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Remove bleedout bar showing for last player downed
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@ -1542,6 +1542,12 @@ bleedout_bar_hud()
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{
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self waittill("entering_last_stand");
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// don't show for last player downed
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if(!self maps/mp/zombies/_zm_laststand::player_is_in_laststand())
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{
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continue;
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}
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self thread bleedout_bar_hud_updatebar(bleedout_bar);
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bleedout_bar showelem();
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