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https://github.com/JezuzLizard/BO2-Reimagined.git
synced 2025-06-12 08:08:00 -05:00
Buildables: can no longer be picked up after being destroyed
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@ -64,7 +64,6 @@ placed_equipment_think( model, equipname, origin, angles, tradius, toffset )
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pickupmodel.stub.model = pickupmodel;
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pickupmodel.stub.equipname = equipname;
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pickupmodel.equipname = equipname;
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//pickupmodel thread maps\mp\zombies\_zm_equipment::item_attract_zombies();
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pickupmodel thread item_watch_damage();
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if ( maps\mp\zombies\_zm_equipment::is_limited_equipment( equipname ) )
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{
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@ -90,6 +89,52 @@ item_watch_damage()
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{
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self.health = 1000000;
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self waittill( "damage", amount );
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self maps\mp\zombies\_zm_equipment::item_damage( amount );
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self item_damage( amount );
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}
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}
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item_damage( damage )
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{
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if ( isdefined( self.isriotshield ) && self.isriotshield )
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{
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if ( isdefined( level.riotshield_damage_callback ) && isdefined( self.owner ) )
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self.owner [[ level.riotshield_damage_callback ]]( damage, 0 );
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else if ( isdefined( level.deployed_riotshield_damage_callback ) )
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self [[ level.deployed_riotshield_damage_callback ]]( damage );
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}
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else if ( isdefined( self.owner ) )
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self.owner player_damage_equipment( self.equipname, damage, self.origin, self.stub );
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else
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{
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if ( !isdefined( self.damage ) )
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self.damage = 0;
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self.damage += damage;
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if ( self.damage > 1500 )
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self thread maps\mp\zombies\_zm_equipment::dropped_equipment_destroy( 1 );
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}
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}
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player_damage_equipment( equipment, damage, origin, stub )
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{
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if ( !isdefined( self.equipment_damage ) )
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self.equipment_damage = [];
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if ( !isdefined( self.equipment_damage[equipment] ) )
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self.equipment_damage[equipment] = 0;
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self.equipment_damage[equipment] += damage;
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if ( self.equipment_damage[equipment] > 1500 )
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{
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thread maps\mp\zombies\_zm_unitrigger::unregister_unitrigger( stub );
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if ( isdefined( level.placeable_equipment_destroy_fn[equipment] ) )
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self [[ level.placeable_equipment_destroy_fn[equipment] ]]();
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else
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equipment_disappear_fx( origin );
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self equipment_release( equipment );
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}
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}
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