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Vulture-Aid: stink areas disabled while standing
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@ -64,6 +64,9 @@
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### Electric Cherry
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### Electric Cherry
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* Removed cooldown after being used multiple times in a row
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* Removed cooldown after being used multiple times in a row
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### Vulture-Aid
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* Stink areas no longer activate while the player is standing
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## Powerups
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## Powerups
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### Carpenter
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### Carpenter
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@ -54,6 +54,8 @@ onplayerspawned()
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self thread jetgun_fast_spinlerp();
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self thread jetgun_fast_spinlerp();
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self thread jetgun_overheated_fix();
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self thread jetgun_overheated_fix();
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self thread vulture_disable_stink_while_standing();
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self thread tomb_give_shovel();
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self thread tomb_give_shovel();
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//self thread test();
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//self thread test();
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@ -1414,6 +1416,59 @@ buried_enable_fountain_transport()
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level notify( "courtyard_fountain_open" );
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level notify( "courtyard_fountain_open" );
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}
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}
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vulture_disable_stink_while_standing()
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{
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if(!(is_classic() && level.scr_zm_map_start_location == "processing"))
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{
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return;
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}
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while(1)
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{
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self.perk_vulture.is_in_zombie_stink = 1;
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self.perk_vulture.stink_time_entered = undefined;
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b_player_in_zombie_stink = 0;
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a_close_points = arraysort( level.perk_vulture.zombie_stink_array, self.origin, 1, 300 );
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if ( a_close_points.size > 0 )
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{
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b_player_in_zombie_stink = self _is_player_in_zombie_stink( a_close_points );
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}
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if (b_player_in_zombie_stink)
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{
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if (self getstance() != "stand")
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{
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self.perk_vulture.is_in_zombie_stink = 0;
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wait 0.25;
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while (self.vulture_stink_value > 0)
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{
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wait 0.05;
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}
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}
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}
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wait 0.05;
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}
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}
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_is_player_in_zombie_stink( a_points )
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{
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b_is_in_stink = 0;
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i = 0;
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while ( i < a_points.size )
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{
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if ( distancesquared( a_points[ i ].origin, self.origin ) < 4900 )
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{
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b_is_in_stink = 1;
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}
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i++;
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}
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return b_is_in_stink;
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}
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borough_move_quickrevive_machine()
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borough_move_quickrevive_machine()
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{
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{
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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if (!(!is_classic() && level.scr_zm_map_start_location == "street"))
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