From b3a1bf01a0049556348a560165366b95943c5fff Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 24 Mar 2023 16:57:16 -0700 Subject: [PATCH] Head Chopper: decrease destroy activations to 10 --- README.md | 2 +- scripts/zm/replaced/_zm_equip_headchopper.gsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index eade424e..c0365b81 100644 --- a/README.md +++ b/README.md @@ -378,7 +378,7 @@ ### Head Chopper * No longer gets destroyed from kills -* Gets destroyed after activating 15 times +* Gets destroyed after activating 10 times * Does multiple swings when player activates * Kills zombies when placed on a ceiling * No longer deals damage during retract animations diff --git a/scripts/zm/replaced/_zm_equip_headchopper.gsc b/scripts/zm/replaced/_zm_equip_headchopper.gsc index 33d7540e..2a5e3adc 100644 --- a/scripts/zm/replaced/_zm_equip_headchopper.gsc +++ b/scripts/zm/replaced/_zm_equip_headchopper.gsc @@ -67,7 +67,7 @@ headchopperthink( weapon, electricradius, armed ) weapon.headchopper_kills++; - if ( weapon.headchopper_kills >= 15 ) + if ( weapon.headchopper_kills >= 10 ) self thread headchopper_expired( weapon ); while ( isdefined( is_slicing ) && is_slicing )