From bd9b99a30f0e4283ad10cfc1ed9cd5eab7c2ed80 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Mon, 18 Dec 2023 20:45:29 -0800 Subject: [PATCH] Acid Gat: increase spread --- README.md | 2 +- scripts/zm/replaced/_zm_weap_blundersplat.gsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index fe096193..6df94cb7 100644 --- a/README.md +++ b/README.md @@ -301,8 +301,8 @@ * Changed fire type from 3 round burst to 4 round burst * Increased player damage from 10 to 15 * Projectiles fire in a straight line +* Projectiles no longer seek toward zombies * Deadshot improves accuracy -* Projectile no longer seeks toward zombies * Stuck zombie counts as a kill * Upgraded: fixed fire sound diff --git a/scripts/zm/replaced/_zm_weap_blundersplat.gsc b/scripts/zm/replaced/_zm_weap_blundersplat.gsc index d35b30a4..d4935c73 100644 --- a/scripts/zm/replaced/_zm_weap_blundersplat.gsc +++ b/scripts/zm/replaced/_zm_weap_blundersplat.gsc @@ -63,7 +63,7 @@ _titus_locate_target(is_not_upgraded = 1, count) else n_fuse_timer = randomfloatrange(3.0, 4.0); - n_spread = 5; + n_spread = 6; if (self hasPerk("specialty_deadshot")) {