diff --git a/README.md b/README.md index 18f98ac6..c5b2a306 100644 --- a/README.md +++ b/README.md @@ -31,6 +31,8 @@ * Can shoot while looking at other players * Increased mantle speed * Start with semtex on maps that have semtex +* Decreased friendly player name fade out time from 1.5 seconds to 0.25 seconds +* Removed enemy player name fade in time ## HUD * Enemy counter displayed on top left of screen diff --git a/scripts/zm/_zm_reimagined.gsc b/scripts/zm/_zm_reimagined.gsc index 9dfab3a6..4f69aa4f 100644 --- a/scripts/zm/_zm_reimagined.gsc +++ b/scripts/zm/_zm_reimagined.gsc @@ -98,6 +98,7 @@ onplayerspawned() } self set_movement_dvars(); + self name_fade_changes(); self increase_melee_range(); self disable_melee_lunge(); self enable_friendly_fire(); @@ -219,6 +220,14 @@ set_movement_dvars() self setClientDvar( "dtp_startup_delay", 100 ); } +name_fade_changes() +{ + self setClientDvar( "cg_friendlyNameFadeIn", 0 ); + self setClientDvar( "cg_friendlyNameFadeOut", 250 ); + self setClientDvar( "cg_enemyNameFadeIn", 0 ); + self setClientDvar( "cg_enemyNameFadeOut", 250 ); +} + increase_melee_range() { self setClientDvar( "player_meleeRange", 64 );