (i = 0; i < players.size; i++) { - players[ i ] enableInvulnerability(); + players[i] enableInvulnerability(); - if (players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) + if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) { - players[ i ] recordplayerdeathzombies(); - players[ i ] maps\mp\zombies\_zm_stats::increment_player_stat("deaths"); - players[ i ] maps\mp\zombies\_zm_stats::increment_client_stat("deaths"); - players[ i ] maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat(); + players[i] recordplayerdeathzombies(); + players[i] maps\mp\zombies\_zm_stats::increment_player_stat("deaths"); + players[i] maps\mp\zombies\_zm_stats::increment_client_stat("deaths"); + players[i] maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_jugg_player_death_stat(); } - if (isdefined(players[ i ].revivetexthud)) + if (isdefined(players[i].revivetexthud)) { - players[ i ].revivetexthud destroy(); + players[i].revivetexthud destroy(); } } stopallrumbles(); level.intermission = 1; - level.zombie_vars[ "zombie_powerup_insta_kill_time" ] = 0; - level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = 0; - level.zombie_vars[ "zombie_powerup_point_doubler_time" ] = 0; + level.zombie_vars["zombie_powerup_insta_kill_time"] = 0; + level.zombie_vars["zombie_powerup_fire_sale_time"] = 0; + level.zombie_vars["zombie_powerup_point_doubler_time"] = 0; wait 0.1; game_over = []; survived = []; @@ -2785,37 +2785,37 @@ end_game() { if (isDefined(level.custom_game_over_hud_elem)) { - game_over[ i ] = [[ level.custom_game_over_hud_elem ]](players[ i ]); + game_over[i] = [[level.custom_game_over_hud_elem]](players[i]); } else { - game_over[ i ] = newclienthudelem(players[ i ]); - game_over[ i ].alignx = "center"; - game_over[ i ].aligny = "middle"; - game_over[ i ].horzalign = "center"; - game_over[ i ].vertalign = "middle"; - game_over[ i ].y -= 130; - game_over[ i ].foreground = 1; - game_over[ i ].fontscale = 3; - game_over[ i ].alpha = 0; - game_over[ i ].color = (1, 1, 1); - game_over[ i ].hidewheninmenu = 1; - game_over[ i ] settext(&"ZOMBIE_GAME_OVER"); - game_over[ i ] fadeovertime(1); - game_over[ i ].alpha = 1; + game_over[i] = newclienthudelem(players[i]); + game_over[i].alignx = "center"; + game_over[i].aligny = "middle"; + game_over[i].horzalign = "center"; + game_over[i].vertalign = "middle"; + game_over[i].y -= 130; + game_over[i].foreground = 1; + game_over[i].fontscale = 3; + game_over[i].alpha = 0; + game_over[i].color = (1, 1, 1); + game_over[i].hidewheninmenu = 1; + game_over[i] settext(&"ZOMBIE_GAME_OVER"); + game_over[i] fadeovertime(1); + game_over[i].alpha = 1; } - survived[ i ] = newclienthudelem(players[ i ]); - survived[ i ].alignx = "center"; - survived[ i ].aligny = "middle"; - survived[ i ].horzalign = "center"; - survived[ i ].vertalign = "middle"; - survived[ i ].y -= 100; - survived[ i ].foreground = 1; - survived[ i ].fontscale = 2; - survived[ i ].alpha = 0; - survived[ i ].color = (1, 1, 1); - survived[ i ].hidewheninmenu = 1; + survived[i] = newclienthudelem(players[i]); + survived[i].alignx = "center"; + survived[i].aligny = "middle"; + survived[i].horzalign = "center"; + survived[i].vertalign = "middle"; + survived[i].y -= 100; + survived[i].foreground = 1; + survived[i].fontscale = 2; + survived[i].alpha = 0; + survived[i].color = (1, 1, 1); + survived[i].hidewheninmenu = 1; if (level.round_number < 2) { @@ -2826,37 +2826,37 @@ end_game() nomanslandtime = level.nml_best_time; player_survival_time = int(nomanslandtime / 1000); player_survival_time_in_mins = maps\mp\zombies\_zm::to_mins(player_survival_time); - survived[ i ] settext(&"ZOMBIE_SURVIVED_NOMANS", player_survival_time_in_mins); + survived[i] settext(&"ZOMBIE_SURVIVED_NOMANS", player_survival_time_in_mins); } else if (level.left_nomans_land == 2) { - survived[ i ] settext(&"ZOMBIE_SURVIVED_ROUND"); + survived[i] settext(&"ZOMBIE_SURVIVED_ROUND"); } } else { - survived[ i ] settext(&"ZOMBIE_SURVIVED_ROUND"); + survived[i] settext(&"ZOMBIE_SURVIVED_ROUND"); } } else { - survived[ i ] settext(&"ZOMBIE_SURVIVED_ROUNDS", level.round_number); + survived[i] settext(&"ZOMBIE_SURVIVED_ROUNDS", level.round_number); } - survived[ i ] fadeovertime(1); - survived[ i ].alpha = 1; + survived[i] fadeovertime(1); + survived[i].alpha = 1; } } if (isDefined(level.custom_end_screen)) { - level [[ level.custom_end_screen ]](); + level [[level.custom_end_screen]](); } for (i = 0; i < players.size; i++) { - players[ i ] setclientammocounterhide(1); - players[ i ] setclientminiscoreboardhide(1); + players[i] setclientammocounterhide(1); + players[i] setclientminiscoreboardhide(1); } uploadstats(); @@ -2881,26 +2881,26 @@ end_game() { for (i = 0; i < players.size; i++) { - survived[ i ] destroy(); - game_over[ i ] destroy(); + survived[i] destroy(); + game_over[i] destroy(); } } for (i = 0; i < players.size; i++) { - if (isDefined(players[ i ].survived_hud)) + if (isDefined(players[i].survived_hud)) { - players[ i ].survived_hud destroy(); + players[i].survived_hud destroy(); } - if (isDefined(players[ i ].game_over_hud)) + if (isDefined(players[i].game_over_hud)) { - players[ i ].game_over_hud destroy(); + players[i].game_over_hud destroy(); } } maps\mp\zombies\_zm::intermission(); - wait level.zombie_vars[ "zombie_intermission_time" ]; + wait level.zombie_vars["zombie_intermission_time"]; level notify("stop_intermission"); array_thread(get_players(), maps\mp\zombies\_zm::player_exit_level); bbprint("zombie_epilogs", "rounds %d", level.round_number); @@ -2909,7 +2909,7 @@ end_game() for (i = 0; i < players.size; i++) { - players[ i ] cameraactivate(0); + players[i] cameraactivate(0); } if (is_true(level.map_restart)) diff --git a/scripts/zm/replaced/_zm_afterlife.gsc b/scripts/zm/replaced/_zm_afterlife.gsc index 57165c3d..8be4b274 100644 --- a/scripts/zm/replaced/_zm_afterlife.gsc +++ b/scripts/zm/replaced/_zm_afterlife.gsc @@ -139,7 +139,7 @@ afterlife_laststand(b_electric_chair = 0) if (isdefined(level.afterlife_laststand_override)) { - self thread [[ level.afterlife_laststand_override ]](b_electric_chair); + self thread [[level.afterlife_laststand_override]](b_electric_chair); return; } @@ -150,7 +150,7 @@ afterlife_laststand(b_electric_chair = 0) if (self hasperk("specialty_grenadepulldeath")) b_has_electric_cherry = 1; - self [[ level.afterlife_save_loadout ]](); + self [[level.afterlife_save_loadout]](); self afterlife_fake_death(); if (isdefined(b_electric_chair) && !b_electric_chair) @@ -271,7 +271,7 @@ afterlife_fake_revive() if (flag("afterlife_start_over")) { - spawnpoint = [[ level.afterlife_get_spawnpoint ]](); + spawnpoint = [[level.afterlife_get_spawnpoint]](); trace_start = spawnpoint.origin; trace_end = spawnpoint.origin + vectorscale((0, 0, -1), 200.0); respawn_trace = playerphysicstrace(trace_start, trace_end); @@ -508,7 +508,7 @@ afterlife_player_damage_callback(einflictor, eattacker, idamage, idflags, smeans if (isdefined(eattacker.is_zombie) && eattacker.is_zombie) { if (isdefined(eattacker.custom_damage_func)) - idamage = eattacker [[ eattacker.custom_damage_func ]](self); + idamage = eattacker [[eattacker.custom_damage_func]](self); else if (isdefined(eattacker.meleedamage) && smeansofdeath != "MOD_GRENADE_SPLASH") idamage = eattacker.meleedamage; @@ -540,7 +540,7 @@ afterlife_player_damage_callback(einflictor, eattacker, idamage, idflags, smeans { if (self player_shield_facing_attacker(vdir, 0.2) && isdefined(self.player_shield_apply_damage)) { - self [[ self.player_shield_apply_damage ]](item_dmg, 0); + self [[self.player_shield_apply_damage]](item_dmg, 0); return 0; } } @@ -548,7 +548,7 @@ afterlife_player_damage_callback(einflictor, eattacker, idamage, idflags, smeans { if (!self player_shield_facing_attacker(vdir, -0.2) && isdefined(self.player_shield_apply_damage)) { - self [[ self.player_shield_apply_damage ]](item_dmg, 0); + self [[self.player_shield_apply_damage]](item_dmg, 0); return 0; } } diff --git a/scripts/zm/replaced/_zm_ai_brutus.gsc b/scripts/zm/replaced/_zm_ai_brutus.gsc index ca34e30f..9067bf7d 100644 --- a/scripts/zm/replaced/_zm_ai_brutus.gsc +++ b/scripts/zm/replaced/_zm_ai_brutus.gsc @@ -417,11 +417,11 @@ get_brutus_spawn_pos_val(brutus_pos) { int_type = interaction_types[i]; interaction = interact_array[int_type]; - interact_points = [[ interaction.get_func ]](zone_name); + interact_points = [[interaction.get_func]](zone_name); for (j = 0; j < interact_points.size; j++) { - if (interact_points[j] [[ interaction.validity_func ]]()) + if (interact_points[j][[interaction.validity_func]]()) score += interaction.spawn_bias; } } @@ -544,7 +544,7 @@ brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone self.actor_damage_func = ::brutus_damage_override; self.non_attacker_func = ::brutus_non_attacker_damage_override; self thread brutus_lockdown_client_effects(0.5); - playfx(level._effect[ "brutus_spawn" ], self.origin); + playfx(level._effect["brutus_spawn"], self.origin); playsoundatposition("zmb_ai_brutus_spawn", self.origin); self animscripted(spawn_pos.origin, spawn_pos.angles, "zm_spawn"); self thread maps\mp\animscripts\zm_shared::donotetracks("spawn_anim"); @@ -561,7 +561,7 @@ brutus_spawn(starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zone brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, shitloc, poffsettime, boneindex) { - if (isDefined(attacker) && isalive(attacker) && isplayer(attacker) && level.zombie_vars[ attacker.team ][ "zombie_insta_kill" ] || isDefined(attacker.personal_instakill) && attacker.personal_instakill) + if (isDefined(attacker) && isalive(attacker) && isplayer(attacker) && level.zombie_vars[attacker.team]["zombie_insta_kill"] || isDefined(attacker.personal_instakill) && attacker.personal_instakill) { n_brutus_damage_percent = 1; n_brutus_headshot_modifier = 2; @@ -619,7 +619,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, if (isDefined(attacker) && isplayer(attacker)) { attacker add_to_player_score(player_points); - attacker.pers[ "score" ] = attacker.score; + attacker.pers["score"] = attacker.score; level notify("brutus_helmet_removed", attacker); } } @@ -636,7 +636,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, { if (weapon == "alcatraz_shield_zm") { - shield_damage = level.zombie_vars[ "riotshield_fling_damage_shield" ]; + shield_damage = level.zombie_vars["riotshield_fling_damage_shield"]; inflictor maps\mp\zombies\_zm_weap_riotshield_prison::player_damage_shield(shield_damage, 0); return 0; } @@ -676,7 +676,7 @@ brutus_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon, } attacker add_to_player_score(player_points); - attacker.pers[ "score" ] = inflictor.score; + attacker.pers["score"] = inflictor.score; } return damage * scaler; diff --git a/scripts/zm/replaced/_zm_ai_dogs.gsc b/scripts/zm/replaced/_zm_ai_dogs.gsc index 186f5091..c550b0e8 100644 --- a/scripts/zm/replaced/_zm_ai_dogs.gsc +++ b/scripts/zm/replaced/_zm_ai_dogs.gsc @@ -17,7 +17,7 @@ enable_dog_rounds() if (!isdefined(level.dog_round_track_override)) level.dog_round_track_override = ::dog_round_tracker; - level thread [[ level.dog_round_track_override ]](); + level thread [[level.dog_round_track_override]](); } dog_round_tracker() diff --git a/scripts/zm/replaced/_zm_ai_screecher.gsc b/scripts/zm/replaced/_zm_ai_screecher.gsc index e9d4105a..3905023e 100644 --- a/scripts/zm/replaced/_zm_ai_screecher.gsc +++ b/scripts/zm/replaced/_zm_ai_screecher.gsc @@ -216,7 +216,7 @@ screecher_detach(player) if (isdefined(level.screecher_should_burrow)) { - if (self [[ level.screecher_should_burrow ]]()) + if (self [[level.screecher_should_burrow]]()) { return; } @@ -284,7 +284,7 @@ screecher_cleanup() self.anchor delete(); if (isdefined(level.screecher_cleanup)) - self [[ level.screecher_cleanup ]](); + self [[level.screecher_cleanup]](); if (level.zombie_screecher_count > 0) { diff --git a/scripts/zm/replaced/_zm_ai_sloth.gsc b/scripts/zm/replaced/_zm_ai_sloth.gsc index 6f73d858..743b5d1e 100644 --- a/scripts/zm/replaced/_zm_ai_sloth.gsc +++ b/scripts/zm/replaced/_zm_ai_sloth.gsc @@ -89,7 +89,7 @@ start_jail_run(do_pain) if (isdefined(self.bench)) { if (isdefined(level.weapon_bench_reset)) - self.bench [[ level.weapon_bench_reset ]](); + self.bench [[level.weapon_bench_reset]](); } } @@ -100,7 +100,7 @@ start_jail_run(do_pain) if (self.state == "context") { if (isdefined(self.context.interrupt)) - self [[ self.context.interrupt ]](); + self [[self.context.interrupt]](); } self sloth_init_roam_point(); diff --git a/scripts/zm/replaced/_zm_audio.gsc b/scripts/zm/replaced/_zm_audio.gsc index 23352ac1..c4c57652 100644 --- a/scripts/zm/replaced/_zm_audio.gsc +++ b/scripts/zm/replaced/_zm_audio.gsc @@ -63,7 +63,7 @@ create_and_play_dialog(category, type, response, force_variant, override) if (isdefined(sound_to_play)) { if (isdefined(level._audio_custom_player_playvox)) - self thread [[ level._audio_custom_player_playvox ]](prefix, index, sound_to_play, waittime, category, type, override); + self thread [[level._audio_custom_player_playvox]](prefix, index, sound_to_play, waittime, category, type, override); else self thread do_player_or_npc_playvox(prefix, index, sound_to_play, waittime, category, type, override, isresponse); } diff --git a/scripts/zm/replaced/_zm_audio_announcer.gsc b/scripts/zm/replaced/_zm_audio_announcer.gsc index e52f9319..d4e31a4f 100644 --- a/scripts/zm/replaced/_zm_audio_announcer.gsc +++ b/scripts/zm/replaced/_zm_audio_announcer.gsc @@ -9,22 +9,22 @@ playleaderdialogonplayer(dialog, team, waittime) if (level.allowzmbannouncer) { - if (!isDefined(game[ "zmbdialog" ][ dialog ])) + if (!isDefined(game["zmbdialog"][dialog])) { return; } } - if (isDefined(self.zmbdialoggroups[ dialog ])) + if (isDefined(self.zmbdialoggroups[dialog])) { group = dialog; - dialog = self.zmbdialoggroups[ group ]; - self.zmbdialoggroups[ group ] = undefined; + dialog = self.zmbdialoggroups[group]; + self.zmbdialoggroups[group] = undefined; } if (level.allowzmbannouncer) { - alias = game[ "zmbdialog" ][ "prefix" ] + "_" + game[ "zmbdialog" ][ dialog ]; + alias = game["zmbdialog"]["prefix"] + "_" + game["zmbdialog"][dialog]; variant = self getleaderdialogvariant(alias); if (!isDefined(variant)) diff --git a/scripts/zm/replaced/_zm_banking.gsc b/scripts/zm/replaced/_zm_banking.gsc index 79b508f9..9b0057d6 100644 --- a/scripts/zm/replaced/_zm_banking.gsc +++ b/scripts/zm/replaced/_zm_banking.gsc @@ -102,7 +102,7 @@ trigger_deposit_think() if (isDefined(level.custom_bank_deposit_vo)) { - player thread [[ level.custom_bank_deposit_vo ]](); + player thread [[level.custom_bank_deposit_vo]](); } if ((player.score <= 0) || (player.account_value >= level.bank_account_max)) @@ -150,7 +150,7 @@ trigger_withdraw_think() if (isDefined(level.custom_bank_withdrawl_vo)) { - player thread [[ level.custom_bank_withdrawl_vo ]](); + player thread [[level.custom_bank_withdrawl_vo]](); } else { diff --git a/scripts/zm/replaced/_zm_blockers.gsc b/scripts/zm/replaced/_zm_blockers.gsc index 6729e61e..46a3ef4f 100644 --- a/scripts/zm/replaced/_zm_blockers.gsc +++ b/scripts/zm/replaced/_zm_blockers.gsc @@ -20,7 +20,7 @@ door_buy() if (isdefined(level.custom_door_buy_check)) { - if (!who [[ level.custom_door_buy_check ]](self)) + if (!who [[level.custom_door_buy_check]](self)) return false; } @@ -56,7 +56,7 @@ door_buy() play_sound_at_pos("no_purchase", self.origin); if (isdefined(level.custom_generic_deny_vo_func)) - who thread [[ level.custom_generic_deny_vo_func ]](1); + who thread [[level.custom_generic_deny_vo_func]](1); else who maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "door_deny"); @@ -65,7 +65,7 @@ door_buy() } if (isdefined(level._door_open_rumble_func)) - who thread [[ level._door_open_rumble_func ]](); + who thread [[level._door_open_rumble_func]](); return true; } @@ -187,7 +187,7 @@ handle_post_board_repair_rewards(cost, zbarrier) self maps\mp\zombies\_zm_stats::increment_client_stat("boards"); self maps\mp\zombies\_zm_stats::increment_player_stat("boards"); - if (isDefined(self.pers[ "boards" ]) && (self.pers[ "boards" ] % 10) == 0) + if (isDefined(self.pers["boards"]) && (self.pers["boards"] % 10) == 0) { self thread do_player_general_vox("general", "reboard", 90); } diff --git a/scripts/zm/replaced/_zm_buildables.gsc b/scripts/zm/replaced/_zm_buildables.gsc index 800418aa..c60d6053 100644 --- a/scripts/zm/replaced/_zm_buildables.gsc +++ b/scripts/zm/replaced/_zm_buildables.gsc @@ -45,7 +45,7 @@ buildable_place_think() if (isDefined(self.stub.oncantuse)) { - self.stub [[ self.stub.oncantuse ]](player); + self.stub [[self.stub.oncantuse]](player); } continue; @@ -54,15 +54,15 @@ buildable_place_think() { if (isDefined(self.stub.onbeginuse)) { - self.stub [[ self.stub.onbeginuse ]](player); + self.stub [[self.stub.onbeginuse]](player); } result = self buildable_use_hold_think(player); - team = player.pers[ "team" ]; + team = player.pers["team"]; if (isDefined(self.stub.onenduse)) { - self.stub [[ self.stub.onenduse ]](team, player, result); + self.stub [[self.stub.onenduse]](team, player, result); } if (!result) @@ -77,7 +77,7 @@ buildable_place_think() if (isDefined(self.stub.onuse)) { - self.stub [[ self.stub.onuse ]](player); + self.stub [[self.stub.onuse]](player); } prompt = player maps\mp\zombies\_zm_buildables::player_build(self.stub.buildablezone); @@ -89,7 +89,7 @@ buildable_place_think() if (self.stub.persistent == 4) { - self [[ self.stub.custom_completion_callback ]](player_built); + self [[self.stub.custom_completion_callback]](player_built); return; } @@ -187,14 +187,14 @@ buildable_place_think() player maps\mp\zombies\_zm_weapons::weapon_give(self.stub.weaponname); - if (isDefined(level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon)) + if (isDefined(level.zombie_include_buildables[self.stub.equipname].onbuyweapon)) { - self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]](player); + self [[level.zombie_include_buildables[self.stub.equipname].onbuyweapon]](player); } - if (isDefined(level.zombie_buildables[ self.stub.equipname ].bought)) + if (isDefined(level.zombie_buildables[self.stub.equipname].bought)) { - self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought; + self.stub.hint_string = level.zombie_buildables[self.stub.equipname].bought; } else { @@ -288,9 +288,9 @@ buildable_place_think() } } - if (isDefined(level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon)) + if (isDefined(level.zombie_include_buildables[self.stub.equipname].onbuyweapon)) { - self [[ level.zombie_include_buildables[ self.stub.equipname ].onbuyweapon ]](player); + self [[level.zombie_include_buildables[self.stub.equipname].onbuyweapon]](player); } if (self.stub.weaponname != "keys_zm") @@ -298,9 +298,9 @@ buildable_place_think() player setactionslot(1, "weapon", self.stub.weaponname); } - if (isDefined(level.zombie_buildables[ self.stub.equipname ].bought)) + if (isDefined(level.zombie_buildables[self.stub.equipname].bought)) { - self.stub.hint_string = level.zombie_buildables[ self.stub.equipname ].bought; + self.stub.hint_string = level.zombie_buildables[self.stub.equipname].bought; } else { @@ -333,7 +333,7 @@ player_can_build(buildable, continuing) else if (buildable buildable_is_piece_built_or_building(buildable.pieces[0])) return false; - if (isdefined(buildable.stub) && isdefined(buildable.stub.custom_buildablestub_update_prompt) && isdefined(buildable.stub.playertrigger[0]) && isdefined(buildable.stub.playertrigger[0].stub) && !buildable.stub.playertrigger[0].stub [[ buildable.stub.custom_buildablestub_update_prompt ]](self, 1, buildable.stub.playertrigger[0])) + if (isdefined(buildable.stub) && isdefined(buildable.stub.custom_buildablestub_update_prompt) && isdefined(buildable.stub.playertrigger[0]) && isdefined(buildable.stub.playertrigger[0].stub) && !buildable.stub.playertrigger[0].stub [[buildable.stub.custom_buildablestub_update_prompt]](self, 1, buildable.stub.playertrigger[0])) return false; return true; @@ -389,7 +389,7 @@ buildable_use_hold_think_internal(player, bind_stub = self.stub) player thread player_progress_bar(build_start_time, build_time, bind_stub.building_prompt); if (isdefined(level.buildable_build_custom_func)) - player thread [[ level.buildable_build_custom_func ]](self.stub); + player thread [[level.buildable_build_custom_func]](self.stub); while (isdefined(self) && player player_continue_building(bind_stub.buildablezone, self.stub) && gettime() - self.build_start_time < self.build_time) wait 0.05; @@ -509,7 +509,7 @@ player_build(buildable, pieces) self track_buildables_built(buildable); if (isdefined(level.buildable_built_custom_func)) - self thread [[ level.buildable_built_custom_func ]](buildable); + self thread [[level.buildable_built_custom_func]](buildable); alias = sndbuildablecompletealias(buildable.buildable_name); self playsound(alias); diff --git a/scripts/zm/replaced/_zm_buildables_pooled.gsc b/scripts/zm/replaced/_zm_buildables_pooled.gsc index 73569d9f..7fe5fa1f 100644 --- a/scripts/zm/replaced/_zm_buildables_pooled.gsc +++ b/scripts/zm/replaced/_zm_buildables_pooled.gsc @@ -92,7 +92,7 @@ pooledbuildablestub_update_prompt(player, trigger) can_use = 1; - if (isdefined(self.custom_buildablestub_update_prompt) && !self [[ self.custom_buildablestub_update_prompt ]](player)) + if (isdefined(self.custom_buildablestub_update_prompt) && !self [[self.custom_buildablestub_update_prompt]](player)) return 0; self.cursor_hint = "HINT_NOICON"; @@ -140,7 +140,7 @@ pooledbuildablestub_update_prompt(player, trigger) self.hint_string = "Missing buildable hint"; } else - return trigger [[ self.original_prompt_and_visibility_func ]](player); + return trigger [[self.original_prompt_and_visibility_func]](player); return 1; } @@ -429,7 +429,7 @@ pooled_buildable_place_think() self sethintstring(self.stub.hint_string); if (isdefined(self.stub.oncantuse)) - self.stub [[ self.stub.oncantuse ]](player); + self.stub [[self.stub.oncantuse]](player); continue; } @@ -442,12 +442,12 @@ pooled_buildable_place_think() self sethintstring(self.stub.hint_string); if (isdefined(bind_to.oncantuse)) - bind_to [[ bind_to.oncantuse ]](player); + bind_to [[bind_to.oncantuse]](player); } else { if (isdefined(bind_to.onbeginuse)) - self.stub [[ bind_to.onbeginuse ]](player); + self.stub [[bind_to.onbeginuse]](player); result = self scripts\zm\replaced\_zm_buildables::buildable_use_hold_think(player, bind_to); team = player.pers["team"]; @@ -462,7 +462,7 @@ pooled_buildable_place_think() } if (isdefined(bind_to.onenduse)) - self.stub [[ bind_to.onenduse ]](team, player, result); + self.stub [[bind_to.onenduse]](team, player, result); if (!result) continue; @@ -473,7 +473,7 @@ pooled_buildable_place_think() } if (isdefined(self.stub.onuse)) - self.stub [[ self.stub.onuse ]](player); + self.stub [[self.stub.onuse]](player); prompt = player scripts\zm\replaced\_zm_buildables::player_build(self.stub.buildablezone); self.stub.hint_string = self.stub.trigger_hintstring; @@ -555,7 +555,7 @@ choose_open_buildable(player) self.buildables_available_index = 0; } - while (isDefined(self.playertrigger[ num ]) && !self.built) + while (isDefined(self.playertrigger[num]) && !self.built) { if (!player isTouching(self.playertrigger[num]) || !player is_player_looking_at(self.playertrigger[num].origin, 0.76) || !is_player_valid(player) || player isSprinting() || player isThrowingGrenade()) { diff --git a/scripts/zm/replaced/_zm_chugabud.gsc b/scripts/zm/replaced/_zm_chugabud.gsc index 9221f545..5342c94d 100644 --- a/scripts/zm/replaced/_zm_chugabud.gsc +++ b/scripts/zm/replaced/_zm_chugabud.gsc @@ -32,7 +32,7 @@ chugabud_laststand() { if (isdefined(level._chugabug_reject_corpse_override_func)) { - reject_corpse = self [[ level._chugabug_reject_corpse_override_func ]](self.origin); + reject_corpse = self [[level._chugabug_reject_corpse_override_func]](self.origin); if (reject_corpse) create_corpse = 0; @@ -180,7 +180,7 @@ chugabud_fake_revive() spawnpoint = chugabud_get_spawnpoint(); if (isdefined(level._chugabud_post_respawn_override_func)) - self [[ level._chugabud_post_respawn_override_func ]](spawnpoint.origin); + self [[level._chugabud_post_respawn_override_func]](spawnpoint.origin); if (isdefined(level.chugabud_force_corpse_position)) { diff --git a/scripts/zm/replaced/_zm_craftables.gsc b/scripts/zm/replaced/_zm_craftables.gsc index aac6653e..706b615a 100644 --- a/scripts/zm/replaced/_zm_craftables.gsc +++ b/scripts/zm/replaced/_zm_craftables.gsc @@ -123,7 +123,7 @@ craftable_use_hold_think_internal(player) player thread player_progress_bar(craft_start_time, craft_time); if (isdefined(level.craftable_craft_custom_func)) - player thread [[ level.craftable_craft_custom_func ]](self.stub); + player thread [[level.craftable_craft_custom_func]](self.stub); while (isdefined(self) && player player_continue_crafting(self.stub.craftablespawn) && gettime() - self.craft_start_time < self.craft_time) wait 0.05; diff --git a/scripts/zm/replaced/_zm_equip_headchopper.gsc b/scripts/zm/replaced/_zm_equip_headchopper.gsc index a20eda3f..beb2ec26 100644 --- a/scripts/zm/replaced/_zm_equip_headchopper.gsc +++ b/scripts/zm/replaced/_zm_equip_headchopper.gsc @@ -286,7 +286,7 @@ headchopperattack(weapon, ent) ent thread maps\mp\animscripts\zm_run::needsdelayedupdate(); if (isdefined(ent.crawl_anim_override)) - ent [[ ent.crawl_anim_override ]](); + ent [[ent.crawl_anim_override]](); } if (ent.health <= 10) @@ -374,7 +374,7 @@ equipment_onspawnretrievableweaponobject(watcher, player) if (isdefined(level.check_force_deploy_origin)) { - if (player [[ level.check_force_deploy_origin ]](self, plant_origin, plant_angles)) + if (player [[level.check_force_deploy_origin]](self, plant_origin, plant_angles)) { plant_origin = player.origin; plant_angles = player.angles; @@ -383,14 +383,14 @@ equipment_onspawnretrievableweaponobject(watcher, player) } else if (isdefined(level.check_force_deploy_z)) { - if (player [[ level.check_force_deploy_z ]](self, plant_origin, plant_angles)) + if (player [[level.check_force_deploy_z]](self, plant_origin, plant_angles)) plant_origin = (plant_origin[0], plant_origin[1], player.origin[2] + 10); } if (isdefined(iswallmount) && iswallmount) self ghost(); - replacement = player [[ level.zombie_equipment[equipment].place_fn ]](plant_origin, plant_angles); + replacement = player [[level.zombie_equipment[equipment].place_fn]](plant_origin, plant_angles); if (isdefined(replacement)) { @@ -400,7 +400,7 @@ equipment_onspawnretrievableweaponobject(watcher, player) player notify("equipment_placed", replacement, self.name); if (isdefined(level.equipment_planted)) - player [[ level.equipment_planted ]](replacement, equipment, self.plant_parent); + player [[level.equipment_planted]](replacement, equipment, self.plant_parent); player maps\mp\zombies\_zm_buildables::track_buildables_planted(self); } diff --git a/scripts/zm/replaced/_zm_equip_springpad.gsc b/scripts/zm/replaced/_zm_equip_springpad.gsc index 8d5ba362..d2aac098 100644 --- a/scripts/zm/replaced/_zm_equip_springpad.gsc +++ b/scripts/zm/replaced/_zm_equip_springpad.gsc @@ -64,7 +64,7 @@ springpadthink(weapon, electricradius, armed) self.num_zombies_flung++; self notify("zombie_flung"); - ent thread [[ ent.custom_springpad_fling ]](weapon, self); + ent thread [[ent.custom_springpad_fling]](weapon, self); continue; } diff --git a/scripts/zm/replaced/_zm_equipment.gsc b/scripts/zm/replaced/_zm_equipment.gsc index 8d6a4a16..fb42206b 100644 --- a/scripts/zm/replaced/_zm_equipment.gsc +++ b/scripts/zm/replaced/_zm_equipment.gsc @@ -33,7 +33,7 @@ placed_equipment_think(model, equipname, origin, angles, tradius, toffset) if (isDefined(level.equipment_safe_to_drop)) { - if (!(self [[ level.equipment_safe_to_drop ]](pickupmodel))) + if (!(self [[level.equipment_safe_to_drop]](pickupmodel))) { maps\mp\zombies\_zm_equipment::equipment_disappear_fx(pickupmodel.origin, undefined, pickupmodel.angles); pickupmodel delete(); @@ -44,9 +44,9 @@ placed_equipment_think(model, equipname, origin, angles, tradius, toffset) watchername = getsubstr(equipname, 0, equipname.size - 3); - if (isDefined(level.retrievehints[ watchername ])) + if (isDefined(level.retrievehints[watchername])) { - hint = level.retrievehints[ watchername ].hint; + hint = level.retrievehints[watchername].hint; } else { @@ -83,12 +83,12 @@ placed_equipment_think(model, equipname, origin, angles, tradius, toffset) level.dropped_equipment = []; } - if (isDefined(level.dropped_equipment[ equipname ]) && isDefined(level.dropped_equipment[ equipname ].model)) + if (isDefined(level.dropped_equipment[equipname]) && isDefined(level.dropped_equipment[equipname].model)) { - level.dropped_equipment[ equipname ].model maps\mp\zombies\_zm_equipment::dropped_equipment_destroy(1); + level.dropped_equipment[equipname].model maps\mp\zombies\_zm_equipment::dropped_equipment_destroy(1); } - level.dropped_equipment[ equipname ] = pickupmodel.stub; + level.dropped_equipment[equipname] = pickupmodel.stub; } maps\mp\zombies\_zm_equipment::destructible_equipment_list_add(pickupmodel); @@ -113,9 +113,9 @@ item_damage(damage) if (isdefined(self.isriotshield) && self.isriotshield) { if (isdefined(level.riotshield_damage_callback) && isdefined(self.owner)) - self.owner [[ level.riotshield_damage_callback ]](damage, 0); + self.owner [[level.riotshield_damage_callback]](damage, 0); else if (isdefined(level.deployed_riotshield_damage_callback)) - self [[ level.deployed_riotshield_damage_callback ]](damage); + self [[level.deployed_riotshield_damage_callback]](damage); } else if (isdefined(self.owner)) { @@ -148,7 +148,7 @@ player_damage_equipment(equipment, damage, origin, stub) thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger(stub); if (isdefined(level.placeable_equipment_destroy_fn[equipment])) - self [[ level.placeable_equipment_destroy_fn[equipment] ]](); + self [[level.placeable_equipment_destroy_fn[equipment]]](); else equipment_disappear_fx(origin); diff --git a/scripts/zm/replaced/_zm_game_module.gsc b/scripts/zm/replaced/_zm_game_module.gsc index 005d219d..7b1a2b36 100644 --- a/scripts/zm/replaced/_zm_game_module.gsc +++ b/scripts/zm/replaced/_zm_game_module.gsc @@ -25,15 +25,15 @@ wait_for_team_death_and_round_end() while (i < players.size) { - if (!isDefined(players[ i ]._encounters_team)) + if (!isDefined(players[i]._encounters_team)) { i++; continue; } - if (players[ i ]._encounters_team == "A") + if (players[i]._encounters_team == "A") { - if (is_player_valid(players[ i ])) + if (is_player_valid(players[i])) { cia_alive++; } @@ -42,7 +42,7 @@ wait_for_team_death_and_round_end() continue; } - if (is_player_valid(players[ i ])) + if (is_player_valid(players[i])) { cdc_alive++; } @@ -176,7 +176,7 @@ round_end(winner) level.isresetting_grief = 1; level notify("end_round_think"); - level.zombie_vars[ "spectators_respawn" ] = 1; + level.zombie_vars["spectators_respawn"] = 1; level notify("keep_griefing"); level notify("restart_round"); @@ -218,22 +218,22 @@ round_end(winner) game_won(winner) { level.gamemodulewinningteam = winner; - level.zombie_vars[ "spectators_respawn" ] = 0; + level.zombie_vars["spectators_respawn"] = 0; players = get_players(); i = 0; while (i < players.size) { - players[ i ] freezecontrols(1); + players[i] freezecontrols(1); - if (players[ i ]._encounters_team == winner) + if (players[i]._encounters_team == winner) { - players[ i ] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won"); + players[i] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_won"); i++; continue; } - players[ i ] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost"); + players[i] thread maps\mp\zombies\_zm_audio_announcer::leaderdialogonplayer("grief_lost"); i++; } @@ -259,7 +259,7 @@ zombie_goto_round(target_round) { for (i = 0; i < zombies.size; i++) { - zombies[ i ] dodamage(zombies[ i ].health + 666, zombies[ i ].origin); + zombies[i] dodamage(zombies[i].health + 666, zombies[i].origin); } } diff --git a/scripts/zm/replaced/_zm_gametype.gsc b/scripts/zm/replaced/_zm_gametype.gsc index 6c49a382..67574514 100644 --- a/scripts/zm/replaced/_zm_gametype.gsc +++ b/scripts/zm/replaced/_zm_gametype.gsc @@ -15,13 +15,13 @@ onspawnplayer(predictedspawn) if (isDefined(level.custom_spawnplayer) && is_true(self.player_initialized)) { - self [[ level.custom_spawnplayer ]](); + self [[level.custom_spawnplayer]](); return; } if (isDefined(level.customspawnlogic)) { - self [[ level.customspawnlogic ]](predictedspawn); + self [[level.customspawnlogic]](predictedspawn); if (predictedspawn) { @@ -45,15 +45,15 @@ onspawnplayer(predictedspawn) { for (i = 0; i < structs.size; i++) { - if (isdefined(structs[ i ].script_string)) + if (isdefined(structs[i].script_string)) { - tokens = strtok(structs[ i ].script_string, " "); + tokens = strtok(structs[i].script_string, " "); foreach (token in tokens) { if (token == match_string) { - spawnpoints[ spawnpoints.size ] = structs[ i ]; + spawnpoints[spawnpoints.size] = structs[i]; } } } @@ -84,7 +84,7 @@ onspawnplayer(predictedspawn) self freezecontrols(1); self.spectator_respawn = spawnpoint; self.score = self maps\mp\gametypes_zm\_globallogic_score::getpersstat("score"); - self.pers[ "participation" ] = 0; + self.pers["participation"] = 0; self.score_total = self.score; self.old_score = self.score; @@ -101,7 +101,7 @@ onspawnplayer(predictedspawn) if (isDefined(level.game_mode_spawn_player_logic)) { - spawn_in_spectate = [[ level.game_mode_spawn_player_logic ]](); + spawn_in_spectate = [[level.game_mode_spawn_player_logic]](); if (spawn_in_spectate) { @@ -133,7 +133,7 @@ onplayerspawned() if (isDefined(level.custom_player_fake_death_cleanup)) { - self [[ level.custom_player_fake_death_cleanup ]](); + self [[level.custom_player_fake_death_cleanup]](); } self setstance("stand"); @@ -162,14 +162,14 @@ onplayerspawned() if (isDefined(level.givecustomcharacters)) { - self [[ level.givecustomcharacters ]](); + self [[level.givecustomcharacters]](); } weapons_restored = 0; if (isDefined(level.onplayerspawned_restore_previous_weapons)) { - weapons_restored = self [[ level.onplayerspawned_restore_previous_weapons ]](); + weapons_restored = self [[level.onplayerspawned_restore_previous_weapons]](); } if (!is_true(weapons_restored)) @@ -188,7 +188,7 @@ onplayerspawned() if (isDefined(level.gamemode_post_spawn_logic)) { - self [[ level.gamemode_post_spawn_logic ]](); + self [[level.gamemode_post_spawn_logic]](); } } } @@ -219,7 +219,7 @@ hide_gump_loading_for_hotjoiners() if (!flag("initial_blackscreen_passed")) { - self [[ level.spawnplayer ]](); + self [[level.spawnplayer]](); } else { @@ -236,7 +236,7 @@ hide_gump_loading_for_hotjoiners() self setclientthirdperson(0); self resetfov(); self.health = 100; - self thread [[ level.custom_intermission ]](); + self thread [[level.custom_intermission]](); } } @@ -379,19 +379,19 @@ menu_onmenuresponse() switch (response) { case "allies": - self [[ level.allies ]](); + self [[level.allies]](); break; case "axis": - self [[ level.teammenu ]](response); + self [[level.teammenu]](response); break; case "autoassign": - self [[ level.autoassign ]](1); + self [[level.autoassign]](1); break; case "spectator": - self [[ level.spectator ]](); + self [[level.spectator]](); break; } @@ -409,7 +409,7 @@ menu_onmenuresponse() } self.selectedclass = 1; - self [[ level.class ]](response); + self [[level.class]](response); } } } @@ -472,7 +472,7 @@ do_team_change() if (!flag("initial_blackscreen_passed")) { - self [[ level.spawnplayer ]](); + self [[level.spawnplayer]](); } } @@ -495,7 +495,7 @@ set_team(team) self.characterindex = 1; } - self [[ level.givecustomcharacters ]](); + self [[level.givecustomcharacters]](); if (isDefined(self.head_icon)) { diff --git a/scripts/zm/replaced/_zm_laststand.gsc b/scripts/zm/replaced/_zm_laststand.gsc index a9d4514d..3ec6c2cf 100644 --- a/scripts/zm/replaced/_zm_laststand.gsc +++ b/scripts/zm/replaced/_zm_laststand.gsc @@ -332,7 +332,7 @@ revive_give_back_weapons(gun) if (isDefined(primaryweapons) && primaryweapons.size > 0) { - self switchtoweapon(primaryweapons[ 0 ]); + self switchtoweapon(primaryweapons[0]); } } } @@ -356,15 +356,15 @@ revive_hud_think() while (i < players.size) { - if (!isDefined(players[ i ].revivetrigger) || !isDefined(players[ i ].revivetrigger.createtime)) + if (!isDefined(players[i].revivetrigger) || !isDefined(players[i].revivetrigger.createtime)) { i++; continue; } - if (!isDefined(playertorevive) || playertorevive.revivetrigger.createtime > players[ i ].revivetrigger.createtime) + if (!isDefined(playertorevive) || playertorevive.revivetrigger.createtime > players[i].revivetrigger.createtime) { - playertorevive = players[ i ]; + playertorevive = players[i]; } i++; @@ -376,7 +376,7 @@ revive_hud_think() while (i < players.size) { - if (players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) + if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) { i++; continue; @@ -384,7 +384,7 @@ revive_hud_think() if (getDvar("g_gametype") == "vs") { - if (players[ i ].team != playertorevive.team) + if (players[i].team != playertorevive.team) { i++; continue; @@ -393,7 +393,7 @@ revive_hud_think() if (is_encounter()) { - if (players[ i ].sessionteam != playertorevive.sessionteam) + if (players[i].sessionteam != playertorevive.sessionteam) { i++; continue; @@ -406,7 +406,7 @@ revive_hud_think() } } - players[ i ] thread maps\mp\zombies\_zm_laststand::faderevivemessageover(playertorevive, 3); + players[i] thread maps\mp\zombies\_zm_laststand::faderevivemessageover(playertorevive, 3); i++; } @@ -479,7 +479,7 @@ playerlaststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shi self notify("entering_last_stand"); if (isdefined(level._game_module_player_laststand_callback)) - self [[ level._game_module_player_laststand_callback ]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); + self [[level._game_module_player_laststand_callback]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); if (self player_is_in_laststand()) return; @@ -490,7 +490,7 @@ playerlaststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shi self thread player_last_stand_stats(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); if (isdefined(level.playerlaststand_func)) - [[ level.playerlaststand_func ]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); + [[level.playerlaststand_func]](einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shitloc, psoffsettime, deathanimduration); self.health = 1; self.laststand = 1; @@ -518,7 +518,7 @@ playerlaststand(einflictor, attacker, idamage, smeansofdeath, sweapon, vdir, shi if (isdefined(level.playersuicideallowed) && level.playersuicideallowed && get_players().size > 1) { - if (!isdefined(level.canplayersuicide) || self [[ level.canplayersuicide ]]()) + if (!isdefined(level.canplayersuicide) || self [[level.canplayersuicide]]()) self thread suicide_trigger_spawn(); } diff --git a/scripts/zm/replaced/_zm_magicbox.gsc b/scripts/zm/replaced/_zm_magicbox.gsc index 3c287d7c..7780688b 100644 --- a/scripts/zm/replaced/_zm_magicbox.gsc +++ b/scripts/zm/replaced/_zm_magicbox.gsc @@ -29,19 +29,19 @@ treasure_chest_init(start_chest_name) while (i < level.chests.size) { - level.chests[ i ].box_hacks = []; - level.chests[ i ].orig_origin = level.chests[ i ].origin; - level.chests[ i ] maps\mp\zombies\_zm_magicbox::get_chest_pieces(); + level.chests[i].box_hacks = []; + level.chests[i].orig_origin = level.chests[i].origin; + level.chests[i] maps\mp\zombies\_zm_magicbox::get_chest_pieces(); - if (isDefined(level.chests[ i ].zombie_cost)) + if (isDefined(level.chests[i].zombie_cost)) { - level.chests[ i ].old_cost = level.chests[ i ].zombie_cost; + level.chests[i].old_cost = level.chests[i].zombie_cost; i++; continue; } else { - level.chests[ i ].old_cost = 950; + level.chests[i].old_cost = 950; } i++; @@ -67,7 +67,7 @@ treasure_chest_init(start_chest_name) else { level.chest_index = 0; - level.chests[ 0 ].no_fly_away = 1; + level.chests[0].no_fly_away = 1; } init_starting_chest_location(start_chest_name); @@ -127,7 +127,7 @@ init_starting_chest_location(start_chest_name) if (!isdefined(level.pandora_show_func)) level.pandora_show_func = ::default_pandora_show_func; - level.chests[level.chest_index] thread [[ level.pandora_show_func ]](); + level.chests[level.chest_index] thread [[level.pandora_show_func]](); } treasure_chest_think() @@ -237,7 +237,7 @@ treasure_chest_think() user maps\mp\zombies\_zm_stats::increment_player_stat("use_magicbox"); if (isdefined(level._magic_box_used_vo)) - user thread [[ level._magic_box_used_vo ]](); + user thread [[level._magic_box_used_vo]](); self thread watch_for_emp_close(); @@ -247,7 +247,7 @@ treasure_chest_think() self._box_open = 1; self._box_opened_by_fire_sale = 0; - if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && !isdefined(self.auto_open) && self [[ level._zombiemode_check_firesale_loc_valid_func ]]()) + if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && !isdefined(self.auto_open) && self [[level._zombiemode_check_firesale_loc_valid_func]]()) self._box_opened_by_fire_sale = 1; if (isdefined(self.chest_lid)) @@ -375,7 +375,7 @@ treasure_chest_think() else wait 3.0; - if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]() || self == level.chests[level.chest_index]) + if (isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[level._zombiemode_check_firesale_loc_valid_func]]() || self == level.chests[level.chest_index]) thread maps\mp\zombies\_zm_unitrigger::register_static_unitrigger(self.unitrigger_stub, ::magicbox_unitrigger_think); } @@ -407,7 +407,7 @@ treasure_chest_weapon_spawn(chest, player, respin) v_float = anglestoup(self.angles) * 40; if (isdefined(level.custom_magic_box_weapon_wait)) - [[ level.custom_magic_box_weapon_wait ]](); + [[level.custom_magic_box_weapon_wait]](); start_origin = self.origin; end_origin = self.origin + v_float; @@ -477,7 +477,7 @@ treasure_chest_weapon_spawn(chest, player, respin) wait 0.1; - if (getdvar("magic_chest_movable") == "1" && !(isdefined(chest._box_opened_by_fire_sale) && chest._box_opened_by_fire_sale) && !(isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]())) + if (getdvar("magic_chest_movable") == "1" && !(isdefined(chest._box_opened_by_fire_sale) && chest._box_opened_by_fire_sale) && !(isdefined(level.zombie_vars["zombie_powerup_fire_sale_on"]) && level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[level._zombiemode_check_firesale_loc_valid_func]]())) { random = randomint(100); @@ -525,7 +525,7 @@ treasure_chest_weapon_spawn(chest, player, respin) chance_of_joker = -1; if (isdefined(level._zombiemode_chest_joker_chance_override_func)) - chance_of_joker = [[ level._zombiemode_chest_joker_chance_override_func ]](chance_of_joker); + chance_of_joker = [[level._zombiemode_chest_joker_chance_override_func]](chance_of_joker); if (chance_of_joker > random) { @@ -577,10 +577,10 @@ treasure_chest_weapon_spawn(chest, player, respin) self notify("randomization_done"); - if (flag("moving_chest_now") && !(level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[ level._zombiemode_check_firesale_loc_valid_func ]]())) + if (flag("moving_chest_now") && !(level.zombie_vars["zombie_powerup_fire_sale_on"] && self [[level._zombiemode_check_firesale_loc_valid_func]]())) { if (isdefined(level.chest_joker_custom_movement)) - self [[ level.chest_joker_custom_movement ]](); + self [[level.chest_joker_custom_movement]](); else { wait 0.5; @@ -632,20 +632,20 @@ treasure_chest_weapon_spawn(chest, player, respin) if (!isdefined(respin)) { if (isdefined(chest.box_hacks["respin"])) - self [[ chest.box_hacks["respin"] ]](chest, player); + self [[chest.box_hacks["respin"]]](chest, player); } else if (isdefined(chest.box_hacks["respin_respin"])) - self [[ chest.box_hacks["respin_respin"] ]](chest, player); + self [[chest.box_hacks["respin_respin"]]](chest, player); if (isdefined(level.custom_magic_box_timer_til_despawn)) - self.weapon_model thread [[ level.custom_magic_box_timer_til_despawn ]](self); + self.weapon_model thread [[level.custom_magic_box_timer_til_despawn]](self); else self.weapon_model thread timer_til_despawn(v_float); if (isdefined(self.weapon_model_dw)) { if (isdefined(level.custom_magic_box_timer_til_despawn)) - self.weapon_model_dw thread [[ level.custom_magic_box_timer_til_despawn ]](self); + self.weapon_model_dw thread [[level.custom_magic_box_timer_til_despawn]](self); else self.weapon_model_dw thread timer_til_despawn(v_float); } @@ -671,7 +671,7 @@ treasure_chest_chooseweightedrandomweapon(player, prev_weapon, add_to_acquired = keys = array_randomize(getarraykeys(level.zombie_weapons)); if (isdefined(level.customrandomweaponweights)) - keys = player [[ level.customrandomweaponweights ]](keys); + keys = player [[level.customrandomweaponweights]](keys); pap_triggers = getentarray("specialty_weapupgrade", "script_noteworthy"); @@ -740,14 +740,14 @@ treasure_chest_move(player_vox) wait 0.1; - if (level.zombie_vars[ "zombie_powerup_fire_sale_on" ] == 1 && self [[ level._zombiemode_check_firesale_loc_valid_func ]]()) + if (level.zombie_vars["zombie_powerup_fire_sale_on"] == 1 && self [[level._zombiemode_check_firesale_loc_valid_func]]()) { - current_sale_time = level.zombie_vars[ "zombie_powerup_fire_sale_time" ]; + current_sale_time = level.zombie_vars["zombie_powerup_fire_sale_time"]; wait_network_frame(); self thread maps\mp\zombies\_zm_magicbox::fire_sale_fix(); - level.zombie_vars[ "zombie_powerup_fire_sale_time" ] = current_sale_time; + level.zombie_vars["zombie_powerup_fire_sale_time"] = current_sale_time; - while (level.zombie_vars[ "zombie_powerup_fire_sale_time" ] > 0) + while (level.zombie_vars["zombie_powerup_fire_sale_time"] > 0) { wait 0.1; } @@ -757,20 +757,20 @@ treasure_chest_move(player_vox) if (isDefined(level._zombiemode_custom_box_move_logic)) { - [[ level._zombiemode_custom_box_move_logic ]](); + [[level._zombiemode_custom_box_move_logic]](); } else { default_box_move_logic(); } - if (isDefined(level.chests[ level.chest_index ].box_hacks[ "summon_box" ])) + if (isDefined(level.chests[level.chest_index].box_hacks["summon_box"])) { - level.chests[ level.chest_index ] [[ level.chests[ level.chest_index ].box_hacks[ "summon_box" ] ]](0); + level.chests[level.chest_index][[level.chests[level.chest_index].box_hacks["summon_box"]]](0); } - playfx(level._effect[ "poltergeist" ], level.chests[ level.chest_index ].zbarrier.origin); - level.chests[ level.chest_index ] maps\mp\zombies\_zm_magicbox::show_chest(); + playfx(level._effect["poltergeist"], level.chests[level.chest_index].zbarrier.origin); + level.chests[level.chest_index] maps\mp\zombies\_zm_magicbox::show_chest(); flag_clear("moving_chest_now"); self.zbarrier.chest_moving = 0; } diff --git a/scripts/zm/replaced/_zm_melee_weapon.gsc b/scripts/zm/replaced/_zm_melee_weapon.gsc index 905475c8..a1f91c76 100644 --- a/scripts/zm/replaced/_zm_melee_weapon.gsc +++ b/scripts/zm/replaced/_zm_melee_weapon.gsc @@ -26,7 +26,7 @@ change_melee_weapon(weapon_name, current_weapon) while (i < primaryweapons.size) { - primary_weapon = primaryweapons[ i ]; + primary_weapon = primaryweapons[i]; if (issubstr(primary_weapon, "knife_ballistic_")) { @@ -57,7 +57,7 @@ change_melee_weapon(weapon_name, current_weapon) { if (had_ballistic_upgraded) { - new_ballistic = level.ballistic_upgraded_weapon_name[ weapon_name ]; + new_ballistic = level.ballistic_upgraded_weapon_name[weapon_name]; if (ballistic_was_primary) { @@ -68,7 +68,7 @@ change_melee_weapon(weapon_name, current_weapon) } else { - new_ballistic = level.ballistic_weapon_name[ weapon_name ]; + new_ballistic = level.ballistic_weapon_name[weapon_name]; if (ballistic_was_primary) { @@ -88,7 +88,7 @@ change_melee_weapon(weapon_name, current_weapon) give_melee_weapon(vo_dialog_id, flourish_weapon_name, weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name, flourish_fn, trigger) { if (isdefined(flourish_fn)) - self thread [[ flourish_fn ]](); + self thread [[flourish_fn]](); self thread do_melee_weapon_change(weapon_name); diff --git a/scripts/zm/replaced/_zm_perks.gsc b/scripts/zm/replaced/_zm_perks.gsc index bfee6b07..4ae78899 100644 --- a/scripts/zm/replaced/_zm_perks.gsc +++ b/scripts/zm/replaced/_zm_perks.gsc @@ -47,7 +47,7 @@ init() if (!isdefined(level.custom_vending_precaching)) level.custom_vending_precaching = ::default_vending_precaching; - [[ level.custom_vending_precaching ]](); + [[level.custom_vending_precaching]](); if (!isdefined(level.packapunch_timeout)) level.packapunch_timeout = 15; @@ -92,17 +92,17 @@ init() for (i = 0; i < a_keys.size; i++) { if (isdefined(level._custom_perks[a_keys[i]].perk_machine_thread)) - level thread [[ level._custom_perks[a_keys[i]].perk_machine_thread ]](); + level thread [[level._custom_perks[a_keys[i]].perk_machine_thread]](); } } if (isdefined(level._custom_turn_packapunch_on)) - level thread [[ level._custom_turn_packapunch_on ]](); + level thread [[level._custom_turn_packapunch_on]](); else level thread turn_packapunch_on(); if (isdefined(level.quantum_bomb_register_result_func)) - [[ level.quantum_bomb_register_result_func ]]("give_nearest_perk", ::quantum_bomb_give_nearest_perk_result, 10, ::quantum_bomb_give_nearest_perk_validation); + [[level.quantum_bomb_register_result_func]]("give_nearest_perk", ::quantum_bomb_give_nearest_perk_result, 10, ::quantum_bomb_give_nearest_perk_validation); level thread perk_hostmigration(); } @@ -317,7 +317,7 @@ vending_trigger_think() if (isdefined(level.custom_perk_validation)) { - valid = self [[ level.custom_perk_validation ]](player); + valid = self [[level.custom_perk_validation]](player); if (!valid) continue; @@ -381,7 +381,7 @@ vending_trigger_post_think(player, perk) player thread maps\mp\zombies\_zm_pers_upgrades_functions::pers_upgrade_perk_lose_bought(); if (isdefined(level.perk_bought_func)) - player [[ level.perk_bought_func ]](perk); + player [[level.perk_bought_func]](perk); player.perk_purchased = undefined; @@ -547,7 +547,7 @@ vending_weapon_upgrade() self enable_trigger(); if (isdefined(level.machine_assets["packapunch"].power_on_callback)) - perk_machine thread [[ level.machine_assets["packapunch"].power_on_callback ]](); + perk_machine thread [[level.machine_assets["packapunch"].power_on_callback]](); self thread vending_machine_trigger_think(); perk_machine playloopsound("zmb_perks_packa_loop"); @@ -570,7 +570,7 @@ vending_weapon_upgrade() if (isdefined(level.custom_pap_validation)) { - valid = self [[ level.custom_pap_validation ]](player); + valid = self [[level.custom_pap_validation]](player); if (!valid) continue; @@ -619,7 +619,7 @@ vending_weapon_upgrade() self playsound("evt_perk_deny"); if (isdefined(level.custom_pap_deny_vo_func)) - player [[ level.custom_pap_deny_vo_func ]](); + player [[level.custom_pap_deny_vo_func]](); else player maps\mp\zombies\_zm_audio::create_and_play_dialog("general", "perk_deny", undefined, 0); @@ -789,9 +789,9 @@ give_perk(perk, bought) self scripts\zm\replaced\_zm::restore_additionalprimaryweapon(); } - if (isDefined(level._custom_perks[ perk ]) && isDefined(level._custom_perks[ perk ].player_thread_give)) + if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_give)) { - self thread [[ level._custom_perks[ perk ].player_thread_give ]](); + self thread [[level._custom_perks[perk].player_thread_give]](); } self set_perk_clientfield(perk, 1); @@ -813,7 +813,7 @@ give_perk(perk, bought) self.perks_active = []; } - self.perks_active[ self.perks_active.size ] = perk; + self.perks_active[self.perks_active.size] = perk; self notify("perk_acquired"); self thread perk_think(perk); } @@ -837,7 +837,7 @@ perk_think(perk) { return; } - else if (isDefined(self._retain_perks_array) && is_true(self._retain_perks_array[ perk ])) + else if (isDefined(self._retain_perks_array) && is_true(self._retain_perks_array[perk])) { return; } @@ -877,9 +877,9 @@ perk_think(perk) break; } - if (isDefined(level._custom_perks[ perk ]) && isDefined(level._custom_perks[ perk ].player_thread_take)) + if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_take)) { - self thread [[ level._custom_perks[ perk ].player_thread_take ]](); + self thread [[level._custom_perks[perk].player_thread_take]](); } self set_perk_clientfield(perk, 0); @@ -887,7 +887,7 @@ perk_think(perk) if (isDefined(level.perk_lost_func)) { - self [[ level.perk_lost_func ]](perk); + self [[level.perk_lost_func]](perk); } if (isDefined(self.perks_active) && isinarray(self.perks_active, perk)) @@ -914,7 +914,7 @@ perk_set_max_health_if_jugg(perk, set_premaxhealth, clamp_health_to_max_health) self.premaxhealth = self.maxhealth; } - max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ]; + max_total_health = level.zombie_vars["zombie_perk_juggernaut_health"]; } else if (perk == "specialty_armorvest_upgrade") { @@ -923,7 +923,7 @@ perk_set_max_health_if_jugg(perk, set_premaxhealth, clamp_health_to_max_health) self.premaxhealth = self.maxhealth; } - max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ]; + max_total_health = level.zombie_vars["zombie_perk_juggernaut_health_upgrade"]; } else if (perk == "jugg_upgrade") { @@ -934,7 +934,7 @@ perk_set_max_health_if_jugg(perk, set_premaxhealth, clamp_health_to_max_health) if (self hasperk("specialty_armorvest")) { - max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ]; + max_total_health = level.zombie_vars["zombie_perk_juggernaut_health"]; } else { @@ -945,7 +945,7 @@ perk_set_max_health_if_jugg(perk, set_premaxhealth, clamp_health_to_max_health) { if (self hasperk("specialty_armorvest")) { - max_total_health = level.zombie_vars[ "zombie_perk_juggernaut_health" ]; + max_total_health = level.zombie_vars["zombie_perk_juggernaut_health"]; } else { @@ -1028,7 +1028,7 @@ set_perk_clientfield(perk, state) } if (isdefined(level._custom_perks[perk]) && isdefined(level._custom_perks[perk].clientfield_set)) - self [[ level._custom_perks[perk].clientfield_set ]](state); + self [[level._custom_perks[perk].clientfield_set]](state); } initialize_custom_perk_arrays() @@ -1179,7 +1179,7 @@ turn_movefaster_on() while (i < machine.size) { - machine[ i ] setmodel(level.machine_assets[ "marathon" ].off_model); + machine[i] setmodel(level.machine_assets["marathon"].off_model); i++; } @@ -1190,27 +1190,27 @@ turn_movefaster_on() while (i < machine.size) { - machine[ i ] setmodel(level.machine_assets[ "marathon" ].on_model); - machine[ i ] vibrate(vectorScale((0, -1, 0), 100), 0.3, 0.4, 3); - machine[ i ] playsound("zmb_perks_power_on"); - machine[ i ] thread perk_fx("marathon_light"); - machine[ i ] thread play_loop_on_machine(); + machine[i] setmodel(level.machine_assets["marathon"].on_model); + machine[i] vibrate(vectorScale((0, -1, 0), 100), 0.3, 0.4, 3); + machine[i] playsound("zmb_perks_power_on"); + machine[i] thread perk_fx("marathon_light"); + machine[i] thread play_loop_on_machine(); i++; } level notify("specialty_movefaster_power_on"); array_thread(machine_triggers, ::set_power_on, 1); - if (isDefined(level.machine_assets[ "marathon" ].power_on_callback)) + if (isDefined(level.machine_assets["marathon"].power_on_callback)) { - array_thread(machine, level.machine_assets[ "marathon" ].power_on_callback); + array_thread(machine, level.machine_assets["marathon"].power_on_callback); } level waittill("marathon_off"); - if (isDefined(level.machine_assets[ "marathon" ].power_off_callback)) + if (isDefined(level.machine_assets["marathon"].power_off_callback)) { - array_thread(machine, level.machine_assets[ "marathon" ].power_off_callback); + array_thread(machine, level.machine_assets["marathon"].power_off_callback); } array_thread(machine, ::turn_perk_off); diff --git a/scripts/zm/replaced/_zm_playerhealth.gsc b/scripts/zm/replaced/_zm_playerhealth.gsc index 8c5d128a..1d181928 100644 --- a/scripts/zm/replaced/_zm_playerhealth.gsc +++ b/scripts/zm/replaced/_zm_playerhealth.gsc @@ -15,7 +15,7 @@ playerhealthregen() self.flags_lock = []; } - if (!isDefined(self.flag[ "player_has_red_flashing_overlay" ])) + if (!isDefined(self.flag["player_has_red_flashing_overlay"])) { self player_flag_init("player_has_red_flashing_overlay"); self player_flag_init("player_is_invulnerable"); diff --git a/scripts/zm/replaced/_zm_power.gsc b/scripts/zm/replaced/_zm_power.gsc index c74d07c1..47ef6396 100644 --- a/scripts/zm/replaced/_zm_power.gsc +++ b/scripts/zm/replaced/_zm_power.gsc @@ -11,14 +11,14 @@ standard_powered_items() while (i < vending_triggers.size) { - if (vending_triggers[ i ].script_noteworthy == "specialty_weapupgrade") + if (vending_triggers[i].script_noteworthy == "specialty_weapupgrade") { i++; continue; } - powered_on = maps\mp\zombies\_zm_perks::get_perk_machine_start_state(vending_triggers[ i ].script_noteworthy); - add_powered_item(::perk_power_on, ::perk_power_off, ::perk_range, ::cost_low_if_local, 0, powered_on, vending_triggers[ i ]); + powered_on = maps\mp\zombies\_zm_perks::get_perk_machine_start_state(vending_triggers[i].script_noteworthy); + add_powered_item(::perk_power_on, ::perk_power_off, ::perk_range, ::cost_low_if_local, 0, powered_on, vending_triggers[i]); i++; } diff --git a/scripts/zm/replaced/_zm_powerups.gsc b/scripts/zm/replaced/_zm_powerups.gsc index 9fd9eed5..d4cba1e8 100644 --- a/scripts/zm/replaced/_zm_powerups.gsc +++ b/scripts/zm/replaced/_zm_powerups.gsc @@ -141,14 +141,14 @@ powerup_grab(powerup_team) { if (isdefined(level._powerup_grab_check)) { - if (!self [[ level._powerup_grab_check ]](players[i])) + if (!self [[level._powerup_grab_check]](players[i])) continue; } self.power_up_grab_player = players[i]; if (isdefined(level.zombie_powerup_grab_func)) - level thread [[ level.zombie_powerup_grab_func ]](); + level thread [[level.zombie_powerup_grab_func]](); else { switch (self.powerup_name) @@ -181,7 +181,7 @@ powerup_grab(powerup_team) players[i] thread maps\mp\zombies\_zm_pers_upgrades::persistent_carpenter_ability_check(); if (isdefined(level.use_new_carpenter_func)) - level thread [[ level.use_new_carpenter_func ]](self.origin); + level thread [[level.use_new_carpenter_func]](self.origin); else level thread start_carpenter(self.origin); @@ -234,7 +234,7 @@ powerup_grab(powerup_team) default: if (isdefined(level._zombiemode_powerup_grab)) - level thread [[ level._zombiemode_powerup_grab ]](self, players[i]); + level thread [[level._zombiemode_powerup_grab]](self, players[i]); break; } @@ -284,12 +284,12 @@ powerup_grab(powerup_team) { if (isdefined(level.powerup_intro_vox)) { - level thread [[ level.powerup_intro_vox ]](self); + level thread [[level.powerup_intro_vox]](self); return; } else if (isdefined(level.powerup_vo_available)) { - can_say_vo = [[ level.powerup_vo_available ]](); + can_say_vo = [[level.powerup_vo_available]](); if (!can_say_vo) { @@ -325,49 +325,49 @@ full_ammo_powerup(drop_item, player) if (isdefined(level._get_game_module_players)) { - players = [[ level._get_game_module_players ]](player); + players = [[level._get_game_module_players]](player); } i = 0; while (i < players.size) { - if (players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) + if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) { i++; continue; } - primary_weapons = players[ i ] getweaponslist(1); + primary_weapons = players[i] getweaponslist(1); - players[ i ] notify("zmb_max_ammo"); - players[ i ] notify("zmb_lost_knife"); - players[ i ] notify("zmb_disable_claymore_prompt"); - players[ i ] notify("zmb_disable_spikemore_prompt"); + players[i] notify("zmb_max_ammo"); + players[i] notify("zmb_lost_knife"); + players[i] notify("zmb_disable_claymore_prompt"); + players[i] notify("zmb_disable_spikemore_prompt"); x = 0; while (x < primary_weapons.size) { - if (level.headshots_only && is_lethal_grenade(primary_weapons[ x ])) + if (level.headshots_only && is_lethal_grenade(primary_weapons[x])) { x++; continue; } - if (isdefined(level.zombie_include_equipment) && isdefined(level.zombie_include_equipment[ primary_weapons[ x ] ])) + if (isdefined(level.zombie_include_equipment) && isdefined(level.zombie_include_equipment[primary_weapons[x]])) { x++; continue; } - if (isdefined(level.zombie_weapons_no_max_ammo) && isdefined(level.zombie_weapons_no_max_ammo[ primary_weapons[ x ] ])) + if (isdefined(level.zombie_weapons_no_max_ammo) && isdefined(level.zombie_weapons_no_max_ammo[primary_weapons[x]])) { x++; continue; } - if (players[ i ] hasweapon(primary_weapons[ x ])) + if (players[i] hasweapon(primary_weapons[x])) { if (clip_only) { @@ -452,7 +452,7 @@ empty_clip_powerup(drop_item, player) while (i < players.size) { - if (players[ i ] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) + if (players[i] maps\mp\zombies\_zm_laststand::player_is_in_laststand()) { i++; continue; @@ -488,7 +488,7 @@ empty_clip_on_hud(drop_item, team) { self endon("disconnect"); hudelem = maps\mp\gametypes_zm\_hud_util::createserverfontstring("objective", 2, team); - hudelem maps\mp\gametypes_zm\_hud_util::setpoint("TOP", undefined, 0, level.zombie_vars[ "zombie_timer_offset" ] - (level.zombie_vars[ "zombie_timer_offset_interval" ] * 2)); + hudelem maps\mp\gametypes_zm\_hud_util::setpoint("TOP", undefined, 0, level.zombie_vars["zombie_timer_offset"] - (level.zombie_vars["zombie_timer_offset_interval"] * 2)); hudelem.sort = 0.5; hudelem.color = (0.21, 0, 0); hudelem.alpha = 0; @@ -531,7 +531,7 @@ nuke_powerup(drop_item, player_team) if (isdefined(zombies[i].nuke_damage_func)) { - zombies[i] thread [[ zombies[i].nuke_damage_func ]](); + zombies[i] thread [[zombies[i].nuke_damage_func]](); continue; } @@ -569,7 +569,7 @@ nuke_powerup(drop_item, player_team) for (i = 0; i < players.size; i++) { - players[ i ] maps\mp\zombies\_zm_score::player_add_points("nuke_powerup", 400); + players[i] maps\mp\zombies\_zm_score::player_add_points("nuke_powerup", 400); } if (level.scr_zm_ui_gametype == "zgrief") @@ -616,7 +616,7 @@ insta_kill_powerup(drop_item, player) { if (isDefined(level.insta_kill_powerup_override)) { - level thread [[ level.insta_kill_powerup_override ]](drop_item, player); + level thread [[level.insta_kill_powerup_override]](drop_item, player); return; } @@ -635,33 +635,33 @@ insta_kill_powerup(drop_item, player) level thread half_damage_powerup(drop_item, player); } - if (level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ]) + if (level.zombie_vars[team]["zombie_powerup_insta_kill_on"]) { - level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] += time; + level.zombie_vars[team]["zombie_powerup_insta_kill_time"] += time; return; } temp_enta = spawn("script_origin", (0, 0, 0)); temp_enta playloopsound("zmb_insta_kill_loop"); - level.zombie_vars[ team ][ "zombie_half_damage" ] = 0; - level.zombie_vars[ team ][ "zombie_insta_kill" ] = !is_true(level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ]); + level.zombie_vars[team]["zombie_half_damage"] = 0; + level.zombie_vars[team]["zombie_insta_kill"] = !is_true(level.zombie_vars[team]["zombie_powerup_half_damage_on"]); - level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 1; + level.zombie_vars[team]["zombie_powerup_insta_kill_on"] = 1; - while (level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] >= 0) + while (level.zombie_vars[team]["zombie_powerup_insta_kill_time"] >= 0) { wait 0.05; - level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] -= 0.05; + level.zombie_vars[team]["zombie_powerup_insta_kill_time"] -= 0.05; } - level.zombie_vars[ team ][ "zombie_half_damage" ] = is_true(level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ]); - level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0; + level.zombie_vars[team]["zombie_half_damage"] = is_true(level.zombie_vars[team]["zombie_powerup_half_damage_on"]); + level.zombie_vars[team]["zombie_insta_kill"] = 0; - level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ] = 0; - level.zombie_vars[ team ][ "zombie_powerup_insta_kill_time" ] = time; + level.zombie_vars[team]["zombie_powerup_insta_kill_on"] = 0; + level.zombie_vars[team]["zombie_powerup_insta_kill_time"] = time; - get_players()[ 0 ] playsoundtoteam("zmb_insta_kill", team); + get_players()[0] playsoundtoteam("zmb_insta_kill", team); temp_enta stoploopsound(2); temp_enta delete(); @@ -670,9 +670,9 @@ insta_kill_powerup(drop_item, player) while (i < players.size) { - if (isDefined(players[ i ])) + if (isDefined(players[i])) { - players[ i ] notify("insta_kill_over"); + players[i] notify("insta_kill_over"); } i++; @@ -685,28 +685,28 @@ half_damage_powerup(drop_item, player) time = 15; - if (level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ]) + if (level.zombie_vars[team]["zombie_powerup_half_damage_on"]) { - level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] += time; + level.zombie_vars[team]["zombie_powerup_half_damage_time"] += time; return; } - level.zombie_vars[ team ][ "zombie_insta_kill" ] = 0; - level.zombie_vars[ team ][ "zombie_half_damage" ] = !is_true(level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ]); + level.zombie_vars[team]["zombie_insta_kill"] = 0; + level.zombie_vars[team]["zombie_half_damage"] = !is_true(level.zombie_vars[team]["zombie_powerup_insta_kill_on"]); - level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 1; + level.zombie_vars[team]["zombie_powerup_half_damage_on"] = 1; - while (level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] >= 0) + while (level.zombie_vars[team]["zombie_powerup_half_damage_time"] >= 0) { wait 0.05; - level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] -= 0.05; + level.zombie_vars[team]["zombie_powerup_half_damage_time"] -= 0.05; } - level.zombie_vars[ team ][ "zombie_insta_kill" ] = is_true(level.zombie_vars[ team ][ "zombie_powerup_insta_kill_on" ]); - level.zombie_vars[ team ][ "zombie_half_damage" ] = 0; + level.zombie_vars[team]["zombie_insta_kill"] = is_true(level.zombie_vars[team]["zombie_powerup_insta_kill_on"]); + level.zombie_vars[team]["zombie_half_damage"] = 0; - level.zombie_vars[ team ][ "zombie_powerup_half_damage_on" ] = 0; - level.zombie_vars[ team ][ "zombie_powerup_half_damage_time" ] = time; + level.zombie_vars[team]["zombie_powerup_half_damage_on"] = 0; + level.zombie_vars[team]["zombie_powerup_half_damage_time"] = time; } double_points_powerup(drop_item, player) @@ -721,9 +721,9 @@ double_points_powerup(drop_item, player) level thread half_points_powerup(drop_item, player); } - if (level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ]) + if (level.zombie_vars[team]["zombie_powerup_point_doubler_on"]) { - level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] += time; + level.zombie_vars[team]["zombie_powerup_point_doubler_time"] += time; return; } @@ -751,24 +751,24 @@ double_points_powerup(drop_item, player) for (i = 0; i < players.size; i++) { - players[ i ] setclientfield("score_cf_double_points_active", 1); + players[i] setclientfield("score_cf_double_points_active", 1); } temp_ent = spawn("script_origin", (0, 0, 0)); temp_ent playloopsound("zmb_double_point_loop"); - level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2; - level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 1; + level.zombie_vars[team]["zombie_point_scalar"] *= 2; + level.zombie_vars[team]["zombie_powerup_point_doubler_on"] = 1; - while (level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] >= 0) + while (level.zombie_vars[team]["zombie_powerup_point_doubler_time"] >= 0) { wait 0.05; - level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] -= 0.05; + level.zombie_vars[team]["zombie_powerup_point_doubler_time"] -= 0.05; } - level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2; - level.zombie_vars[ team ][ "zombie_powerup_point_doubler_on" ] = 0; - level.zombie_vars[ team ][ "zombie_powerup_point_doubler_time" ] = time; + level.zombie_vars[team]["zombie_point_scalar"] /= 2; + level.zombie_vars[team]["zombie_powerup_point_doubler_on"] = 0; + level.zombie_vars[team]["zombie_powerup_point_doubler_time"] = time; temp_ent stoploopsound(2); temp_ent delete(); @@ -777,8 +777,8 @@ double_points_powerup(drop_item, player) for (i = 0; i < players.size; i++) { - players[ i ] playsound("zmb_points_loop_off"); - players[ i ] setclientfield("score_cf_double_points_active", 0); + players[i] playsound("zmb_points_loop_off"); + players[i] setclientfield("score_cf_double_points_active", 0); } level._race_team_double_points = undefined; @@ -790,24 +790,24 @@ half_points_powerup(drop_item, player) time = 15; - if (level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ]) + if (level.zombie_vars[team]["zombie_powerup_point_halfer_on"]) { - level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] += time; + level.zombie_vars[team]["zombie_powerup_point_halfer_time"] += time; return; } - level.zombie_vars[ team ][ "zombie_point_scalar" ] /= 2; - level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 1; + level.zombie_vars[team]["zombie_point_scalar"] /= 2; + level.zombie_vars[team]["zombie_powerup_point_halfer_on"] = 1; - while (level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] >= 0) + while (level.zombie_vars[team]["zombie_powerup_point_halfer_time"] >= 0) { wait 0.05; - level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] -= 0.05; + level.zombie_vars[team]["zombie_powerup_point_halfer_time"] -= 0.05; } - level.zombie_vars[ team ][ "zombie_point_scalar" ] *= 2; - level.zombie_vars[ team ][ "zombie_powerup_point_halfer_on" ] = 0; - level.zombie_vars[ team ][ "zombie_powerup_point_halfer_time" ] = time; + level.zombie_vars[team]["zombie_point_scalar"] *= 2; + level.zombie_vars[team]["zombie_powerup_point_halfer_on"] = 0; + level.zombie_vars[team]["zombie_powerup_point_halfer_time"] = time; } start_fire_sale(item) diff --git a/scripts/zm/replaced/_zm_riotshield.gsc b/scripts/zm/replaced/_zm_riotshield.gsc index 6e9607e5..1729fe3d 100644 --- a/scripts/zm/replaced/_zm_riotshield.gsc +++ b/scripts/zm/replaced/_zm_riotshield.gsc @@ -26,11 +26,11 @@ doriotshielddeploy(origin, angles) self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep); if (isdefined(level.equipment_planted)) - self [[ level.equipment_planted ]](shield_ent, level.riotshield_name, self); + self [[level.equipment_planted]](shield_ent, level.riotshield_name, self); if (isdefined(level.equipment_safe_to_drop)) { - if (!self [[ level.equipment_safe_to_drop ]](shield_ent)) + if (!self [[level.equipment_safe_to_drop]](shield_ent)) { self notify("destroy_riotshield"); shield_ent delete(); diff --git a/scripts/zm/replaced/_zm_riotshield_prison.gsc b/scripts/zm/replaced/_zm_riotshield_prison.gsc index ad0c8a56..3ef1b1b2 100644 --- a/scripts/zm/replaced/_zm_riotshield_prison.gsc +++ b/scripts/zm/replaced/_zm_riotshield_prison.gsc @@ -26,11 +26,11 @@ doriotshielddeploy(origin, angles) self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep); if (isdefined(level.equipment_planted)) - self [[ level.equipment_planted ]](shield_ent, level.riotshield_name, self); + self [[level.equipment_planted]](shield_ent, level.riotshield_name, self); if (isdefined(level.equipment_safe_to_drop)) { - if (!self [[ level.equipment_safe_to_drop ]](shield_ent)) + if (!self [[level.equipment_safe_to_drop]](shield_ent)) { self notify("destroy_riotshield"); shield_ent delete(); diff --git a/scripts/zm/replaced/_zm_riotshield_tomb.gsc b/scripts/zm/replaced/_zm_riotshield_tomb.gsc index 608c145a..0aafa767 100644 --- a/scripts/zm/replaced/_zm_riotshield_tomb.gsc +++ b/scripts/zm/replaced/_zm_riotshield_tomb.gsc @@ -26,11 +26,11 @@ doriotshielddeploy(origin, angles) self maps\mp\zombies\_zm_weapons::switch_back_primary_weapon(self.riotshield_prev_wep); if (isdefined(level.equipment_planted)) - self [[ level.equipment_planted ]](shield_ent, level.riotshield_name, self); + self [[level.equipment_planted]](shield_ent, level.riotshield_name, self); if (isdefined(level.equipment_safe_to_drop)) { - if (!self [[ level.equipment_safe_to_drop ]](shield_ent)) + if (!self [[level.equipment_safe_to_drop]](shield_ent)) { self notify("destroy_riotshield"); shield_ent delete(); diff --git a/scripts/zm/replaced/_zm_score.gsc b/scripts/zm/replaced/_zm_score.gsc index b336db61..984aa4ef 100644 --- a/scripts/zm/replaced/_zm_score.gsc +++ b/scripts/zm/replaced/_zm_score.gsc @@ -17,7 +17,7 @@ add_to_player_score(points, add_to_total) points = int(points); // points must be an int self.score += points; - self.pers[ "score" ] = self.score; + self.pers["score"] = self.score; if (add_to_total) { @@ -36,7 +36,7 @@ minus_to_player_score(points) points = int(points); // points must be an int self.score -= points; - self.pers[ "score" ] = self.score; + self.pers["score"] = self.score; } player_add_points_kill_bonus(mod, hit_location) diff --git a/scripts/zm/replaced/_zm_spawner.gsc b/scripts/zm/replaced/_zm_spawner.gsc index b7b7f106..47a2b611 100644 --- a/scripts/zm/replaced/_zm_spawner.gsc +++ b/scripts/zm/replaced/_zm_spawner.gsc @@ -58,7 +58,7 @@ zombie_damage(mod, hit_location, hit_origin, player, amount, team) if (isDefined(self.zombie_damage_fx_func)) { - self [[ self.zombie_damage_fx_func ]](mod, hit_location, hit_origin, player); + self [[self.zombie_damage_fx_func]](mod, hit_location, hit_origin, player); } if (is_placeable_mine(self.damageweapon)) @@ -79,7 +79,7 @@ zombie_damage(mod, hit_location, hit_origin, player, amount, team) if (isDefined(self.zombie_damage_claymore_func)) { - self [[ self.zombie_damage_claymore_func ]](mod, hit_location, hit_origin, player); + self [[self.zombie_damage_claymore_func]](mod, hit_location, hit_origin, player); } else if (isDefined(player) && isalive(player)) { @@ -270,7 +270,7 @@ zombie_gib_on_damage() } if (isdefined(level.custom_derive_damage_refs)) - refs = self [[ level.custom_derive_damage_refs ]](refs, point, weaponname); + refs = self [[level.custom_derive_damage_refs]](refs, point, weaponname); if (refs.size) { @@ -293,7 +293,7 @@ zombie_gib_on_damage() } if (isdefined(self.crawl_anim_override)) - self [[ self.crawl_anim_override ]](); + self [[self.crawl_anim_override]](); } } @@ -302,7 +302,7 @@ zombie_gib_on_damage() self thread maps\mp\animscripts\zm_death::do_gib(); if (isdefined(level.gib_on_damage)) - self thread [[ level.gib_on_damage ]](); + self thread [[level.gib_on_damage]](); } } } diff --git a/scripts/zm/replaced/_zm_utility.gsc b/scripts/zm/replaced/_zm_utility.gsc index 2110df15..f1733789 100644 --- a/scripts/zm/replaced/_zm_utility.gsc +++ b/scripts/zm/replaced/_zm_utility.gsc @@ -112,40 +112,40 @@ create_zombie_point_of_interest_attractor_positions(num_attract_dists, diff_per_ for (i = 0; i < num_attract_dists; i++) { - self.last_index[ i ] = -1; + self.last_index[i] = -1; } self.attract_dists = []; for (i = 0; i < self.num_attract_dists; i++) { - self.attract_dists[ i ] = diff_per_dist * (i + 1); + self.attract_dists[i] = diff_per_dist * (i + 1); } max_positions = []; for (i = 0; i < self.num_attract_dists; i++) { - max_positions[ i ] = int((6.28 * self.attract_dists[ i ]) / attractor_width); + max_positions[i] = int((6.28 * self.attract_dists[i]) / attractor_width); } num_attracts_per_dist = self.num_poi_attracts / self.num_attract_dists; - self.max_attractor_dist = self.attract_dists[ self.attract_dists.size - 1 ] * 1.1; + self.max_attractor_dist = self.attract_dists[self.attract_dists.size - 1] * 1.1; diff = 0; actual_num_positions = []; i = 0; while (i < self.num_attract_dists) { - if (num_attracts_per_dist > (max_positions[ i ] + diff)) + if (num_attracts_per_dist > (max_positions[i] + diff)) { - actual_num_positions[ i ] = max_positions[ i ]; - diff += num_attracts_per_dist - max_positions[ i ]; + actual_num_positions[i] = max_positions[i]; + diff += num_attracts_per_dist - max_positions[i]; i++; continue; } - actual_num_positions[ i ] = num_attracts_per_dist + diff; + actual_num_positions[i] = num_attracts_per_dist + diff; diff = 0; i++; } @@ -157,21 +157,21 @@ create_zombie_point_of_interest_attractor_positions(num_attract_dists, diff_per_ for (j = 0; j < 4; j++) { - if ((actual_num_positions[ j ] + failed) < max_positions[ j ]) + if ((actual_num_positions[j] + failed) < max_positions[j]) { - actual_num_positions[ j ] += failed; + actual_num_positions[j] += failed; failed = 0; } - else if (actual_num_positions[ j ] < max_positions[ j ]) + else if (actual_num_positions[j] < max_positions[j]) { - actual_num_positions[ j ] = max_positions[ j ]; - failed = max_positions[ j ] - actual_num_positions[ j ]; + actual_num_positions[j] = max_positions[j]; + failed = max_positions[j] - actual_num_positions[j]; } - failed += self generated_radius_attract_positions(forward, angle_offset, actual_num_positions[ j ], self.attract_dists[ j ]); + failed += self generated_radius_attract_positions(forward, angle_offset, actual_num_positions[j], self.attract_dists[j]); angle_offset += 15; - self.last_index[ j ] = int((actual_num_positions[ j ] - failed) + prev_last_index); - prev_last_index = self.last_index[ j ]; + self.last_index[j] = int((actual_num_positions[j] - failed) + prev_last_index); + prev_last_index = self.last_index[j]; self notify("attractor_positions_generated"); level notify("attractor_positions_generated"); diff --git a/scripts/zm/replaced/_zm_weap_ballistic_knife.gsc b/scripts/zm/replaced/_zm_weap_ballistic_knife.gsc index 2c19bf4f..f18c0167 100644 --- a/scripts/zm/replaced/_zm_weap_ballistic_knife.gsc +++ b/scripts/zm/replaced/_zm_weap_ballistic_knife.gsc @@ -52,7 +52,7 @@ on_spawn(watcher, player) } } - watcher.objectarray[ watcher.objectarray.size ] = retrievable_model; + watcher.objectarray[watcher.objectarray.size] = retrievable_model; retrievable_model thread drop_knives_to_ground(player); if (isfriendly) @@ -120,7 +120,7 @@ watch_use_trigger(trigger, model, callback, weapon, playersoundonuse, npcsoundon player playsound(npcsoundonuse); } - player thread [[ callback ]](weapon, model, trigger); + player thread [[callback]](weapon, model, trigger); return; } } \ No newline at end of file diff --git a/scripts/zm/replaced/_zm_weap_beacon.gsc b/scripts/zm/replaced/_zm_weap_beacon.gsc index ff78de6d..01ee16e8 100644 --- a/scripts/zm/replaced/_zm_weap_beacon.gsc +++ b/scripts/zm/replaced/_zm_weap_beacon.gsc @@ -57,7 +57,7 @@ player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff grenade waittill("stationary"); if (isdefined(level.grenade_planted)) - self thread [[ level.grenade_planted ]](grenade, model); + self thread [[level.grenade_planted]](grenade, model); if (isdefined(grenade)) { @@ -88,7 +88,7 @@ player_throw_beacon(grenade, num_attractors, max_attract_dist, attract_dist_diff valid_poi = check_point_in_enabled_zone(grenade.origin, undefined, undefined); if (isdefined(level.check_valid_poi)) - valid_poi = grenade [[ level.check_valid_poi ]](valid_poi); + valid_poi = grenade [[level.check_valid_poi]](valid_poi); if (valid_poi) { diff --git a/scripts/zm/replaced/_zm_weap_claymore.gsc b/scripts/zm/replaced/_zm_weap_claymore.gsc index 0d99678c..696f0108 100644 --- a/scripts/zm/replaced/_zm_weap_claymore.gsc +++ b/scripts/zm/replaced/_zm_weap_claymore.gsc @@ -116,7 +116,7 @@ claymore_detonation() self.damagearea = damagearea; self thread delete_claymores_on_death(self.owner, damagearea); - self.owner.claymores[ self.owner.claymores.size ] = self; + self.owner.claymores[self.owner.claymores.size] = self; while (1) { @@ -127,12 +127,12 @@ claymore_detonation() continue; } - if (isDefined(ent.pers) && isDefined(ent.pers[ "team" ]) && ent.pers[ "team" ] == self.team) + if (isDefined(ent.pers) && isDefined(ent.pers["team"]) && ent.pers["team"] == self.team) { continue; } - if (isDefined(ent.pers) && isDefined(ent.pers[ "team" ]) && ent.pers[ "team" ] == getOtherTeam(self.team)) + if (isDefined(ent.pers) && isDefined(ent.pers["team"]) && ent.pers["team"] == getOtherTeam(self.team)) { continue; } diff --git a/scripts/zm/replaced/_zm_weap_cymbal_monkey.gsc b/scripts/zm/replaced/_zm_weap_cymbal_monkey.gsc index 75020a25..407fcdae 100644 --- a/scripts/zm/replaced/_zm_weap_cymbal_monkey.gsc +++ b/scripts/zm/replaced/_zm_weap_cymbal_monkey.gsc @@ -81,7 +81,7 @@ player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_di grenade waittill("stationary"); if (isdefined(level.grenade_planted)) - self thread [[ level.grenade_planted ]](grenade, model); + self thread [[level.grenade_planted]](grenade, model); if (isdefined(grenade)) { @@ -112,7 +112,7 @@ player_throw_cymbal_monkey(grenade, num_attractors, max_attract_dist, attract_di valid_poi = check_point_in_enabled_zone(grenade.origin, undefined, undefined); if (isdefined(level.check_valid_poi)) - valid_poi = grenade [[ level.check_valid_poi ]](valid_poi); + valid_poi = grenade [[level.check_valid_poi]](valid_poi); if (valid_poi) { diff --git a/scripts/zm/replaced/_zm_weap_emp_bomb.gsc b/scripts/zm/replaced/_zm_weap_emp_bomb.gsc index d7b32fe3..7affd7ff 100644 --- a/scripts/zm/replaced/_zm_weap_emp_bomb.gsc +++ b/scripts/zm/replaced/_zm_weap_emp_bomb.gsc @@ -14,8 +14,8 @@ emp_detonate(grenade) grenade waittill("explode", grenade_origin); - emp_radius = level.zombie_vars[ "emp_perk_off_range" ]; - emp_time = level.zombie_vars[ "emp_perk_off_time" ]; + emp_radius = level.zombie_vars["emp_perk_off_range"]; + emp_time = level.zombie_vars["emp_perk_off_time"]; origin = grenade_origin; if (!isDefined(origin)) @@ -28,7 +28,7 @@ emp_detonate(grenade) if (isDefined(level.custom_emp_detonate)) { - thread [[ level.custom_emp_detonate ]](grenade_origin); + thread [[level.custom_emp_detonate]](grenade_origin); } if (isDefined(grenade_owner)) @@ -171,7 +171,7 @@ player_emp_fx(time) for (i = 0; i < time; i += wait_time) { - playfxontag(level._effect[ "elec_torso" ], self, "J_SpineLower"); + playfxontag(level._effect["elec_torso"], self, "J_SpineLower"); wait wait_time; } @@ -243,12 +243,12 @@ player_perk_pause(perk) self.disabled_perks = []; } - if (!is_true(self.disabled_perks[ perk ]) && self hasperk(perk)) + if (!is_true(self.disabled_perks[perk]) && self hasperk(perk)) { - self.disabled_perks[ perk ] = 1; + self.disabled_perks[perk] = 1; } - if (self.disabled_perks[ perk ]) + if (self.disabled_perks[perk]) { self unsetperk(perk); self maps\mp\zombies\_zm_perks::set_perk_clientfield(perk, 2); @@ -273,9 +273,9 @@ player_perk_pause(perk) self.hasperkspecialtytombstone = 0; } - if (isDefined(level._custom_perks[ perk ]) && isDefined(level._custom_perks[ perk ].player_thread_take)) + if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_take)) { - self thread [[ level._custom_perks[ perk ].player_thread_take ]](); + self thread [[level._custom_perks[perk].player_thread_take]](); } } @@ -294,9 +294,9 @@ player_perk_unpause(perk) return; } - if (isDefined(self.disabled_perks) && is_true(self.disabled_perks[ perk ])) + if (isDefined(self.disabled_perks) && is_true(self.disabled_perks[perk])) { - self.disabled_perks[ perk ] = undefined; + self.disabled_perks[perk] = undefined; self maps\mp\zombies\_zm_perks::set_perk_clientfield(perk, 1); self setperk(perk); @@ -307,9 +307,9 @@ player_perk_unpause(perk) self maps\mp\zombies\_zm_perks::perk_set_max_health_if_jugg(perk, 0, 0); - if (isDefined(level._custom_perks[ perk ]) && isDefined(level._custom_perks[ perk ].player_thread_give)) + if (isDefined(level._custom_perks[perk]) && isDefined(level._custom_perks[perk].player_thread_give)) { - self thread [[ level._custom_perks[ perk ].player_thread_give ]](); + self thread [[level._custom_perks[perk].player_thread_give]](); } } diff --git a/scripts/zm/replaced/_zm_weap_jetgun.gsc b/scripts/zm/replaced/_zm_weap_jetgun.gsc index bec35be2..42452acf 100644 --- a/scripts/zm/replaced/_zm_weap_jetgun.gsc +++ b/scripts/zm/replaced/_zm_weap_jetgun.gsc @@ -156,8 +156,8 @@ jetgun_check_enemies_in_range(zombie, view_pos, drag_range_squared, gib_range_sq if (test_range_squared < grind_range_squared) { - level.jetgun_fling_enemies[ level.jetgun_fling_enemies.size ] = zombie; - level.jetgun_grind_enemies[ level.jetgun_grind_enemies.size ] = dot < 0; + level.jetgun_fling_enemies[level.jetgun_fling_enemies.size] = zombie; + level.jetgun_grind_enemies[level.jetgun_grind_enemies.size] = dot < 0; } else { @@ -173,7 +173,7 @@ jetgun_check_enemies_in_range(zombie, view_pos, drag_range_squared, gib_range_sq if (test_range_squared < drag_range_squared && dot > 0) { - level.jetgun_drag_enemies[ level.jetgun_drag_enemies.size ] = zombie; + level.jetgun_drag_enemies[level.jetgun_drag_enemies.size] = zombie; } } } @@ -191,9 +191,9 @@ jetgun_grind_zombie(player) if (is_mature()) { - if (isDefined(level._effect[ "zombie_guts_explosion" ])) + if (isDefined(level._effect["zombie_guts_explosion"])) { - playfx(level._effect[ "zombie_guts_explosion" ], self gettagorigin("J_SpineLower")); + playfx(level._effect["zombie_guts_explosion"], self gettagorigin("J_SpineLower")); } } diff --git a/scripts/zm/replaced/_zm_weap_riotshield.gsc b/scripts/zm/replaced/_zm_weap_riotshield.gsc index eb6e14c2..6a330ccd 100644 --- a/scripts/zm/replaced/_zm_weap_riotshield.gsc +++ b/scripts/zm/replaced/_zm_weap_riotshield.gsc @@ -169,7 +169,7 @@ riotshield_fling_zombie(player, fling_vec, index) if (isdefined(self.riotshield_fling_func)) { - self [[ self.riotshield_fling_func ]](player); + self [[self.riotshield_fling_func]](player); return; } @@ -192,7 +192,7 @@ riotshield_fling_zombie(player, fling_vec, index) zombie_knockdown(player, gib) { if (isdefined(level.override_riotshield_damage_func)) - self [[ level.override_riotshield_damage_func ]](player, gib); + self [[level.override_riotshield_damage_func]](player, gib); else { if (gib) @@ -213,7 +213,7 @@ riotshield_knockdown_zombie(player, gib) return; if (isdefined(self.riotshield_knockdown_func)) - self [[ self.riotshield_knockdown_func ]](player, gib); + self [[self.riotshield_knockdown_func]](player, gib); else self zombie_knockdown(player, gib); diff --git a/scripts/zm/replaced/_zm_weap_riotshield_prison.gsc b/scripts/zm/replaced/_zm_weap_riotshield_prison.gsc index 1b44285e..e3fe8fe2 100644 --- a/scripts/zm/replaced/_zm_weap_riotshield_prison.gsc +++ b/scripts/zm/replaced/_zm_weap_riotshield_prison.gsc @@ -169,7 +169,7 @@ riotshield_fling_zombie(player, fling_vec, index) if (isdefined(self.riotshield_fling_func)) { - self [[ self.riotshield_fling_func ]](player); + self [[self.riotshield_fling_func]](player); return; } @@ -192,7 +192,7 @@ riotshield_fling_zombie(player, fling_vec, index) zombie_knockdown(player, gib) { if (isdefined(level.override_riotshield_damage_func)) - self [[ level.override_riotshield_damage_func ]](player, gib); + self [[level.override_riotshield_damage_func]](player, gib); else { if (gib) @@ -213,7 +213,7 @@ riotshield_knockdown_zombie(player, gib) return; if (isdefined(self.riotshield_knockdown_func)) - self [[ self.riotshield_knockdown_func ]](player, gib); + self [[self.riotshield_knockdown_func]](player, gib); else self zombie_knockdown(player, gib); diff --git a/scripts/zm/replaced/_zm_weap_riotshield_tomb.gsc b/scripts/zm/replaced/_zm_weap_riotshield_tomb.gsc index c9dda67b..fe735e61 100644 --- a/scripts/zm/replaced/_zm_weap_riotshield_tomb.gsc +++ b/scripts/zm/replaced/_zm_weap_riotshield_tomb.gsc @@ -170,7 +170,7 @@ riotshield_fling_zombie(player, fling_vec, index) if (isdefined(self.riotshield_fling_func)) { - self [[ self.riotshield_fling_func ]](player); + self [[self.riotshield_fling_func]](player); return; } @@ -193,7 +193,7 @@ riotshield_fling_zombie(player, fling_vec, index) zombie_knockdown(player, gib) { if (isdefined(level.override_riotshield_damage_func)) - self [[ level.override_riotshield_damage_func ]](player, gib); + self [[level.override_riotshield_damage_func]](player, gib); else { if (gib) @@ -214,7 +214,7 @@ riotshield_knockdown_zombie(player, gib) return; if (isdefined(self.riotshield_knockdown_func)) - self [[ self.riotshield_knockdown_func ]](player, gib); + self [[self.riotshield_knockdown_func]](player, gib); else self zombie_knockdown(player, gib); diff --git a/scripts/zm/replaced/_zm_weapons.gsc b/scripts/zm/replaced/_zm_weapons.gsc index 23932172..ce084300 100644 --- a/scripts/zm/replaced/_zm_weapons.gsc +++ b/scripts/zm/replaced/_zm_weapons.gsc @@ -333,7 +333,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound) { if (isDefined(self.player_shield_reset_health)) { - self [[ self.player_shield_reset_health ]](); + self [[self.player_shield_reset_health]](); } } @@ -429,7 +429,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound) if (isDefined(level.zombiemode_offhand_weapon_give_override)) { - if (self [[ level.zombiemode_offhand_weapon_give_override ]](weapon)) + if (self [[level.zombiemode_offhand_weapon_give_override]](weapon)) { return; } @@ -452,9 +452,9 @@ weapon_give(weapon, is_upgrade, magic_box, nosound) return; } - if (isDefined(level.zombie_weapons_callbacks) && isDefined(level.zombie_weapons_callbacks[ weapon ])) + if (isDefined(level.zombie_weapons_callbacks) && isDefined(level.zombie_weapons_callbacks[weapon])) { - self thread [[ level.zombie_weapons_callbacks[ weapon ] ]](); + self thread [[level.zombie_weapons_callbacks[weapon]]](); play_weapon_vo(weapon, magic_box); return; } @@ -464,7 +464,7 @@ weapon_give(weapon, is_upgrade, magic_box, nosound) self play_sound_on_ent("purchase"); } - if (is_true(magic_box) && is_limited_weapon(weapon) && level.limited_weapons[ weapon ] == 1) + if (is_true(magic_box) && is_limited_weapon(weapon) && level.limited_weapons[weapon] == 1) { playsoundatposition("mus_raygun_stinger", (0, 0, 0)); } @@ -686,7 +686,7 @@ weapon_spawn_think() if (isDefined(player.player_shield_reset_health)) { - player [[ player.player_shield_reset_health ]](); + player [[player.player_shield_reset_health]](); } } else if (self.zombie_weapon_upgrade == "jetgun_zm") @@ -750,7 +750,7 @@ weapon_spawn_think() ammo_cost = maps\mp\zombies\_zm_weapons::get_ammo_cost(str_weapon); } - if (is_true(player.pers_upgrades_awarded[ "nube" ])) + if (is_true(player.pers_upgrades_awarded["nube"])) { ammo_cost = maps\mp\zombies\_zm_pers_upgrades_functions::pers_nube_override_ammo_cost(player, self.zombie_weapon_upgrade, ammo_cost); } @@ -786,7 +786,7 @@ weapon_spawn_think() { if (isDefined(player.player_shield_reset_health)) { - ammo_given = player [[ player.player_shield_reset_health ]](); + ammo_given = player [[player.player_shield_reset_health]](); } else { @@ -795,7 +795,7 @@ weapon_spawn_think() } else if (player maps\mp\zombies\_zm_weapons::has_upgrade(str_weapon)) { - ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give(level.zombie_weapons[ str_weapon ].upgrade_name); + ammo_given = player maps\mp\zombies\_zm_weapons::ammo_give(level.zombie_weapons[str_weapon].upgrade_name); } else { @@ -814,7 +814,7 @@ weapon_spawn_think() if (isDefined(level.custom_generic_deny_vo_func)) { - player [[ level.custom_generic_deny_vo_func ]](); + player [[level.custom_generic_deny_vo_func]](); } else { @@ -825,16 +825,16 @@ weapon_spawn_think() if (isDefined(self.stub) && isDefined(self.stub.prompt_and_visibility_func)) { - self [[ self.stub.prompt_and_visibility_func ]](player); + self [[self.stub.prompt_and_visibility_func]](player); } } } get_upgraded_ammo_cost(weapon_name) { - if (isDefined(level.zombie_weapons[ weapon_name ].upgraded_ammo_cost)) + if (isDefined(level.zombie_weapons[weapon_name].upgraded_ammo_cost)) { - return level.zombie_weapons[ weapon_name ].upgraded_ammo_cost; + return level.zombie_weapons[weapon_name].upgraded_ammo_cost; } return 2500; diff --git a/scripts/zm/replaced/utility.gsc b/scripts/zm/replaced/utility.gsc index 25aeefe4..2647b5a7 100644 --- a/scripts/zm/replaced/utility.gsc +++ b/scripts/zm/replaced/utility.gsc @@ -14,61 +14,61 @@ struct_class_init() { level.struct_class_names = []; - level.struct_class_names[ "target" ] = []; - level.struct_class_names[ "targetname" ] = []; - level.struct_class_names[ "script_noteworthy" ] = []; - level.struct_class_names[ "script_linkname" ] = []; - level.struct_class_names[ "script_unitrigger_type" ] = []; + level.struct_class_names["target"] = []; + level.struct_class_names["targetname"] = []; + level.struct_class_names["script_noteworthy"] = []; + level.struct_class_names["script_linkname"] = []; + level.struct_class_names["script_unitrigger_type"] = []; foreach (s_struct in level.struct) { if (isDefined(s_struct.targetname)) { - if (!isDefined(level.struct_class_names[ "targetname" ][ s_struct.targetname ])) + if (!isDefined(level.struct_class_names["targetname"][s_struct.targetname])) { - level.struct_class_names[ "targetname" ][ s_struct.targetname ] = []; + level.struct_class_names["targetname"][s_struct.targetname] = []; } - size = level.struct_class_names[ "targetname" ][ s_struct.targetname ].size; - level.struct_class_names[ "targetname" ][ s_struct.targetname ][ size ] = s_struct; + size = level.struct_class_names["targetname"][s_struct.targetname].size; + level.struct_class_names["targetname"][s_struct.targetname][size] = s_struct; } if (isDefined(s_struct.target)) { - if (!isDefined(level.struct_class_names[ "target" ][ s_struct.target ])) + if (!isDefined(level.struct_class_names["target"][s_struct.target])) { - level.struct_class_names[ "target" ][ s_struct.target ] = []; + level.struct_class_names["target"][s_struct.target] = []; } - size = level.struct_class_names[ "target" ][ s_struct.target ].size; - level.struct_class_names[ "target" ][ s_struct.target ][ size ] = s_struct; + size = level.struct_class_names["target"][s_struct.target].size; + level.struct_class_names["target"][s_struct.target][size] = s_struct; } if (isDefined(s_struct.script_noteworthy)) { - if (!isDefined(level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ])) + if (!isDefined(level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy])) { - level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] = []; + level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] = []; } - size = level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ].size; - level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ][ size ] = s_struct; + size = level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy].size; + level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy][size] = s_struct; } if (isDefined(s_struct.script_linkname)) { - level.struct_class_names[ "script_linkname" ][ s_struct.script_linkname ][ 0 ] = s_struct; + level.struct_class_names["script_linkname"][s_struct.script_linkname][0] = s_struct; } if (isDefined(s_struct.script_unitrigger_type)) { - if (!isDefined(level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ])) + if (!isDefined(level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type])) { - level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] = []; + level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] = []; } - size = level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ].size; - level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ][ size ] = s_struct; + size = level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type].size; + level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type][size] = s_struct; } } @@ -77,13 +77,13 @@ struct_class_init() if (array_validate(level.add_struct_gamemode_location_funcs)) { - if (array_validate(level.add_struct_gamemode_location_funcs[ gametype ])) + if (array_validate(level.add_struct_gamemode_location_funcs[gametype])) { - if (array_validate(level.add_struct_gamemode_location_funcs[ gametype ][ location ])) + if (array_validate(level.add_struct_gamemode_location_funcs[gametype][location])) { - for (i = 0; i < level.add_struct_gamemode_location_funcs[ gametype ][ location ].size; i++) + for (i = 0; i < level.add_struct_gamemode_location_funcs[gametype][location].size; i++) { - [[ level.add_struct_gamemode_location_funcs[ gametype ][ location ][ i ] ]](); + [[level.add_struct_gamemode_location_funcs[gametype][location][i]]](); } } } @@ -94,51 +94,51 @@ add_struct(s_struct) { if (isDefined(s_struct.targetname)) { - if (!isDefined(level.struct_class_names[ "targetname" ][ s_struct.targetname ])) + if (!isDefined(level.struct_class_names["targetname"][s_struct.targetname])) { - level.struct_class_names[ "targetname" ][ s_struct.targetname ] = []; + level.struct_class_names["targetname"][s_struct.targetname] = []; } - size = level.struct_class_names[ "targetname" ][ s_struct.targetname ].size; - level.struct_class_names[ "targetname" ][ s_struct.targetname ][ size ] = s_struct; + size = level.struct_class_names["targetname"][s_struct.targetname].size; + level.struct_class_names["targetname"][s_struct.targetname][size] = s_struct; } if (isDefined(s_struct.script_noteworthy)) { - if (!isDefined(level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ])) + if (!isDefined(level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy])) { - level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ] = []; + level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy] = []; } - size = level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ].size; - level.struct_class_names[ "script_noteworthy" ][ s_struct.script_noteworthy ][ size ] = s_struct; + size = level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy].size; + level.struct_class_names["script_noteworthy"][s_struct.script_noteworthy][size] = s_struct; } if (isDefined(s_struct.target)) { - if (!isDefined(level.struct_class_names[ "target" ][ s_struct.target ])) + if (!isDefined(level.struct_class_names["target"][s_struct.target])) { - level.struct_class_names[ "target" ][ s_struct.target ] = []; + level.struct_class_names["target"][s_struct.target] = []; } - size = level.struct_class_names[ "target" ][ s_struct.target ].size; - level.struct_class_names[ "target" ][ s_struct.target ][ size ] = s_struct; + size = level.struct_class_names["target"][s_struct.target].size; + level.struct_class_names["target"][s_struct.target][size] = s_struct; } if (isDefined(s_struct.script_linkname)) { - level.struct_class_names[ "script_linkname" ][ s_struct.script_linkname ][ 0 ] = s_struct; + level.struct_class_names["script_linkname"][s_struct.script_linkname][0] = s_struct; } if (isDefined(s_struct.script_unitrigger_type)) { - if (!isDefined(level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ])) + if (!isDefined(level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type])) { - level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ] = []; + level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type] = []; } - size = level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ].size; - level.struct_class_names[ "script_unitrigger_type" ][ s_struct.script_unitrigger_type ][ size ] = s_struct; + size = level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type].size; + level.struct_class_names["script_unitrigger_type"][s_struct.script_unitrigger_type][size] = s_struct; } } @@ -224,8 +224,8 @@ wallbuy(weapon_name, target, targetname, origin, angles, play_chalk_fx = 1) bounds = absmaxs - absmins; unitrigger_stub.script_length = 64; - unitrigger_stub.script_width = bounds[ 1 ]; - unitrigger_stub.script_height = bounds[ 2 ]; + unitrigger_stub.script_width = bounds[1]; + unitrigger_stub.script_height = bounds[2]; unitrigger_stub.target = target; unitrigger_stub.targetname = targetname; unitrigger_stub.cursor_hint = "HINT_NOICON"; @@ -342,7 +342,7 @@ playchalkfx(effect, origin, angles) { while (1) { - fx = SpawnFX(level._effect[ effect ], origin, AnglesToForward(angles), AnglesToUp(angles)); + fx = SpawnFX(level._effect[effect], origin, AnglesToForward(angles), AnglesToUp(angles)); TriggerFX(fx); level waittill("connected", player); fx Delete(); @@ -373,13 +373,13 @@ barrier(model, origin, angles, not_solid) level.survival_barriers_index = 0; } - level.survival_barriers[ level.survival_barriers_index ] = spawn("script_model", origin); - level.survival_barriers[ level.survival_barriers_index ] setModel(model); - level.survival_barriers[ level.survival_barriers_index ] rotateTo(angles, 0.1); + level.survival_barriers[level.survival_barriers_index] = spawn("script_model", origin); + level.survival_barriers[level.survival_barriers_index] setModel(model); + level.survival_barriers[level.survival_barriers_index] rotateTo(angles, 0.1); if (is_true(not_solid)) { - level.survival_barriers[ level.survival_barriers_index ] notSolid(); + level.survival_barriers[level.survival_barriers_index] notSolid(); } level.survival_barriers_index++; @@ -392,15 +392,15 @@ add_struct_location_gamemode_func(gametype, location, func) level.add_struct_gamemode_location_funcs = []; } - if (!isDefined(level.add_struct_gamemode_location_funcs[ gametype ])) + if (!isDefined(level.add_struct_gamemode_location_funcs[gametype])) { - level.add_struct_gamemode_location_funcs[ gametype ] = []; + level.add_struct_gamemode_location_funcs[gametype] = []; } - if (!isDefined(level.add_struct_gamemode_location_funcs[ gametype ][ location ])) + if (!isDefined(level.add_struct_gamemode_location_funcs[gametype][location])) { - level.add_struct_gamemode_location_funcs[ gametype ][ location ] = []; + level.add_struct_gamemode_location_funcs[gametype][location] = []; } - level.add_struct_gamemode_location_funcs[ gametype ][ location ][ level.add_struct_gamemode_location_funcs[ gametype ][ location ].size ] = func; + level.add_struct_gamemode_location_funcs[gametype][location][level.add_struct_gamemode_location_funcs[gametype][location].size] = func; } \ No newline at end of file diff --git a/scripts/zm/replaced/zgrief.gsc b/scripts/zm/replaced/zgrief.gsc index 2316c321..8fef7814 100644 --- a/scripts/zm/replaced/zgrief.gsc +++ b/scripts/zm/replaced/zgrief.gsc @@ -404,7 +404,7 @@ meat_stink_on_ground(position_to_play) attractor_point setmodel("tag_origin"); attractor_point playsound("zmb_land_meat"); wait 0.2; - playfxontag(level._effect[ "meat_stink_torso" ], attractor_point, "tag_origin"); + playfxontag(level._effect["meat_stink_torso"], attractor_point, "tag_origin"); attractor_point playloopsound("zmb_meat_flies"); attractor_point create_zombie_point_of_interest(768, 48, 10000); attractor_point.attract_to_origin = 1; diff --git a/scripts/zm/replaced/zm_alcatraz_grief_cellblock.gsc b/scripts/zm/replaced/zm_alcatraz_grief_cellblock.gsc index 4eac11c9..968f0051 100644 --- a/scripts/zm/replaced/zm_alcatraz_grief_cellblock.gsc +++ b/scripts/zm/replaced/zm_alcatraz_grief_cellblock.gsc @@ -101,8 +101,8 @@ grief_treasure_chest_init() chest2 = getstruct("cafe_chest", "script_noteworthy"); setdvar("disableLookAtEntityLogic", 1); level.chests = []; - level.chests[ level.chests.size ] = chest1; - level.chests[ level.chests.size ] = chest2; + level.chests[level.chests.size] = chest1; + level.chests[level.chests.size] = chest2; maps\mp\zombies\_zm_magicbox::treasure_chest_init("start_chest"); } @@ -121,31 +121,31 @@ main() maps\mp\zombies\_zm_ai_brutus::precache(); maps\mp\zombies\_zm_ai_brutus::init(); level.enemy_location_override_func = ::enemy_location_override; - level._effect[ "butterflies" ] = loadfx("maps/zombie_alcatraz/fx_alcatraz_skull_elec"); + level._effect["butterflies"] = loadfx("maps/zombie_alcatraz/fx_alcatraz_skull_elec"); a_t_door_triggers = getentarray("zombie_door", "targetname"); triggers = a_t_door_triggers; i = 0; while (i < triggers.size) { - if (isDefined(triggers[ i ].script_flag)) + if (isDefined(triggers[i].script_flag)) { - if (triggers[ i ].script_flag == "activate_cellblock_citadel" || triggers[ i ].script_flag == "activate_shower_room" || triggers[ i ].script_flag == "activate_cellblock_infirmary" || triggers[ i ].script_flag == "activate_infirmary") + if (triggers[i].script_flag == "activate_cellblock_citadel" || triggers[i].script_flag == "activate_shower_room" || triggers[i].script_flag == "activate_cellblock_infirmary" || triggers[i].script_flag == "activate_infirmary") { - triggers[ i ] delete(); + triggers[i] delete(); i++; continue; } - if (triggers[ i ].script_flag == "activate_cafeteria" || triggers[ i ].script_flag == "activate_cellblock_east" || triggers[ i ].script_flag == "activate_cellblock_west" || triggers[ i ].script_flag == "activate_cellblock_barber" || triggers[ i ].script_flag == "activate_cellblock_gondola" || triggers[ i ].script_flag == "activate_cellblock_east_west" || triggers[ i ].script_flag == "activate_warden_office") + if (triggers[i].script_flag == "activate_cafeteria" || triggers[i].script_flag == "activate_cellblock_east" || triggers[i].script_flag == "activate_cellblock_west" || triggers[i].script_flag == "activate_cellblock_barber" || triggers[i].script_flag == "activate_cellblock_gondola" || triggers[i].script_flag == "activate_cellblock_east_west" || triggers[i].script_flag == "activate_warden_office") { i++; continue; } - if (isDefined(triggers[ i ].target)) + if (isDefined(triggers[i].target)) { - str_target = triggers[ i ].target; + str_target = triggers[i].target; a_door_and_clip = getentarray(str_target, "targetname"); foreach (ent in a_door_and_clip) @@ -154,7 +154,7 @@ main() } } - triggers[ i ] delete(); + triggers[i] delete(); } i++; @@ -175,16 +175,16 @@ main() zbarriers = getzbarrierarray(); a_str_zones = []; - a_str_zones[ 0 ] = "zone_start"; - a_str_zones[ 1 ] = "zone_library"; - a_str_zones[ 2 ] = "zone_cafeteria"; - a_str_zones[ 3 ] = "zone_cafeteria_end"; - a_str_zones[ 4 ] = "zone_warden_office"; - a_str_zones[ 5 ] = "zone_cellblock_east"; - a_str_zones[ 6 ] = "zone_cellblock_west_warden"; - a_str_zones[ 7 ] = "zone_cellblock_west_barber"; - a_str_zones[ 8 ] = "zone_cellblock_west"; - a_str_zones[ 9 ] = "zone_cellblock_west_gondola"; + a_str_zones[0] = "zone_start"; + a_str_zones[1] = "zone_library"; + a_str_zones[2] = "zone_cafeteria"; + a_str_zones[3] = "zone_cafeteria_end"; + a_str_zones[4] = "zone_warden_office"; + a_str_zones[5] = "zone_cellblock_east"; + a_str_zones[6] = "zone_cellblock_west_warden"; + a_str_zones[7] = "zone_cellblock_west_barber"; + a_str_zones[8] = "zone_cellblock_west"; + a_str_zones[9] = "zone_cellblock_west_gondola"; foreach (barrier in zbarriers) { @@ -201,7 +201,7 @@ main() { for (i = 0; i < a_str_zones.size; i++) { - if (str_model == a_str_zones[ i ]) + if (str_model == a_str_zones[i]) { b_delete_barrier = 0; break; @@ -472,15 +472,15 @@ turn_afterlife_interact_on() { if (!isDefined(level.shockbox_anim)) { - level.shockbox_anim[ "on" ] = %fxanim_zom_al_shock_box_on_anim; - level.shockbox_anim[ "off" ] = %fxanim_zom_al_shock_box_off_anim; + level.shockbox_anim["on"] = %fxanim_zom_al_shock_box_on_anim; + level.shockbox_anim["off"] = %fxanim_zom_al_shock_box_off_anim; } if (issubstr(self.model, "p6_zm_al_shock_box")) { self useanimtree(-1); self setmodel("p6_zm_al_shock_box_on"); - self setanim(level.shockbox_anim[ "on" ]); + self setanim(level.shockbox_anim["on"]); } } else diff --git a/scripts/zm/replaced/zm_alcatraz_sq.gsc b/scripts/zm/replaced/zm_alcatraz_sq.gsc index 23390820..5aeadfce 100644 --- a/scripts/zm/replaced/zm_alcatraz_sq.gsc +++ b/scripts/zm/replaced/zm_alcatraz_sq.gsc @@ -50,22 +50,22 @@ start_alcatraz_sidequest() level thread warden_fence_hotjoin_handler(); if (isdefined(level.host_migration_listener_custom_func)) - level thread [[ level.host_migration_listener_custom_func ]](); + level thread [[level.host_migration_listener_custom_func]](); else level thread host_migration_listener(); if (isdefined(level.manage_electric_chairs_custom_func)) - level thread [[ level.manage_electric_chairs_custom_func ]](); + level thread [[level.manage_electric_chairs_custom_func]](); else level thread manage_electric_chairs(); if (isdefined(level.plane_flight_thread_custom_func)) - level thread [[ level.plane_flight_thread_custom_func ]](); + level thread [[level.plane_flight_thread_custom_func]](); else level thread plane_flight_thread(); if (isdefined(level.track_quest_status_thread_custom_func)) - level thread [[ level.track_quest_status_thread_custom_func ]](); + level thread [[level.track_quest_status_thread_custom_func]](); else level thread track_quest_status_thread(); @@ -348,7 +348,7 @@ plane_flight_thread() if (!level.final_flight_activated) { if (isdefined(level.brutus_on_the_bridge_custom_func)) - level thread [[ level.brutus_on_the_bridge_custom_func ]](); + level thread [[level.brutus_on_the_bridge_custom_func]](); else level thread brutus_on_the_bridge(); } @@ -376,7 +376,7 @@ manage_electric_chairs() t_electric_chair = getent(str_trigger_targetname, "targetname"); if (isdefined(level.electric_chair_trigger_thread_custom_func)) - t_electric_chair thread [[ level.electric_chair_trigger_thread_custom_func ]](i); + t_electric_chair thread [[level.electric_chair_trigger_thread_custom_func]](i); else t_electric_chair thread electric_chair_trigger_thread(i); diff --git a/scripts/zm/replaced/zm_alcatraz_traps.gsc b/scripts/zm/replaced/zm_alcatraz_traps.gsc index 284691da..469cee34 100644 --- a/scripts/zm/replaced/zm_alcatraz_traps.gsc +++ b/scripts/zm/replaced/zm_alcatraz_traps.gsc @@ -372,7 +372,7 @@ tower_trap_fires(a_zombies) { if (isdefined(level.custom_tower_trap_fires_func)) { - self thread [[ level.custom_tower_trap_fires_func ]](a_zombies); + self thread [[level.custom_tower_trap_fires_func]](a_zombies); return; } diff --git a/scripts/zm/replaced/zm_alcatraz_utility.gsc b/scripts/zm/replaced/zm_alcatraz_utility.gsc index 4dd0a09c..267e9a4a 100644 --- a/scripts/zm/replaced/zm_alcatraz_utility.gsc +++ b/scripts/zm/replaced/zm_alcatraz_utility.gsc @@ -36,7 +36,7 @@ blundergat_upgrade_station() if (isdefined(level.custom_craftable_validation)) { - valid = t_upgrade [[ level.custom_craftable_validation ]](player); + valid = t_upgrade [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -129,7 +129,7 @@ wait_for_player_to_take(player, str_valid_weapon) if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; diff --git a/scripts/zm/replaced/zm_buried_grief_street.gsc b/scripts/zm/replaced/zm_buried_grief_street.gsc index baecf55b..ca6008d1 100644 --- a/scripts/zm/replaced/zm_buried_grief_street.gsc +++ b/scripts/zm/replaced/zm_buried_grief_street.gsc @@ -57,7 +57,7 @@ main() return; } - level.buildables_built[ "pap" ] = 1; + level.buildables_built["pap"] = 1; level.equipment_team_pick_up = 1; level.zones["zone_mansion"].is_enabled = 0; level thread maps\mp\zombies\_zm_buildables::think_buildables(); @@ -105,10 +105,10 @@ street_treasure_chest_init() gun_chest = getstruct("gunshop_chest", "script_noteworthy"); setdvar("disableLookAtEntityLogic", 1); level.chests = []; - level.chests[ level.chests.size ] = start_chest; - level.chests[ level.chests.size ] = court_chest; - level.chests[ level.chests.size ] = jail_chest; - level.chests[ level.chests.size ] = gun_chest; + level.chests[level.chests.size] = start_chest; + level.chests[level.chests.size] = court_chest; + level.chests[level.chests.size] = jail_chest; + level.chests[level.chests.size] = gun_chest; chest_names = array("start_chest", "courtroom_chest1", "jail_chest1", "gunshop_chest"); chest_name = random(chest_names); @@ -136,9 +136,9 @@ builddynamicwallbuy(location, weaponname) for (i = 0; i < level._spawned_wallbuys.size; i++) { - if (level._spawned_wallbuys[ i ].target == wallbuy.targetname) + if (level._spawned_wallbuys[i].target == wallbuy.targetname) { - spawned_wallbuy = level._spawned_wallbuys[ i ]; + spawned_wallbuy = level._spawned_wallbuys[i]; break; } } @@ -176,7 +176,7 @@ builddynamicwallbuy(location, weaponname) } maps\mp\zombies\_zm_weapons::add_dynamic_wallbuy(weaponname, wallbuy.targetname, 1); - thread wait_and_remove(stub, stub.buildablezone.pieces[ 0 ]); + thread wait_and_remove(stub, stub.buildablezone.pieces[0]); } } } diff --git a/scripts/zm/replaced/zm_buried_sq.gsc b/scripts/zm/replaced/zm_buried_sq.gsc index 9635a144..5ce080ca 100644 --- a/scripts/zm/replaced/zm_buried_sq.gsc +++ b/scripts/zm/replaced/zm_buried_sq.gsc @@ -115,7 +115,7 @@ richtofen_zombie_deathfunction_override() } } - return self [[ self.deathfunction_old ]](); + return self [[self.deathfunction_old]](); } sq_give_player_rewards() diff --git a/scripts/zm/replaced/zm_highrise_classic.gsc b/scripts/zm/replaced/zm_highrise_classic.gsc index dd493303..1a5bfe72 100644 --- a/scripts/zm/replaced/zm_highrise_classic.gsc +++ b/scripts/zm/replaced/zm_highrise_classic.gsc @@ -211,7 +211,7 @@ insta_kill_player(perks_can_respawn_player, kill_if_falling) self.waiting_to_revive = 1; points = getstruct("zone_green_start", "script_noteworthy"); spawn_points = getstructarray(points.target, "targetname"); - point = spawn_points[ 0 ]; + point = spawn_points[0]; if (in_last_stand == 0) { diff --git a/scripts/zm/replaced/zm_melee.gsc b/scripts/zm/replaced/zm_melee.gsc index 066f564d..c1606105 100644 --- a/scripts/zm/replaced/zm_melee.gsc +++ b/scripts/zm/replaced/zm_melee.gsc @@ -40,7 +40,7 @@ meleecombat() set_zombie_melee_anim_state(self); if (isdefined(self.melee_anim_func)) - self thread [[ self.melee_anim_func ]](); + self thread [[self.melee_anim_func]](); while (true) { @@ -69,9 +69,9 @@ meleecombat() if (self.enemy.health >= oldhealth) { if (isdefined(self.melee_miss_func)) - self [[ self.melee_miss_func ]](); + self [[self.melee_miss_func]](); else if (isdefined(level.melee_miss_func)) - self [[ level.melee_miss_func ]](); + self [[level.melee_miss_func]](); } } else if (note == "stop") diff --git a/scripts/zm/replaced/zm_prison_sq_final.gsc b/scripts/zm/replaced/zm_prison_sq_final.gsc index 014920cf..244c6c3d 100644 --- a/scripts/zm/replaced/zm_prison_sq_final.gsc +++ b/scripts/zm/replaced/zm_prison_sq_final.gsc @@ -101,7 +101,7 @@ final_flight_trigger() { if (isdefined(level.custom_plane_validation)) { - valid = self [[ level.custom_plane_validation ]](e_triggerer); + valid = self [[level.custom_plane_validation]](e_triggerer); if (!valid) continue; diff --git a/scripts/zm/replaced/zm_shared.gsc b/scripts/zm/replaced/zm_shared.gsc index a19d1121..5485d91c 100644 --- a/scripts/zm/replaced/zm_shared.gsc +++ b/scripts/zm/replaced/zm_shared.gsc @@ -25,7 +25,7 @@ dotraverse(traversestate, traversealias, no_powerups) self.traversestartz = self.origin[2]; if (isdefined(self.pre_traverse)) - self [[ self.pre_traverse ]](); + self [[self.pre_traverse]](); self setanimstatefromasd(traversestate, traversealias); self maps\mp\animscripts\zm_shared::donotetracks("traverse_anim"); @@ -33,7 +33,7 @@ dotraverse(traversestate, traversealias, no_powerups) self.a.nodeath = 0; if (isdefined(self.post_traverse)) - self [[ self.post_traverse ]](); + self [[self.post_traverse]](); self maps\mp\animscripts\zm_run::needsupdate(); diff --git a/scripts/zm/replaced/zm_tomb_challenges.gsc b/scripts/zm/replaced/zm_tomb_challenges.gsc index f9e70a12..b67cc29e 100644 --- a/scripts/zm/replaced/zm_tomb_challenges.gsc +++ b/scripts/zm/replaced/zm_tomb_challenges.gsc @@ -122,7 +122,7 @@ get_random_perk() for (i = 0; i < level._random_perk_machine_perk_list.size; i++) { - perk = level._random_perk_machine_perk_list[ i ]; + perk = level._random_perk_machine_perk_list[i]; if (isDefined(self.perk_purchased) && self.perk_purchased == perk) { @@ -132,7 +132,7 @@ get_random_perk() { if (!self hasperk(perk) && !self maps\mp\zombies\_zm_perks::has_perk_paused(perk)) { - perks[ perks.size ] = perk; + perks[perks.size] = perk; } } } @@ -140,7 +140,7 @@ get_random_perk() if (perks.size > 0) { perks = array_randomize(perks); - random_perk = perks[ 0 ]; + random_perk = perks[0]; return random_perk; } } diff --git a/scripts/zm/replaced/zm_tomb_utility.gsc b/scripts/zm/replaced/zm_tomb_utility.gsc index f10b090f..e93ff0e0 100644 --- a/scripts/zm/replaced/zm_tomb_utility.gsc +++ b/scripts/zm/replaced/zm_tomb_utility.gsc @@ -28,7 +28,7 @@ capture_zombie_spawn_init(animname_set = 0) self.sndname = "capzomb"; if (isdefined(get_gamemode_var("pre_init_zombie_spawn_func"))) - self [[ get_gamemode_var("pre_init_zombie_spawn_func") ]](); + self [[get_gamemode_var("pre_init_zombie_spawn_func")]](); self thread play_ambient_zombie_vocals(); self.zmb_vocals_attack = "zmb_vocals_capzomb_attack"; @@ -102,7 +102,7 @@ capture_zombie_spawn_init(animname_set = 0) self.team = level.zombie_team; if (isdefined(get_gamemode_var("post_init_zombie_spawn_func"))) - self [[ get_gamemode_var("post_init_zombie_spawn_func") ]](); + self [[get_gamemode_var("post_init_zombie_spawn_func")]](); self.zombie_init_done = 1; self notify("zombie_init_done"); diff --git a/scripts/zm/replaced/zm_transit_bus.gsc b/scripts/zm/replaced/zm_transit_bus.gsc index 62990e80..e6b15392 100644 --- a/scripts/zm/replaced/zm_transit_bus.gsc +++ b/scripts/zm/replaced/zm_transit_bus.gsc @@ -485,7 +485,7 @@ bus_bridge_speedcontrol() if (isdefined(zombies[i].depot_lava_pit)) { if (zombies[i] istouching(volume)) - zombies[i] thread [[ zombies[i].depot_lava_pit ]](); + zombies[i] thread [[zombies[i].depot_lava_pit]](); continue; } diff --git a/scripts/zm/replaced/zm_transit_grief_station.gsc b/scripts/zm/replaced/zm_transit_grief_station.gsc index da19eb3c..f3601447 100644 --- a/scripts/zm/replaced/zm_transit_grief_station.gsc +++ b/scripts/zm/replaced/zm_transit_grief_station.gsc @@ -16,7 +16,7 @@ station_treasure_chest_init() { chest1 = getstruct("depot_chest", "script_noteworthy"); level.chests = []; - level.chests[ level.chests.size ] = chest1; + level.chests[level.chests.size] = chest1; maps\mp\zombies\_zm_magicbox::treasure_chest_init("depot_chest"); } diff --git a/scripts/zm/replaced/zm_transit_standard_station.gsc b/scripts/zm/replaced/zm_transit_standard_station.gsc index c9e2278a..a8ad38ca 100644 --- a/scripts/zm/replaced/zm_transit_standard_station.gsc +++ b/scripts/zm/replaced/zm_transit_standard_station.gsc @@ -15,7 +15,7 @@ station_treasure_chest_init() { chest1 = getstruct("depot_chest", "script_noteworthy"); level.chests = []; - level.chests[ level.chests.size ] = chest1; + level.chests[level.chests.size] = chest1; maps\mp\zombies\_zm_magicbox::treasure_chest_init("depot_chest"); } diff --git a/scripts/zm/replaced/zmeat.gsc b/scripts/zm/replaced/zmeat.gsc index 7db5ba8b..37ab0738 100644 --- a/scripts/zm/replaced/zmeat.gsc +++ b/scripts/zm/replaced/zmeat.gsc @@ -122,7 +122,7 @@ item_meat_watch_bounce() if (isdefined(level.meat_bounce_override)) { - self thread [[ level.meat_bounce_override ]](pos, normal, ent, true); + self thread [[level.meat_bounce_override]](pos, normal, ent, true); } } @@ -139,7 +139,7 @@ item_meat_watch_stationary() if (isdefined(level.meat_bounce_override)) { - self thread [[ level.meat_bounce_override ]](pos, normal, undefined, false); + self thread [[level.meat_bounce_override]](pos, normal, undefined, false); } self.meat_is_moving = 0; @@ -161,7 +161,7 @@ item_meat_watch_below() if (isdefined(level.meat_bounce_override)) { - self thread [[ level.meat_bounce_override ]](self.origin, undefined, undefined, false); + self thread [[level.meat_bounce_override]](self.origin, undefined, undefined, false); } self delete(); diff --git a/scripts/zm/zgrief/zgrief_reimagined.gsc b/scripts/zm/zgrief/zgrief_reimagined.gsc index 179f90ad..13e0f5c8 100644 --- a/scripts/zm/zgrief/zgrief_reimagined.gsc +++ b/scripts/zm/zgrief/zgrief_reimagined.gsc @@ -1550,43 +1550,43 @@ custom_end_screen() while (i < players.size) { - players[ i ].game_over_hud = newclienthudelem(players[ i ]); - players[ i ].game_over_hud.alignx = "center"; - players[ i ].game_over_hud.aligny = "middle"; - players[ i ].game_over_hud.horzalign = "center"; - players[ i ].game_over_hud.vertalign = "middle"; - players[ i ].game_over_hud.y -= 130; - players[ i ].game_over_hud.foreground = 1; - players[ i ].game_over_hud.fontscale = 3; - players[ i ].game_over_hud.alpha = 0; - players[ i ].game_over_hud.color = (1, 1, 1); - players[ i ].game_over_hud.hidewheninmenu = 1; - players[ i ].game_over_hud settext(&"ZOMBIE_GAME_OVER"); - players[ i ].game_over_hud fadeovertime(1); - players[ i ].game_over_hud.alpha = 1; + players[i].game_over_hud = newclienthudelem(players[i]); + players[i].game_over_hud.alignx = "center"; + players[i].game_over_hud.aligny = "middle"; + players[i].game_over_hud.horzalign = "center"; + players[i].game_over_hud.vertalign = "middle"; + players[i].game_over_hud.y -= 130; + players[i].game_over_hud.foreground = 1; + players[i].game_over_hud.fontscale = 3; + players[i].game_over_hud.alpha = 0; + players[i].game_over_hud.color = (1, 1, 1); + players[i].game_over_hud.hidewheninmenu = 1; + players[i].game_over_hud settext(&"ZOMBIE_GAME_OVER"); + players[i].game_over_hud fadeovertime(1); + players[i].game_over_hud.alpha = 1; - if (players[ i ] issplitscreen()) + if (players[i] issplitscreen()) { - players[ i ].game_over_hud.fontscale = 2; - players[ i ].game_over_hud.y += 40; + players[i].game_over_hud.fontscale = 2; + players[i].game_over_hud.y += 40; } - players[ i ].survived_hud = newclienthudelem(players[ i ]); - players[ i ].survived_hud.alignx = "center"; - players[ i ].survived_hud.aligny = "middle"; - players[ i ].survived_hud.horzalign = "center"; - players[ i ].survived_hud.vertalign = "middle"; - players[ i ].survived_hud.y -= 100; - players[ i ].survived_hud.foreground = 1; - players[ i ].survived_hud.fontscale = 2; - players[ i ].survived_hud.alpha = 0; - players[ i ].survived_hud.color = (1, 1, 1); - players[ i ].survived_hud.hidewheninmenu = 1; + players[i].survived_hud = newclienthudelem(players[i]); + players[i].survived_hud.alignx = "center"; + players[i].survived_hud.aligny = "middle"; + players[i].survived_hud.horzalign = "center"; + players[i].survived_hud.vertalign = "middle"; + players[i].survived_hud.y -= 100; + players[i].survived_hud.foreground = 1; + players[i].survived_hud.fontscale = 2; + players[i].survived_hud.alpha = 0; + players[i].survived_hud.color = (1, 1, 1); + players[i].survived_hud.hidewheninmenu = 1; - if (players[ i ] issplitscreen()) + if (players[i] issplitscreen()) { - players[ i ].survived_hud.fontscale = 1.5; - players[ i ].survived_hud.y += 40; + players[i].survived_hud.fontscale = 1.5; + players[i].survived_hud.y += 40; } winner_text = "YOU WIN!"; @@ -1594,22 +1594,22 @@ custom_end_screen() if (isDefined(level.host_ended_game) && level.host_ended_game) { - players[ i ].survived_hud settext(&"MP_HOST_ENDED_GAME"); + players[i].survived_hud settext(&"MP_HOST_ENDED_GAME"); } else { - if (isDefined(level.gamemodulewinningteam) && players[ i ]._encounters_team == level.gamemodulewinningteam) + if (isDefined(level.gamemodulewinningteam) && players[i]._encounters_team == level.gamemodulewinningteam) { - players[ i ].survived_hud settext(winner_text); + players[i].survived_hud settext(winner_text); } else { - players[ i ].survived_hud settext(loser_text); + players[i].survived_hud settext(loser_text); } } - players[ i ].survived_hud fadeovertime(1); - players[ i ].survived_hud.alpha = 1; + players[i].survived_hud fadeovertime(1); + players[i].survived_hud.alpha = 1; i++; } } @@ -1643,7 +1643,7 @@ game_module_player_damage_callback(einflictor, eattacker, idamage, idflags, smea return 0; } - if (isDefined(level._effect[ "butterflies" ])) + if (isDefined(level._effect["butterflies"])) { self do_game_mode_stun_fx(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); } @@ -1797,7 +1797,7 @@ game_module_player_damage_callback(einflictor, eattacker, idamage, idflags, smea eattacker.killsdenied++; } - if (isDefined(level._effect[ "butterflies" ])) + if (isDefined(level._effect["butterflies"])) { self do_game_mode_stun_fx(einflictor, eattacker, idamage, idflags, smeansofdeath, sweapon, vpoint, vdir, shitloc, psoffsettime); } @@ -2033,25 +2033,25 @@ grief_laststand_weapons_return() while (i < self.grief_savedweapon_weapons.size) { - if (isdefined(self.grief_savedweapon_grenades) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_grenades || (isdefined(self.grief_savedweapon_tactical) && self.grief_savedweapon_weapons[ i ] == self.grief_savedweapon_tactical)) + if (isdefined(self.grief_savedweapon_grenades) && self.grief_savedweapon_weapons[i] == self.grief_savedweapon_grenades || (isdefined(self.grief_savedweapon_tactical) && self.grief_savedweapon_weapons[i] == self.grief_savedweapon_tactical)) { i++; continue; } - if (is_temporary_zombie_weapon(self.grief_savedweapon_weapons[ i ])) + if (is_temporary_zombie_weapon(self.grief_savedweapon_weapons[i])) { i++; continue; } - if ("item_meat_zm" == self.grief_savedweapon_weapons[ i ]) + if ("item_meat_zm" == self.grief_savedweapon_weapons[i]) { i++; continue; } - if (isweaponprimary(self.grief_savedweapon_weapons[ i ])) + if (isweaponprimary(self.grief_savedweapon_weapons[i])) { if (primary_weapons_returned >= get_player_weapon_limit(self)) { @@ -2114,31 +2114,31 @@ grief_laststand_weapons_return() } } - self giveweapon(self.grief_savedweapon_weapons[ i ], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(self.grief_savedweapon_weapons[ i ])); + self giveweapon(self.grief_savedweapon_weapons[i], 0, self maps\mp\zombies\_zm_weapons::get_pack_a_punch_weapon_options(self.grief_savedweapon_weapons[i])); - if (isdefined(self.grief_savedweapon_weaponsammo_clip[ i ])) + if (isdefined(self.grief_savedweapon_weaponsammo_clip[i])) { - self setweaponammoclip(self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_clip[ i ]); + self setweaponammoclip(self.grief_savedweapon_weapons[i], self.grief_savedweapon_weaponsammo_clip[i]); } - if (isdefined(self.grief_savedweapon_weaponsammo_clip_dualwield[ i ])) + if (isdefined(self.grief_savedweapon_weaponsammo_clip_dualwield[i])) { - self setweaponammoclip(weaponDualWieldWeaponName(self.grief_savedweapon_weapons[ i ]), self.grief_savedweapon_weaponsammo_clip_dualwield[ i ]); + self setweaponammoclip(weaponDualWieldWeaponName(self.grief_savedweapon_weapons[i]), self.grief_savedweapon_weaponsammo_clip_dualwield[i]); } - if (isdefined(self.grief_savedweapon_weaponsammo_stock[ i ])) + if (isdefined(self.grief_savedweapon_weaponsammo_stock[i])) { - self setweaponammostock(self.grief_savedweapon_weapons[ i ], self.grief_savedweapon_weaponsammo_stock[ i ]); + self setweaponammostock(self.grief_savedweapon_weapons[i], self.grief_savedweapon_weaponsammo_stock[i]); } - if (isdefined(self.grief_savedweapon_weaponsammo_clip_alt[ i ])) + if (isdefined(self.grief_savedweapon_weaponsammo_clip_alt[i])) { - self setweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[ i ]), self.grief_savedweapon_weaponsammo_clip_alt[ i ]); + self setweaponammoclip(weaponAltWeaponName(self.grief_savedweapon_weapons[i]), self.grief_savedweapon_weaponsammo_clip_alt[i]); } - if (isdefined(self.grief_savedweapon_weaponsammo_stock_alt[ i ])) + if (isdefined(self.grief_savedweapon_weaponsammo_stock_alt[i])) { - self setweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[ i ]), self.grief_savedweapon_weaponsammo_stock_alt[ i ]); + self setweaponammostock(weaponAltWeaponName(self.grief_savedweapon_weapons[i]), self.grief_savedweapon_weaponsammo_stock_alt[i]); } i++; @@ -2215,7 +2215,7 @@ grief_laststand_weapons_return() { if (isDefined(self.player_shield_reset_health)) { - self [[ self.player_shield_reset_health ]](); + self [[self.player_shield_reset_health]](); } } @@ -2254,7 +2254,7 @@ grief_laststand_weapons_return() if (primaries.size > 0) { - self switchtoweapon(primaries[ 0 ]); + self switchtoweapon(primaries[0]); return 1; } diff --git a/scripts/zm/zm_buried/zm_buried_reimagined.gsc b/scripts/zm/zm_buried/zm_buried_reimagined.gsc index 61ad22a5..45f68472 100644 --- a/scripts/zm/zm_buried/zm_buried_reimagined.gsc +++ b/scripts/zm/zm_buried/zm_buried_reimagined.gsc @@ -96,7 +96,7 @@ buried_special_weapon_magicbox_check(weapon) while (i < players.size) { - if (is_player_valid(players[ i ], undefined, 1) && players[ i ] is_player_tactical_grenade(weapon)) + if (is_player_valid(players[i], undefined, 1) && players[i] is_player_tactical_grenade(weapon)) { return 0; } diff --git a/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc b/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc index 08baed38..91f1a5b8 100644 --- a/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc +++ b/scripts/zm/zm_highrise/zm_highrise_reimagined.gsc @@ -125,17 +125,17 @@ highrise_respawn_override(revivee, return_struct) for (i = 0; i < players.size; i++) { - if (is_player_valid(players[ i ], undefined, 1) && players[ i ] != self) + if (is_player_valid(players[i], undefined, 1) && players[i] != self) { for (j = 0; j < spawn_points.size; j++) { - if (isDefined(spawn_points[ j ].script_noteworthy)) + if (isDefined(spawn_points[j].script_noteworthy)) { - zone = level.zones[ spawn_points[ j ].script_noteworthy ]; + zone = level.zones[spawn_points[j].script_noteworthy]; for (k = 0; k < zone.volumes.size; k++) { - if (players[ i ] istouching(zone.volumes[ k ])) + if (players[i] istouching(zone.volumes[k])) { closest_group = j; spawn_location = maps\mp\zombies\_zm::get_valid_spawn_location(revivee, spawn_points, closest_group, return_struct); diff --git a/scripts/zm/zm_prison/zm_prison_reimagined.gsc b/scripts/zm/zm_prison/zm_prison_reimagined.gsc index 72680635..c28e2e7c 100644 --- a/scripts/zm/zm_prison/zm_prison_reimagined.gsc +++ b/scripts/zm/zm_prison/zm_prison_reimagined.gsc @@ -132,7 +132,7 @@ check_for_special_weapon_limit_exist(weapon) return 0; } - limit = level.limited_weapons[ "blundergat_zm" ]; + limit = level.limited_weapons["blundergat_zm"]; } else { @@ -141,7 +141,7 @@ check_for_special_weapon_limit_exist(weapon) return 0; } - limit = level.limited_weapons[ "minigun_alcatraz_zm" ]; + limit = level.limited_weapons["minigun_alcatraz_zm"]; } i = 0; @@ -150,7 +150,7 @@ check_for_special_weapon_limit_exist(weapon) { if (weapon == "blundergat_zm") { - if (players[ i ] maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade("blundersplat_zm") || isDefined(players[ i ].is_pack_splatting) && players[ i ].is_pack_splatting) + if (players[i] maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade("blundersplat_zm") || isDefined(players[i].is_pack_splatting) && players[i].is_pack_splatting) { count++; i++; @@ -159,7 +159,7 @@ check_for_special_weapon_limit_exist(weapon) } else { - if (players[ i ] afterlife_weapon_limit_check(weapon)) + if (players[i] afterlife_weapon_limit_check(weapon)) { count++; } @@ -275,7 +275,7 @@ craftable_place_think() if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -301,24 +301,24 @@ craftable_place_think() self sethintstring(self.stub.hint_string); if (isdefined(self.stub.oncantuse)) - self.stub [[ self.stub.oncantuse ]](player); + self.stub [[self.stub.oncantuse]](player); } else { if (isdefined(self.stub.onbeginuse)) - self.stub [[ self.stub.onbeginuse ]](player); + self.stub [[self.stub.onbeginuse]](player); result = self craftable_use_hold_think(player); team = player.pers["team"]; if (isdefined(self.stub.onenduse)) - self.stub [[ self.stub.onenduse ]](team, player, result); + self.stub [[self.stub.onenduse]](team, player, result); if (!result) continue; if (isdefined(self.stub.onuse)) - self.stub [[ self.stub.onuse ]](player); + self.stub [[self.stub.onuse]](player); prompt = player player_craft(self.stub.craftablespawn); player_crafted = player; @@ -329,7 +329,7 @@ craftable_place_think() if (isdefined(self.stub.craftablestub.onfullycrafted)) { - b_result = self.stub [[ self.stub.craftablestub.onfullycrafted ]](); + b_result = self.stub [[self.stub.craftablestub.onfullycrafted]](); if (!b_result) return; @@ -387,7 +387,7 @@ craftable_place_think() if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -417,7 +417,7 @@ craftable_place_think() player maps\mp\zombies\_zm_weapons::weapon_give(self.stub.weaponname); if (isdefined(level.zombie_include_craftables[self.stub.equipname].onbuyweapon)) - self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]](player); + self [[level.zombie_include_craftables[self.stub.equipname].onbuyweapon]](player); if (!maps\mp\zombies\_zm_weapons::limited_weapon_below_quota(self.stub.weaponname, undefined)) self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED"; @@ -445,7 +445,7 @@ craftable_place_think() if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -479,13 +479,13 @@ craftable_place_think() if (isdefined(level.zombie_craftable_persistent_weapon)) { - if (self [[ level.zombie_craftable_persistent_weapon ]](player)) + if (self [[level.zombie_craftable_persistent_weapon]](player)) continue; } if (isdefined(level.zombie_custom_equipment_setup)) { - if (self [[ level.zombie_custom_equipment_setup ]](player)) + if (self [[level.zombie_custom_equipment_setup]](player)) continue; } @@ -499,7 +499,7 @@ craftable_place_think() player setweaponammoclip(self.stub.weaponname, 1); if (isdefined(level.zombie_include_craftables[self.stub.equipname].onbuyweapon)) - self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]](player); + self [[level.zombie_include_craftables[self.stub.equipname].onbuyweapon]](player); else if (self.stub.weaponname != "keys_zm") player setactionslot(1, "weapon", self.stub.weaponname); @@ -582,7 +582,7 @@ manage_zones(initial_zone) } if (isdefined(level.zone_manager_init_func)) - [[ level.zone_manager_init_func ]](); + [[level.zone_manager_init_func]](); if (isarray(initial_zone)) { @@ -631,7 +631,7 @@ manage_zones(initial_zone) continue; if (isdefined(level.zone_occupied_func)) - newzone.is_occupied = [[ level.zone_occupied_func ]](zkeys[z]); + newzone.is_occupied = [[level.zone_occupied_func]](zkeys[z]); else newzone.is_occupied = player_in_zone(zkeys[z]); @@ -696,7 +696,7 @@ manage_zones(initial_zone) } } - [[ level.create_spawner_list_func ]](zkeys); + [[level.create_spawner_list_func]](zkeys); level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names(); wait 1; diff --git a/scripts/zm/zm_tomb/zm_tomb_reimagined.gsc b/scripts/zm/zm_tomb/zm_tomb_reimagined.gsc index 73114675..01f3fb2e 100644 --- a/scripts/zm/zm_tomb/zm_tomb_reimagined.gsc +++ b/scripts/zm/zm_tomb/zm_tomb_reimagined.gsc @@ -103,9 +103,9 @@ tomb_special_weapon_magicbox_check(weapon) } } - if (isDefined(level.zombie_weapons[ weapon ].shared_ammo_weapon)) + if (isDefined(level.zombie_weapons[weapon].shared_ammo_weapon)) { - if (self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade(level.zombie_weapons[ weapon ].shared_ammo_weapon)) + if (self maps\mp\zombies\_zm_weapons::has_weapon_or_upgrade(level.zombie_weapons[weapon].shared_ammo_weapon)) { return 0; } @@ -259,7 +259,7 @@ craftable_place_think() if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -285,24 +285,24 @@ craftable_place_think() self sethintstring(self.stub.hint_string); if (isdefined(self.stub.oncantuse)) - self.stub [[ self.stub.oncantuse ]](player); + self.stub [[self.stub.oncantuse]](player); } else { if (isdefined(self.stub.onbeginuse)) - self.stub [[ self.stub.onbeginuse ]](player); + self.stub [[self.stub.onbeginuse]](player); result = self craftable_use_hold_think(player); team = player.pers["team"]; if (isdefined(self.stub.onenduse)) - self.stub [[ self.stub.onenduse ]](team, player, result); + self.stub [[self.stub.onenduse]](team, player, result); if (!result) continue; if (isdefined(self.stub.onuse)) - self.stub [[ self.stub.onuse ]](player); + self.stub [[self.stub.onuse]](player); prompt = player player_craft(self.stub.craftablespawn); player_crafted = player; @@ -313,7 +313,7 @@ craftable_place_think() if (isdefined(self.stub.craftablestub.onfullycrafted)) { - b_result = self.stub [[ self.stub.craftablestub.onfullycrafted ]](); + b_result = self.stub [[self.stub.craftablestub.onfullycrafted]](); if (!b_result) return; @@ -371,7 +371,7 @@ craftable_place_think() if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -401,7 +401,7 @@ craftable_place_think() player maps\mp\zombies\_zm_weapons::weapon_give(self.stub.weaponname); if (isdefined(level.zombie_include_craftables[self.stub.equipname].onbuyweapon)) - self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]](player); + self [[level.zombie_include_craftables[self.stub.equipname].onbuyweapon]](player); if (!maps\mp\zombies\_zm_weapons::limited_weapon_below_quota(self.stub.weaponname, undefined)) self.stub.hint_string = &"ZOMBIE_GO_TO_THE_BOX_LIMITED"; @@ -429,7 +429,7 @@ craftable_place_think() if (isdefined(level.custom_craftable_validation)) { - valid = self [[ level.custom_craftable_validation ]](player); + valid = self [[level.custom_craftable_validation]](player); if (!valid) continue; @@ -463,13 +463,13 @@ craftable_place_think() if (isdefined(level.zombie_craftable_persistent_weapon)) { - if (self [[ level.zombie_craftable_persistent_weapon ]](player)) + if (self [[level.zombie_craftable_persistent_weapon]](player)) continue; } if (isdefined(level.zombie_custom_equipment_setup)) { - if (self [[ level.zombie_custom_equipment_setup ]](player)) + if (self [[level.zombie_custom_equipment_setup]](player)) continue; } @@ -483,7 +483,7 @@ craftable_place_think() player setweaponammoclip(self.stub.weaponname, 1); if (isdefined(level.zombie_include_craftables[self.stub.equipname].onbuyweapon)) - self [[ level.zombie_include_craftables[self.stub.equipname].onbuyweapon ]](player); + self [[level.zombie_include_craftables[self.stub.equipname].onbuyweapon]](player); else if (self.stub.weaponname != "keys_zm") player setactionslot(1, "weapon", self.stub.weaponname); @@ -530,7 +530,7 @@ craftablestub_update_prompt(player, unitrigger) can_use = 1; - if (isdefined(self.custom_craftablestub_update_prompt) && !self [[ self.custom_craftablestub_update_prompt ]](player)) + if (isdefined(self.custom_craftablestub_update_prompt) && !self [[self.custom_craftablestub_update_prompt]](player)) return false; if (!(isdefined(self.crafted) && self.crafted)) diff --git a/scripts/zm/zm_transit/zm_transit_reimagined.gsc b/scripts/zm/zm_transit/zm_transit_reimagined.gsc index af6f215d..6498cc1d 100644 --- a/scripts/zm/zm_transit/zm_transit_reimagined.gsc +++ b/scripts/zm/zm_transit/zm_transit_reimagined.gsc @@ -742,20 +742,20 @@ manage_zones(initial_zone) for (i = 0; i < spawn_points.size; i++) { - spawn_points[ i ].locked = 1; + spawn_points[i].locked = 1; } if (isDefined(level.zone_manager_init_func)) { - [[ level.zone_manager_init_func ]](); + [[level.zone_manager_init_func]](); } if (isarray(initial_zone)) { for (i = 0; i < initial_zone.size; i++) { - zone_init(initial_zone[ i ]); - enable_zone(initial_zone[ i ]); + zone_init(initial_zone[i]); + enable_zone(initial_zone[i]); } } else @@ -771,7 +771,7 @@ manage_zones(initial_zone) for (z = 0; z < zkeys.size; z++) { - level.newzones[ zkeys[ z ] ] = spawnstruct(); + level.newzones[zkeys[z]] = spawnstruct(); } oldzone = undefined; @@ -782,8 +782,8 @@ manage_zones(initial_zone) { for (z = 0; z < zkeys.size; z++) { - level.newzones[ zkeys[ z ] ].is_active = 0; - level.newzones[ zkeys[ z ] ].is_occupied = 0; + level.newzones[zkeys[z]].is_active = 0; + level.newzones[zkeys[z]].is_occupied = 0; } a_zone_is_active = 0; @@ -793,8 +793,8 @@ manage_zones(initial_zone) while (z < zkeys.size) { - zone = level.zones[ zkeys[ z ] ]; - newzone = level.newzones[ zkeys[ z ] ]; + zone = level.zones[zkeys[z]]; + newzone = level.newzones[zkeys[z]]; if (!zone.is_enabled) { @@ -804,11 +804,11 @@ manage_zones(initial_zone) if (isdefined(level.zone_occupied_func)) { - newzone.is_occupied = [[ level.zone_occupied_func ]](zkeys[ z ]); + newzone.is_occupied = [[level.zone_occupied_func]](zkeys[z]); } else { - newzone.is_occupied = player_in_zone(zkeys[ z ]); + newzone.is_occupied = player_in_zone(zkeys[z]); } if (newzone.is_occupied) @@ -823,7 +823,7 @@ manage_zones(initial_zone) if (!isdefined(oldzone) || oldzone != newzone) { - level notify("newzoneActive", zkeys[ z ]); + level notify("newzoneActive", zkeys[z]); oldzone = newzone; } @@ -831,11 +831,11 @@ manage_zones(initial_zone) for (az = 0; az < zone.adjacent_zones.size; az++) { - if (zone.adjacent_zones[ azkeys[ az ] ].is_connected && level.zones[ azkeys[ az ] ].is_enabled) + if (zone.adjacent_zones[azkeys[az]].is_connected && level.zones[azkeys[az]].is_enabled) { - level.newzones[ azkeys[ az ] ].is_active = 1; + level.newzones[azkeys[az]].is_active = 1; - if (level.zones[ azkeys[ az ] ].is_spawning_allowed) + if (level.zones[azkeys[az]].is_spawning_allowed) { a_zone_is_spawning_allowed = 1; } @@ -858,27 +858,27 @@ manage_zones(initial_zone) for (z = 0; z < zkeys.size; z++) { - level.zones[ zkeys[ z ] ].is_active = level.newzones[ zkeys[ z ] ].is_active; - level.zones[ zkeys[ z ] ].is_occupied = level.newzones[ zkeys[ z ] ].is_occupied; + level.zones[zkeys[z]].is_active = level.newzones[zkeys[z]].is_active; + level.zones[zkeys[z]].is_occupied = level.newzones[zkeys[z]].is_occupied; } if (!a_zone_is_active || !a_zone_is_spawning_allowed) { if (isarray(initial_zone)) { - level.zones[ initial_zone[ 0 ] ].is_active = 1; - level.zones[ initial_zone[ 0 ] ].is_occupied = 1; - level.zones[ initial_zone[ 0 ] ].is_spawning_allowed = 1; + level.zones[initial_zone[0]].is_active = 1; + level.zones[initial_zone[0]].is_occupied = 1; + level.zones[initial_zone[0]].is_spawning_allowed = 1; } else { - level.zones[ initial_zone ].is_active = 1; - level.zones[ initial_zone ].is_occupied = 1; - level.zones[ initial_zone ].is_spawning_allowed = 1; + level.zones[initial_zone].is_active = 1; + level.zones[initial_zone].is_occupied = 1; + level.zones[initial_zone].is_spawning_allowed = 1; } } - [[ level.create_spawner_list_func ]](zkeys); + [[level.create_spawner_list_func]](zkeys); level.active_zone_names = maps\mp\zombies\_zm_zonemgr::get_active_zone_names(); wait 1; }