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Encounter: melee enemy player changes stance
Remove upgraded weapon longer stun Remove upgraded meleee weapon farther push
This commit is contained in:
10
README.md
10
README.md
@ -449,12 +449,10 @@
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* Only sprinting zombies
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* Unlimited powerups
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* Unlimited barrier rebuild points
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* Decreased stun time of unupgraded weapons from 0.75 seconds to 0.375 seconds
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* Decreased stun time of upgraded weapons from 0.75 seconds to 0.5 seconds
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* Meleeing enemy players pushes 16.67% more for every 500 damage that melee weapon deals
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* Meleeing enemy players that are reviving pushes 50% of the amount when standing (stacks with stance)
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* Meleeing enemy players that are crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are prone pushes 25% of the amount when standing
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* Decreased stun time of weapons from 0.75 seconds to 0.375 seconds
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* Meleeing enemy players that are not reviving changes their stance to standing
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* Meleeing enemy players that are reviving and crouched pushes 50% of the amount when standing
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* Meleeing enemy players that are reviving and prone pushes 25% of the amount when standing
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* Meleeing enemy players that are already stunned from weapons will push and restun them
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* Ballistic knife projectile pushes enemy players
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* Claymores are no longer triggered by enemy players
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@ -1676,18 +1676,9 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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is_melee = true;
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dir = vdir;
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amount = 420; // 48 units
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amount += (amount / 6.875) * int(idamage / 500); // 16.67% increase every 500 damage
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if(self maps/mp/zombies/_zm_laststand::is_reviving_any())
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{
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amount /= 1.775; // 50%
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}
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if(self isOnGround())
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{
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// don't move vertically if on ground
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dir = (dir[0], dir[1], 0);
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if(self getStance() == "crouch")
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{
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amount /= 1.775; // 50%
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@ -1697,6 +1688,13 @@ game_module_player_damage_callback( einflictor, eattacker, idamage, idflags, sme
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amount /= 2.95; // 25%
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}
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}
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else if(self isOnGround())
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{
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// don't move vertically if on ground
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dir = (dir[0], dir[1], 0);
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self setStance("stand");
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}
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//self thread origin_test();
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@ -1780,10 +1778,6 @@ do_game_mode_shellshock(is_melee, is_upgraded)
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{
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time = 0.75;
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}
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else if(is_upgraded)
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{
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time = 0.5;
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}
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self._being_shellshocked = 1;
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self._being_pushed = is_melee;
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