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mirror of https://github.com/JezuzLizard/BO2-Reimagined.git synced 2025-06-07 21:59:49 -05:00

Ray Gun Mark 2: add secondary camo

This commit is contained in:
Jbleezy 2024-03-31 21:38:16 -07:00
parent b0555f429a
commit bde0fa2366
5 changed files with 33 additions and 14 deletions

View File

@ -471,6 +471,7 @@
* Ammo gets added to the clip at the same time that it gets added in the reload anim * Ammo gets added to the clip at the same time that it gets added in the reload anim
* Limited to 1 player on all maps * Limited to 1 player on all maps
* Decreased last stand ammo from 3 clips to 1 clip * Decreased last stand ammo from 3 clips to 1 clip
* Upgraded: added secondary camo
#### Jet Gun #### Jet Gun
* Kills multiple zombies significantly faster * Kills multiple zombies significantly faster

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@ -18,6 +18,8 @@ if %ERRORLEVEL% NEQ 0 pause
--load "%cd%\zone_source\common_mp.ff" ^ --load "%cd%\zone_source\common_mp.ff" ^
--load "%OAT_GAME%\zone\all\patch_ui_zm.ff" ^ --load "%OAT_GAME%\zone\all\patch_ui_zm.ff" ^
--load "%OAT_GAME%\zone\all\ui_zm.ff" ^ --load "%OAT_GAME%\zone\all\ui_zm.ff" ^
--load "%OAT_GAME%\zone\all\patch_zm.ff" ^
--load "%OAT_GAME%\zone\all\common_zm.ff" ^
--base-folder "%OAT_BASE%" ^ --base-folder "%OAT_BASE%" ^
--asset-search-path "%cd%" ^ --asset-search-path "%cd%" ^
--source-search-path "%cd%\zone_source" ^ --source-search-path "%cd%\zone_source" ^

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@ -303,11 +303,16 @@
"useSpecularMap": true "useSpecularMap": true
}, },
{ {
"materialOverrides": [], "materialOverrides": [
{
"baseMaterial": "mc/mtl_t6_wpn_zmb_raygun2_1",
"camoMaterial": "mc/mtl_weapon_camo_zmb_dlc2_alt"
}
],
"shaderConsts": [ "shaderConsts": [
1.0, 10.0,
1.0, 10.0,
0.0, 0.8500000238418579,
0.0, 0.0,
0.0, 0.0,
0.0, 0.0,
@ -416,12 +421,17 @@
"useSpecularMap": true "useSpecularMap": true
}, },
{ {
"materialOverrides": [], "materialOverrides": [
{
"baseMaterial": "mc/mtl_t6_wpn_zmb_raygun2_1",
"camoMaterial": "mc/mtl_weapon_camo_dragon_alt"
}
],
"shaderConsts": [ "shaderConsts": [
1.0, 3.0,
1.0, 3.0,
0.0,
0.0, 0.0,
1.0,
0.0, 0.0,
0.0, 0.0,
0.0, 0.0,
@ -457,10 +467,15 @@
"useSpecularMap": false "useSpecularMap": false
}, },
{ {
"materialOverrides": [], "materialOverrides": [
{
"baseMaterial": "mc/mtl_t6_wpn_zmb_raygun2_1",
"camoMaterial": "mc/mtl_weapon_camo_zmb_dlc4_alt"
}
],
"shaderConsts": [ "shaderConsts": [
6.0, 4.320000171661377,
6.0, 4.090000152587891,
0.0, 0.0,
1.0, 1.0,
0.0, 0.0,

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@ -2,4 +2,6 @@
>type,fastfile >type,fastfile
>name,common_zm >name,common_zm
include,includes/zm/materials include,includes/zm/materials
camo,camo_raygun_mark2

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@ -17,5 +17,4 @@ xmodel,t6_wpn_none_world
xanim,viewmodel_bare_hands_falling xanim,viewmodel_bare_hands_falling
camo,camo_raygun camo,camo_raygun
camo,camo_raygun_mark2