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Encounter: melee enemy player changes stance
Remove upgraded weapon longer stun Remove upgraded meleee weapon farther push
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README.md
10
README.md
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* Only sprinting zombies
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* Unlimited powerups
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* Unlimited barrier rebuild points
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* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.375 seconds
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* Decreased stun time of upgraded weapons from 0.75 seconds to 0.5 seconds
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* Meleeing enemy players pushes 16.67% more for every 500 damage that melee weapon deals
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* Meleeing enemy players that are reviving pushes 50% of the amount when standing (stacks with stance)
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Decreased stun time of weapons from 0.75 seconds to 0.375 seconds
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* Meleeing enemy players that are not reviving changes their stance to standing
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* Meleeing enemy players that are reviving and crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are reviving and prone pushes 25% of the amount when standing
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* Meleeing enemy players that are already stunned from weapons will push and restun them
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* Ballistic knife projectile pushes enemy players
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* Claymores are no longer triggered by enemy players
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