diff --git a/README.md b/README.md index a95c216d..494c5b46 100644 --- a/README.md +++ b/README.md @@ -667,6 +667,7 @@ * Added perk bottle model from Origins to all maps * Deals same damage on all maps * Damages all zombies at once on all maps +* Players no longer take 1 fall damage when not diving ### Deadshot Daiquiri * Increases bullet headshot damage by 100% diff --git a/scripts/zm/replaced/_zm.gsc b/scripts/zm/replaced/_zm.gsc index 6058ef39..73325be5 100644 --- a/scripts/zm/replaced/_zm.gsc +++ b/scripts/zm/replaced/_zm.gsc @@ -2138,11 +2138,14 @@ player_damage_override(einflictor, eattacker, idamage, idflags, smeansofdeath, s if (smeansofdeath == "MOD_FALLING") { - if (self hasperk("specialty_flakjacket") && isDefined(self.divetoprone) && self.divetoprone == 1) + if (self hasperk("specialty_flakjacket")) { - if (isDefined(level.zombiemode_divetonuke_perk_func)) + if (is_true(self.divetoprone)) { - [[level.zombiemode_divetonuke_perk_func]](self, self.origin); + if (isDefined(level.zombiemode_divetonuke_perk_func)) + { + [[level.zombiemode_divetonuke_perk_func]](self, self.origin); + } } return 0;