From b4fbae485608b3dc350246159eb333bfd3a37c49 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Fri, 21 Apr 2023 18:34:09 -0700 Subject: [PATCH] Brutus: decrease player damage --- README.md | 5 +++-- scripts/zm/replaced/_zm_ai_brutus.gsc | 2 +- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index eec8a0a3..5e8d375f 100644 --- a/README.md +++ b/README.md @@ -100,6 +100,7 @@ * Initial leaper round always happens on round 5 or 6 ### Brutus +* Decreased player damage from 99 to 90 * No longer receives additional damage from Ray Gun Mark 2 * Teleports away less frequently * Grief: spawns every 4-6 minutes @@ -462,8 +463,8 @@ * Kills zombies when placed on a ceiling * Increased damage trigger width by 100% * No longer deals damage during retract animations -* Changed player head chop damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog) -* Changed player body chop damage to 25 (normally deals 75 damage to torso or 37 damage to feet) +* Changed head chop player damage to 50 (normally instantly kills without Juggernog or deals 15 damage with Juggernog) +* Changed body chop player damage to 25 (normally deals 75 damage to torso or 37 damage to feet) * Fixed an issue where each chop would only damage entities that were touching the damage trigger during the previous chop ### Blundergat Upgrade diff --git a/scripts/zm/replaced/_zm_ai_brutus.gsc b/scripts/zm/replaced/_zm_ai_brutus.gsc index f4fcfdd3..07a7f436 100644 --- a/scripts/zm/replaced/_zm_ai_brutus.gsc +++ b/scripts/zm/replaced/_zm_ai_brutus.gsc @@ -450,7 +450,7 @@ brutus_spawn( starting_health, has_helmet, helmet_hits, explosive_dmg_taken, zon self.instakill_func = ::brutus_instakill_override; self.nuke_damage_func = ::brutus_nuke_override; self.melee_anim_func = ::melee_anim_func; - self.meleedamage = 99; + self.meleedamage = 90; self.custom_item_dmg = 1000; self.brutus_lockdown_state = 0; recalc_zombie_array();