diff --git a/README.md b/README.md index 2faa761e..c4b75d6e 100644 --- a/README.md +++ b/README.md @@ -231,6 +231,7 @@ * 0.5 second zombie spawn rate * Only sprinting zombies * Every player starts each round with at least 10000 points +* 2 lethal grenades and mines awarded each round * Unlimited barrier rebuild points * Decreased stun time by enemy players from 0.75 seconds to 0.5 seconds * Players can be stunned by enemy players while already stunned diff --git a/scripts/zm/_zm_reimagined_grief.gsc b/scripts/zm/_zm_reimagined_grief.gsc index 9ae80f08..211dc73e 100644 --- a/scripts/zm/_zm_reimagined_grief.gsc +++ b/scripts/zm/_zm_reimagined_grief.gsc @@ -274,6 +274,7 @@ zombie_goto_round(target_round) } maps/mp/zombies/_zm_game_module::respawn_players(); + maps/mp/zombies/_zm::award_grenades_for_survivors(); players = get_players(); foreach(player in players) { @@ -281,6 +282,14 @@ zombie_goto_round(target_round) { player maps/mp/zombies/_zm_score::add_to_player_score(level.player_starting_points - player.score); } + + if(isDefined(player get_player_placeable_mine())) + { + player giveweapon(player get_player_placeable_mine()); + player set_player_placeable_mine(player get_player_placeable_mine()); + player setactionslot(4, "weapon", player get_player_placeable_mine()); + player setweaponammoclip(player get_player_placeable_mine(), 2); + } } round_start_wait(5);