mirror of
https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-22 05:00:54 -05:00
Encounter: use fadewhentargeted for waypoints
Containment: make waypoint show when downed
This commit is contained in:
@ -975,6 +975,7 @@ team_player_waypoint()
|
|||||||
self.player_waypoint.horzalign = "user_center";
|
self.player_waypoint.horzalign = "user_center";
|
||||||
self.player_waypoint.vertalign = "user_center";
|
self.player_waypoint.vertalign = "user_center";
|
||||||
self.player_waypoint.hidewheninmenu = 1;
|
self.player_waypoint.hidewheninmenu = 1;
|
||||||
|
self.player_waypoint.fadewhentargeted = 1;
|
||||||
self.player_waypoint setShader(game["icons"][self.team], 6, 6);
|
self.player_waypoint setShader(game["icons"][self.team], 6, 6);
|
||||||
self.player_waypoint setWaypoint(1);
|
self.player_waypoint setWaypoint(1);
|
||||||
self.player_waypoint setTargetEnt(self.player_waypoint_origin);
|
self.player_waypoint setTargetEnt(self.player_waypoint_origin);
|
||||||
@ -1035,6 +1036,7 @@ obj_waypoint()
|
|||||||
self.obj_waypoint.vertalign = "user_center";
|
self.obj_waypoint.vertalign = "user_center";
|
||||||
self.obj_waypoint.alpha = 0;
|
self.obj_waypoint.alpha = 0;
|
||||||
self.obj_waypoint.hidewheninmenu = 1;
|
self.obj_waypoint.hidewheninmenu = 1;
|
||||||
|
self.obj_waypoint.fadewhentargeted = 1;
|
||||||
self.obj_waypoint.foreground = 1;
|
self.obj_waypoint.foreground = 1;
|
||||||
self.obj_waypoint setWaypoint(1, "waypoint_revive");
|
self.obj_waypoint setWaypoint(1, "waypoint_revive");
|
||||||
|
|
||||||
@ -2624,20 +2626,16 @@ containment_think()
|
|||||||
}
|
}
|
||||||
|
|
||||||
in_containment_zone[player.team][in_containment_zone[player.team].size] = player;
|
in_containment_zone[player.team][in_containment_zone[player.team].size] = player;
|
||||||
|
}
|
||||||
|
|
||||||
if(isads(player))
|
if(isads(player))
|
||||||
{
|
{
|
||||||
player.obj_waypoint fadeOverTime(0.25);
|
player.obj_waypoint fadeOverTime(0.25);
|
||||||
player.obj_waypoint.alpha = 0.25;
|
player.obj_waypoint.alpha = 0.25;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
player.obj_waypoint.alpha = 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.obj_waypoint.alpha = 0;
|
player.obj_waypoint.alpha = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
player.obj_waypoint.x = 0;
|
player.obj_waypoint.x = 0;
|
||||||
@ -2653,13 +2651,9 @@ containment_think()
|
|||||||
{
|
{
|
||||||
player.ignoreme = 1;
|
player.ignoreme = 1;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
player.obj_waypoint.alpha = 1;
|
player.obj_waypoint.alpha = 1;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
player.obj_waypoint.alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(level.script == "zm_transit" && level.scr_zm_map_start_location == "power" && zone_name == "zone_trans_8")
|
if(level.script == "zm_transit" && level.scr_zm_map_start_location == "power" && zone_name == "zone_trans_8")
|
||||||
{
|
{
|
||||||
|
Reference in New Issue
Block a user