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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-08 06:12:17 -05:00

Fix damage scale using wrong var

This commit is contained in:
Jbleezy 2023-12-28 03:30:02 -08:00
parent f00c6819ea
commit bb952cfad4

View File

@ -1348,15 +1348,7 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
if (weapon == "zombie_bullet_crouch_zm" && meansofdeath == "MOD_RIFLE_BULLET")
{
final_damage = scale_damage(final_damage, 600);
}
if (weapon == "quadrotorturret_zm" && meansofdeath == "MOD_PISTOL_BULLET")
{
if (!is_true(self.is_mechz))
{
final_damage = scale_damage(final_damage, 6000);
}
damage = scale_damage(damage, 600);
}
if (weapon == "willy_pete_zm")
@ -1379,7 +1371,15 @@ actor_damage_override(inflictor, attacker, damage, flags, meansofdeath, weapon,
{
if (!is_true(self.is_brutus))
{
final_damage = scale_damage(final_damage, 200);
damage = scale_damage(damage, 200);
}
}
if (weapon == "quadrotorturret_zm" && meansofdeath == "MOD_PISTOL_BULLET")
{
if (!is_true(self.is_mechz))
{
damage = scale_damage(damage, 6000);
}
}